Ludexv2026.11.01-65114139The White CastleOfficial rulebook ↗

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Cards & Components

Every face of The White Castle and its expansions: boards, Castle, Garden, Starting and Solitaire cards, Matcha's Outskirts cards and Ceremony and Water Lily tiles, Training Yard and Die tiles, Bōeki's Privileges and Gifts, pieces and icons.

Every distinct face, grouped by type, with a link to the rule that uses it. Cards and tiles are pictured from a public Tabletop Simulator mod of the base game with Matcha (its labels are Chinese, the card art is language-free); the setup picture and icons come from Devir’s rulebooks, the Bōeki pieces from the Bōeki rulebook. Effects are in our own words.

Boards

PictureBoard
The main boardMain board — Bridges and Gardens, the Castle, Training Yards, the Well, Outside the Walls and the tracks (numbered tour, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ). A Castle die needs a matching tile and the full coin difference. Place before Lantern rewards, then resolve the steps in order; the Well counts as 1, and card actions are optional. If only one die remains on a Bridge, its current side decides the bonus; dice may share an Outside space in 3–4 players.
A Domain boardDomain board (4) — Seals, Resource tracks, die spaces, clan member lines, Action card space and Lantern (numbered tour, FAQ, FAQ, FAQ, FAQ, FAQ). A die gives the visible resources and the row’s action card; the end card deploys a clan member only when its effect or icon allows it. You may place another die on an occupied row, but dice cannot stack; a row can activate once from placement and once more from a bonus action in the same turn.
The Matcha board extension[Matcha] Board extension — green Bridge, Tea Fields, Outskirts of Himeji, Pond, Path of Tea and Tea House (Matcha, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ). A Geisha action may move one Geisha and enter with another in either order; a reward applies only where she stops. Tea House rooms allow two Geishas per player, and scoring counts each physical Warrior as one.
The Matcha Domain board[Matcha] Domain board (4) — adds the green line, the Chasen track and the Ceremony tile space (Matcha, FAQ). The base Personal Domain icon activates only the three original rows, not the green Geisha row.

Cards

Steward cards (1st floor)

15 cards, three rows each; the row beside a Die tile is the action that colour takes (the Castle). Dark rows cost 1 Seal. ◆ = removed with 1–2 players. If a Courtier replaces a card during a die turn, finish that die action from the card present when you placed it; when gaining a card, choose one light action, then turn your old Domain card face down into the Lantern Area. Finish each card action before the next; its actions can be taken in either order (FAQ, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ). If the deck is empty, take the room’s light action but do not take or replace a card; the other acquisition steps are skipped. The dealt cards need not show all three action types; only redraw when every dark row shows the same one.

PictureCard
Steward card 1Steward 1 ◆. dark: pay 1 Daimyo Seal Seal → Courtier action Courtier · 1 Daimyo Seal + 1 Clan Points · 1 Food + Lantern Reward Lantern
Steward card 2Steward 2. 1 Influence (Passage of Time) · dark: pay 1 Daimyo Seal Seal → Gardener action Gardener · 2 Food
Steward card 3Steward 3. 1 Influence (Passage of Time) · 2 Mother-of-Pearl · dark: pay 1 Daimyo Seal Seal → Warrior action Warrior
Steward card 4Steward 4. dark: pay 1 Daimyo Seal Seal → Warrior action Warrior · 1 coins + Well action Well · Lantern Reward Lantern
Steward card 5Steward 5. dark: pay 1 Daimyo Seal Seal → Courtier action Courtier · 1 Influence (Passage of Time) · 2 Iron
Steward card 6Steward 6. 1 coins + Well action Well · dark: pay 1 Daimyo Seal Seal → Courtier action Courtier · 2 Food
Steward card 7Steward 7 ◆. 2 a Resource of your choice · 1 Mother-of-Pearl + Lantern Reward Lantern · dark: pay 1 Daimyo Seal Seal → Warrior action Warrior
Steward card 8Steward 8. 1 Daimyo Seal + 1 a Resource of your choice · dark: pay 1 Daimyo Seal Seal → Courtier action Courtier · 1 Iron + 1 Food
Steward card 9Steward 9 ◆. dark: pay 1 Daimyo Seal Seal → Courtier action Courtier · Lantern Reward Lantern · 2 Clan Points
Steward card 10Steward 10. 2 Iron · Lantern Reward Lantern · dark: pay 1 Daimyo Seal Seal → Gardener action Gardener
Steward card 11Steward 11 ◆. 1 Iron + Lantern Reward Lantern · dark: pay 1 Daimyo Seal Seal → Gardener action Gardener · 2 a Resource of your choice
Steward card 12Steward 12 ◆. 1 coins + Well action Well · dark: pay 1 Daimyo Seal Seal → Gardener action Gardener · 1 Influence (Passage of Time)
Steward card 13Steward 13 ◆. 2 Clan Points · 1 Daimyo Seal + 1 a Resource of your choice · dark: pay 1 Daimyo Seal Seal → Warrior action Warrior
Steward card 14Steward 14. 2 Mother-of-Pearl · 1 Daimyo Seal + 1 Clan Points · dark: pay 1 Daimyo Seal Seal → Gardener action Gardener
Steward card 15Steward 15. dark: pay 1 Daimyo Seal Seal → Warrior action Warrior · 1 Food + 1 Mother-of-Pearl · 1 Iron + Lantern Reward Lantern

Diplomat cards (2nd floor)

12 cards, two rows; the dark row is free here. Courtiers take the card in the room where they stop; if that room shows several white bonuses, choose one (FAQ, FAQ).

PictureCard
Diplomat card 1Diplomat 1. 2 Clan Points + Well action Well · dark: Gardener action Gardener
Diplomat card 2Diplomat 2. dark: Courtier action Courtier · 2 Clan Points + Well action Well
Diplomat card 3Diplomat 3. 2 coins + Lantern Reward Lantern · dark: Warrior action Warrior
Diplomat card 4Diplomat 4. 1 Influence (Passage of Time) + Lantern Reward Lantern · dark: Gardener action Gardener
Diplomat card 5Diplomat 5. dark: Courtier action Courtier · 2 Influence (Passage of Time)
Diplomat card 6Diplomat 6 ◆. 3 a Resource of your choice · dark: Gardener action Gardener
Diplomat card 7Diplomat 7. 2 Influence (Passage of Time) · dark: Gardener action Gardener
Diplomat card 8Diplomat 8 ◆. dark: Courtier action Courtier · 3 a Resource of your choice
Diplomat card 9Diplomat 9. dark: Warrior action Warrior · 3 a Resource of your choice
Diplomat card 10Diplomat 10 ◆. 2 Clan Points + Well action Well · dark: Warrior action Warrior
Diplomat card 11Diplomat 11. dark: Warrior action Warrior · 2 Influence (Passage of Time)
Diplomat card 12Diplomat 12. dark: Courtier action Courtier · 1 Clan Points + Lantern Reward Lantern

Daimyo cards (3rd floor)

10 cards, one per game. A Courtier reaching the Daimyo takes one free favour space and its reward (Courtiers, FAQ, FAQ). Take the Lantern Reward first, then place the Courtier and resolve its marked space.

PictureCard
Daimyo card 1Daimyo 1. Favours: light-background Castle action · 2 Iron · 3 coins
Daimyo card 2Daimyo 2. Favours: Well action · 2 Clan Points · 2 Daimyo Seal
Daimyo card 3Daimyo 3. Favours: Well action · 2 Food · 2 Influence (Passage of Time)
Daimyo card 4Daimyo 4. Favours: light-background Castle action · 2 Mother-of-Pearl · 2 Clan Points
Daimyo card 5Daimyo 5. Favours: Lantern Reward · 2 Iron · 2 Daimyo Seal
Daimyo card 6Daimyo 6. Favours: Lantern Reward · 2 Influence (Passage of Time) · 3 coins
Daimyo card 7Daimyo 7. Favours: coral Die tile action · black Die tile action · white Die tile action
Daimyo card 8Daimyo 8. Favours: light-background Castle action · 2 Influence (Passage of Time) · 2 Daimyo Seal
Daimyo card 9Daimyo 9. Favours: Lantern Reward · 2 Food · 2 Clan Points
Daimyo card 10Daimyo 10. Favours: Well action · 2 Mother-of-Pearl · 3 coins

Garden cards

A Gardener pays Food when placed, may skip the action, and scores the card’s points at game end (Gardeners, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ). Gardens activate at the end of rounds 1 and 2 if any die is on their Bridge; do not repay Food, and a newly placed Gardener does not get another activation that phase. You may have only one of your Gardeners per card.

PictureCard
Stone Garden 1Stone Garden 1. Cost 2 Food · action 2 Daimyo Seal · 3 points
Stone Garden 2Stone Garden 2. Cost 1 Food · action 3 coins · 1 points
Stone Garden 3Stone Garden 3. Cost 1 Food · action 2 a Resource of your choice · 1 points
Stone Garden 4Stone Garden 4. Cost 2 Food · action Lantern Reward · 3 points
Stone Garden 5Stone Garden 5. Cost 3 Food · action Well action · 5 points
Stone Garden 6Stone Garden 6. Cost 2 Food · action light-background Castle action · 3 points
Plant Garden 1Plant Garden 1. Cost 5 Food · action: pay 4 coins → any Die tile action in the Castle · 9 points
Plant Garden 2Plant Garden 2. Cost 4 Food · action: pay 3 coins → Gardener action · 7 points
Plant Garden 3Plant Garden 3. Cost 3 Food · action: pay 4 coins → Courtier action, Warrior action or Gardener action · 5 points
Plant Garden 4Plant Garden 4. Cost 3 Food · action: pay 4 coins → Personal Domain action · 5 points
Plant Garden 5Plant Garden 5. Cost 4 Food · action: pay 3 coins → Warrior action · 7 points
Plant Garden 6Plant Garden 6. Cost 4 Food · action: pay 3 coins → Courtier action · 7 points

Starting cards

Starting Resource cards (orange): take every pictured item at setup, then use the Lantern strip below the line as your reward (Lantern Rewards, FAQ). A ghosted card means you also take that Decree card into your Lantern Area (FAQ) — check against the physical component for the Decree card itself.

PictureCard
Starting Resource card pearl 1Starting Resource (pearl, 1). Gain 2 Food + 1 Iron and a Decree card (coin icon) · Lantern: 2 coins + 1 Daimyo Seal
Starting Resource card pearl 2Starting Resource (pearl, 2). Gain 2 a Resource of your choice · Lantern: 4 coins + 2 Daimyo Seal
Starting Resource card pearl 3Starting Resource (pearl, 3). Gain 2 Iron + 1 Mother-of-Pearl · Lantern: 5 coins + 1 Daimyo Seal
Starting Resource card iron 1Starting Resource (iron, 1). Gain 1 Food + 2 Iron + 1 Mother-of-Pearl · Lantern: 3 coins + 1 Daimyo Seal
Starting Resource card iron 2Starting Resource (iron, 2). Gain 2 Mother-of-Pearl + 1 Iron and a Decree card (Seal icon) · Lantern: 4 coins
Starting Resource card iron 3Starting Resource (iron, 3). Gain 3 a Resource of your choice · Lantern: 4 coins + 1 Daimyo Seal
Starting Resource card food 1Starting Resource (food, 1). Gain 1 a Resource of your choice and a Decree card (Clan Point icon) · Lantern: 2 coins + 2 Daimyo Seal
Starting Resource card food 2Starting Resource (food, 2). Gain 2 Food + 2 Iron + 1 Mother-of-Pearl · Lantern: 4 coins + 1 Daimyo Seal
Starting Resource card food 3Starting Resource (food, 3). Gain 4 Food + 2 Iron · Lantern: 3 coins + 2 Daimyo Seal
Starting Action card: CourtierStarting Action card — Courtier. The Domain card action: Courtier action Courtier.
Starting Action card: GardenerStarting Action card — Gardener. Gardener action Gardener.
Starting Action card: WarriorStarting Action card — Warrior. Warrior action Warrior.

Solitaire cards

Each picture shows the Bridge side (die colour and position, where the die goes) and the action side (top, then bottom) (the rival’s turn). Garden types on the action sides are read from small pictures — check against the physical component. In Matcha, treat the bot’s Pond Overlook Geisha as a Gardener for end-of-round points, apply losses only as far as possible, then award its normal round points; it scores no Tea House tile points (FAQ, FAQ, FAQ).

PictureCard
Solitaire card 1, both sidesSolitaire 1. Die: white, left → a Stewards’ room. Actions: Warrior to the 3-Iron Yard; then climb 1.
Solitaire card 2, both sidesSolitaire 2. Die: white, centre → a Diplomats’ room. Actions: Gardener to a Garden (both types shown); then 1 Influence (Passage of Time) + 2 Clan Points.
Solitaire card 3, both sidesSolitaire 3. Die: white, right → Outside the Walls (Courtier/Warrior space). Actions: Courtier to the Gate; then climb 1.
Solitaire card 4, both sidesSolitaire 4. Die: coral, left → Outside the Walls (Gardener/Courtier space). Actions: Warrior to the 5-Iron Yard; then 2 Influence (Passage of Time) + 1 Clan Points.
Solitaire card 5, both sidesSolitaire 5. Die: coral, right → Outside the Walls (Gardener/Courtier space). Actions: Courtier to the Gate; then 2 Influence (Passage of Time) + 1 coins.
Solitaire card 6, both sidesSolitaire 6. Die: coral, centre → a Stewards’ room. Actions: Gardener to a Plant Garden; then climb 1.
Solitaire card 7, both sidesSolitaire 7. Die: black, right → a Stewards’ room. Actions: Gardener to a Stone Garden; then 5 coins.
Solitaire card 8, both sidesSolitaire 8. Die: black, left → Outside the Walls (Courtier/Warrior space). Actions: Warrior to the 1-Iron Yard; then climb 2.
Solitaire card 9, both sidesSolitaire 9. Die: black, centre → a Diplomats’ room. Actions: Courtier to the Gate; then 1 Influence (Passage of Time) + 3 coins.

Matcha Castle cards

[Matcha] 3 Steward, 3 Diplomat and 3 Daimyo cards, shuffled into their decks.

PictureFace
Matcha Steward card 1Steward M1. 1 Daimyo Seal + 1 Chasen · 1 Influence (Passage of Time) · dark: pay 1 Daimyo Seal Seal → Geisha action Geisha
Matcha Steward card 2Steward M2. 1 coins + Well action Well · dark: pay 1 Daimyo Seal Seal → Geisha action Geisha · 2 Chasen
Matcha Steward card 3Steward M3. dark: pay 1 Daimyo Seal Seal → Geisha action Geisha · 1 Chasen + 1 a Resource of your choice · the 3 Water Lily rewards
Matcha Diplomat card 1Diplomat M1. dark: Courtier action Courtier or Geisha action Geisha · 2 Clan Points + 2 Chasen
Matcha Diplomat card 2Diplomat M2. 1 Daimyo Seal + 2 Chasen · dark: Gardener action Gardener or Geisha action Geisha
Matcha Diplomat card 3Diplomat M3. Lantern Reward Lantern + 1 Chasen · dark: Warrior action Warrior or Geisha action Geisha
Matcha Daimyo card 1Daimyo M1. Favours: the 3 Water Lily rewards · a yellow-curtain action · Well action
Matcha Daimyo card 2Daimyo M2. Favours: the 3 Water Lily rewards · 2 Daimyo Seal · 3 coins
Matcha Daimyo card 3Daimyo M3. Favours: a yellow-curtain action · 2 a Resource of your choice · 2 Clan Points

Matcha Garden and Starting cards

PictureFace
Matcha Stone Garden 1[Matcha] Stone Garden. Cost 3 Food · action the 3 Water Lily rewards · 5 points
Matcha Stone Garden 2[Matcha] Stone Garden. Cost 2 Food · action 3 Chasen · 3 points
Matcha Stone Garden 3[Matcha] Stone Garden. Cost 1 Food · action 2 Influence (Passage of Time) · 1 point
Matcha Plant Garden 1[Matcha] Plant Garden. Cost 5 Food · action: pay 4 coins → both actions of an Outskirts card · 9 points
Matcha Plant Garden 2[Matcha] Plant Garden. Cost 4 Food · action: pay 3 coins → Geisha action · 7 points
Matcha Plant Garden 3[Matcha] Plant Garden. Cost 4 Food · action: pay 3 coins → dark-background Castle action · 7 points
Matcha Starting Resource card 1[Matcha] Starting Resource. Gain 1 Food + 1 Iron + 1 Chasen · Lantern: 2 coins + 2 Daimyo Seal
Matcha Starting Resource card 2[Matcha] Starting Resource. Gain 2 Food + 2 Chasen · Lantern: 3 coins + 1 Daimyo Seal
Matcha Starting Resource card 3[Matcha] Starting Resource. Gain 1 Food + 1 Iron + 1 Mother-of-Pearl · Lantern: 4 coins + 1 Daimyo Seal
Matcha Starting Action card: Geisha[Matcha] Starting Action — Geisha. Geisha action Geisha.

Outskirts cards

[Matcha] 8 Calligraphy cards (purple, script background) and 8 Flower Arrangement cards (grey). Each has a blue curtain (pay 1 Seal for the action) and a yellow curtain (a reward), with a banner icon between them that shows on the side of your Lantern Area where the card goes — check against the physical component for how that banner counts. ◆ = removed with 2 players (the Outskirts, Geishas, FAQ, FAQ). Resolve a card’s Lantern action before adding it to your Lantern row; it replaces the matching Domain card and sends the former card to the Lantern Area.

PictureFace
Calligraphy card 1Calligraphy 1 ◆. Blue: pay 1 Daimyo Seal → Warrior action Warrior · Yellow: 2 Clan Points + 1 Influence (Passage of Time) · Banner: Mother-of-Pearl
Calligraphy card 2Calligraphy 2. Blue: pay 1 Daimyo Seal → Courtier action Courtier · Yellow: 1 a Resource of your choice + 2 Chasen · Banner: Mother-of-Pearl
Calligraphy card 3Calligraphy 3. Blue: pay 1 Daimyo Seal → Courtier action Courtier · Yellow: 2 Iron · Banner: Food
Calligraphy card 4Calligraphy 4 ◆. Blue: pay 1 Daimyo Seal → Courtier action Courtier · Yellow: 1 Iron + 1 Chasen · Banner: Food
Calligraphy card 5Calligraphy 5. Blue: pay 1 Daimyo Seal → Warrior action Warrior · Yellow: 2 Mother-of-Pearl · Banner: Influence (Passage of Time)
Calligraphy card 6Calligraphy 6. Blue: pay 1 Daimyo Seal → Courtier action Courtier · Yellow: Well action · Banner: Chasen
Calligraphy card 7Calligraphy 7. Blue: pay 1 Daimyo Seal → Warrior action Warrior · Yellow: Lantern Reward · Banner: coins
Calligraphy card 8Calligraphy 8. Blue: pay 1 Daimyo Seal → Warrior action Warrior · Yellow: 1 Daimyo Seal + 1 Chasen · Banner: Iron
Flower Arrangement card 1Flower Arrangement 1. Blue: pay 1 Daimyo Seal → Geisha action Geisha · Yellow: the 3 Water Lily rewards · Banner: Chasen
Flower Arrangement card 2Flower Arrangement 2 ◆. Blue: pay 1 Daimyo Seal → Gardener action Gardener · Yellow: 1 Daimyo Seal + 1 a Resource of your choice · Banner: Chasen
Flower Arrangement card 3Flower Arrangement 3. Blue: pay 1 Daimyo Seal → Geisha action Geisha · Yellow: 2 Food · Banner: Iron
Flower Arrangement card 4Flower Arrangement 4 ◆. Blue: pay 1 Daimyo Seal → Geisha action Geisha · Yellow: 1 Food + 1 Chasen · Banner: Iron
Flower Arrangement card 5Flower Arrangement 5. Blue: pay 1 Daimyo Seal → Geisha action Geisha · Yellow: 1 Mother-of-Pearl + 1 Chasen · Banner: Influence (Passage of Time)
Flower Arrangement card 6Flower Arrangement 6. Blue: pay 1 Daimyo Seal → Gardener action Gardener · Yellow: 1 Daimyo Seal + 2 coins · Banner: coins
Flower Arrangement card 7Flower Arrangement 7. Blue: pay 1 Daimyo Seal → Gardener action Gardener · Yellow: 1 Influence (Passage of Time) + 2 Chasen · Banner: Mother-of-Pearl
Flower Arrangement card 8Flower Arrangement 8. Blue: pay 1 Daimyo Seal → Gardener action Gardener · Yellow: 4 coins · Banner: Food

Matcha Solitaire cards

PictureFace
Matcha Solitaire card 1, both sidesSolitaire M1. Die: green, left → the Tea Fields. Actions: a Geisha to the entrance; then −3 Clan Points and another Geisha 1 step.
Matcha Solitaire card 2, both sidesSolitaire M2. Die: green, right → the Tea Fields. Actions: a Geisha straight to the 1st step; then lose all coins and another Geisha 1 step.
Matcha Solitaire card 3, both sidesSolitaire M3. Die: green, centre → the Tea Fields. Actions: a Geisha straight to the 2nd step; then −2 Influence (Passage of Time).

Tiles

Die tiles

Dice side up in the Castle rooms, back side up in the Well (the Castle, the Well, FAQ, FAQ, FAQ, FAQ). A Castle placement needs a matching colour and the full coin difference. If dice are too low to afford, the Well is always an option at value 1; a Well action granted by a card does not pay extra coins. Which back belongs to which dice side is not shown in the source — check against the physical component.

PictureFace
Coral Die tileCoral Die tile — coral dice take the card row beside it.
Black Die tileBlack Die tile.
White Die tileWhite Die tile.
Green Die tile[Matcha] Green Die tile.
Well side: FoodWell side — Food. 1 Food when a die goes in the Well.
Well side: IronWell side — Iron. 1 Iron when a die goes in the Well.
Well side: Mother-of-PearlWell side — Mother-of-Pearl. 1 Mother-of-Pearl when a die goes in the Well.
Well side: any ResourceWell side — any Resource. 1 a Resource of your choice when a die goes in the Well.
Well side: coinWell side — coin. 1 coins when a die goes in the Well.
Well side: Clan PointWell side — Clan Point. 1 Clan Points when a die goes in the Well.
Well side: InfluenceWell side — Influence. 1 Influence (Passage of Time) when a die goes in the Well.
Well side: Daimyo SealWell side — Daimyo Seal. 1 Daimyo Seal when a die goes in the Well.
Well side: Chasen[Matcha] Well side — Chasen. 1 Chasen.

Training Yard tiles

Double-sided: the blue side gives an action, the yellow side a reward; each Yard space shows which side goes up. A Warrior entering a Yard takes its tile’s effect (Warriors, FAQ, FAQ, FAQ). Warriors stay in that Yard; at game end multiply its value by your Courtiers inside the Castle (Gate Courtiers do not count). A Castle die-action tile grants one chosen action of its colour. The pairing of the two sides is not shown in the source.

PictureFace
Blue Yard side: Personal Domain actionBlue side — Personal Domain action. Personal Domain action
Blue Yard side: any coral Die tile actionBlue side — any coral Die tile action. coral Die tile action
Blue Yard side: any black Die tile actionBlue side — any black Die tile action. black Die tile action
Blue Yard side: any white Die tile actionBlue side — any white Die tile action. white Die tile action
Blue Yard side: any Die tile actionBlue side — any Die tile action. any Die tile action in the Castle
Blue Yard side: Warrior actionBlue side — Warrior action. Warrior action
Blue Yard side: Gardener actionBlue side — Gardener action. Gardener action
Blue Yard side: Courtier actionBlue side — Courtier action. Courtier action
Blue Yard side: Courtier, Warrior or Gardener actionBlue side — Courtier, Warrior or Gardener action. Courtier action / Warrior action / Gardener action
Blue Yard side: Outskirts[Matcha] Blue side — both actions of 1 Outskirts card, in any order. both actions of an Outskirts card
Blue Yard side: dark action[Matcha] Blue side — a dark-background Castle action. dark-background Castle action
Blue Yard side: blue curtain[Matcha] Blue side — a blue curtain without paying the Seal. a blue-curtain action without paying a Daimyo Seal
Blue Yard side: Geisha[Matcha] Blue side — the Geisha action. Geisha action
Yellow Yard side: a light-background Castle actionYellow side — a light-background Castle action. light-background Castle action
Yellow Yard side: 2 InfluenceYellow side — 2 Influence. 2 Influence (Passage of Time)
Yellow Yard side: 2 Clan PointsYellow side — 2 Clan Points. 2 Clan Points
Yellow Yard side: 5 coinsYellow side — 5 coins. 5 coins
Yellow Yard side: 3 FoodYellow side — 3 Food. 3 Food
Yellow Yard side: the Well actionYellow side — the Well action. Well action
Yellow Yard side: 2 SealsYellow side — 2 Seals. 2 Daimyo Seal
Yellow Yard side: 3 Mother-of-PearlYellow side — 3 Mother-of-Pearl. 3 Mother-of-Pearl
Yellow Yard side: 2 Resources of your choiceYellow side — 2 Resources of your choice. 2 a Resource of your choice
Yellow Yard side: Chasen[Matcha] Yellow side — 3 Chasen.
Yellow Yard side: yellow curtain[Matcha] Yellow side — a yellow curtain of an Outskirts card. a yellow-curtain action
Yellow Yard side: Seal and coins[Matcha] Yellow side — 1 Daimyo Seal + 2 coins.
Yellow Yard side: Pond[Matcha] Yellow side — the 3 Water Lily rewards. the 3 Water Lily rewards

Ceremony tiles

[Matcha] 10 double-sided tiles: yellow sides in the Tea House rooms, blue sides at the Pond Overlook and on your Domain board (Geishas, FAQ, FAQ). A Geisha at the entrance is already on the Path; after moving, take the reward where she stops, not at spaces passed.

PictureFace
Ceremony tile, yellow sideYellow side — both visible yellow-curtain rewards of the Outskirts cards.
Ceremony tile, yellow sideYellow side — the 3 Water Lily rewards twice.
Ceremony tile, yellow sideYellow side — 2 light-background actions of different Castle cards.
Ceremony tile, yellow sideYellow side — 4 Clan Points.
Ceremony tile, yellow sideYellow side — the Well action twice, as a 1.
Ceremony tile, yellow sideYellow side — the rewards of 2 different Stone Garden cards, without Gardeners there.
Ceremony tile, yellow sideYellow side — your Lantern Reward and 1 Seal.
Ceremony tile, yellow sideYellow side — both visible yellow Training Yard rewards.
Ceremony tile, yellow sideYellow side — 4 Seals.
Ceremony tile, yellow sideYellow side — 7 coins.
Ceremony tile, blue sideBlue side — a blue curtain without paying the Seal.
Ceremony tile, blue sideBlue side — the Warrior action and 2 coins.
Ceremony tile, blue sideBlue side — Social climbing 1 floor without Mother-of-Pearl.
Ceremony tile, blue sideBlue side — 1 coin and a dark-background Castle action.
Ceremony tile, blue sideBlue side — any Die tile action in the Castle.
Ceremony tile, blue sideBlue side — move a Geisha already on the Path of Tea 1 step, without Chasen.
Ceremony tile, blue sideBlue side — the Gardener action and 1 Clan Point.
Ceremony tile, blue sideBlue side — the Geisha action and 1 Resource (not Chasen).
Ceremony tile, blue sideBlue side — the Courtier action and 1 Influence.
Ceremony tile, blue sideBlue side — 1 of the 2 blue Training Yard actions.

Water Lily tiles

[Matcha] 8 tiles; 3 lie in the Pond and are its rewards (the Pond, FAQ). The Pond icon means take the Water Lily rewards; it is not the paid blue Ceremony effect.

PictureFace
Water Lily tile backBack.
Water Lily tile: SealSeal. 1 Daimyo Seal
Water Lily tile: IronIron. 1 Iron
Water Lily tile: ChasenChasen. 1 Chasen
Water Lily tile: Mother-of-PearlMother-of-Pearl. 1 Mother-of-Pearl
Water Lily tile: CoinsCoins. 2 coins
Water Lily tile: InfluenceInfluence. 1 Influence (Passage of Time)
Water Lily tile: Clan PointClan Point. 1 Clan Points
Water Lily tile: FoodFood. 1 Food

Bōeki Passage of Time tiles

[Bōeki] Only one side of each tile is pictured (the new track, FAQ). Pay a checkpoint only when your active Influence movement crosses it.

PictureTile
Spring tile, side ASpring: rewards and the Trade icon.
Summer tile, side ASummer: rewards, a Trade icon and the cost to enter Autumn.
Autumn tile, side AAutumn: end-game points, the Gift icon and the cost to enter Winter.
Spring tile, side BSpring, other tile.
Summer tile, side BSummer, other tile.
Autumn tile, side BAutumn, other tile.

Bōeki Privilege cards

[Bōeki] (Trade)

PictureAbility
Privilege 11. Place a die of any colour on any die space of your Domain, colours may repeat.
Privilege 22. A Courtier moving up 1 floor gives 2 coins; up 2 floors, 1 Seal.
Privilege 33. At any time on your turn, trade any 2 Resources for 1 Seal.
Privilege 44. Your “Request an audience” costs 4 coins, but “Social climbing” costs 1 Mother-of-Pearl less.
Privilege 55. The die spaces of your Domain have a printed value of 4.
Privilege 66. You pay no checkpoint costs between seasons (FAQ). If you buy it during a move, it applies immediately to the next checkpoint that move crosses.
Privilege 77. Outside the Walls spaces have a printed value of 3 for you.
Privilege 88. A Warrior placed in a Yard immediately gives that Yard’s reward shown on the card.
Privilege 99. The 5-Iron Yard costs you 3 Iron, but you get nothing from its yellow tile.
Privilege 1010. A Gardener on a Stone Garden gives 1 Seal; on a Plant Garden, 2 Seals.
Privilege 1111. Diplomats’ floor spaces have a printed value of 2 for you.
Privilege 1212. [Matcha] Outskirts of Himeji spaces have a printed value of 3 for you.
Privilege 1313. [Matcha] “Enter the Tea Garden” costs 4 coins, but “Walk the Path of Tea” costs 1 Chasen less.
Privilege 1414. [Matcha] Tea Fields spaces have printed values of 1 and 3 for you.
Privilege 1515. [Matcha] A Geisha moving 1 step gives 2 coins; 2 steps, 1 Seal.
Privilege 1616. [Matcha] Blue-curtain actions of Outskirts cards cost you no Seal.
Privilege 1717. Stack as many dice as you like Outside the Walls.
Privilege 1818. Stewards’ floor spaces have a printed value of 1 for you.
Privilege 1919. The Plant Garden action on the right of the river costs you 2 coins less (placing or end-of-round).
Privilege 2020. Dark-background Steward actions cost you no Seal, also from your Domain.

Bōeki Daimyo Gifts

[Bōeki] (Gifts)

PictureGift
Gift 11. 2 points per Courtier on the main board.
Gift 22. 2 points per Gardener on the main board.
Gift 33. 2 points per Warrior on the main board.
Gift 44. 1 point per card in your Lantern Area, Starting Resource card included.
Gift 55. 3 points per set of 1 Gardener, 1 Warrior and 1 Courtier on the board.
Gift 66. 5 points per Courtier on the Castle’s third floor.
Gift 77. 3 points per Warrior in the 5-Iron Yard.
Gift 88. 4 points per Gardener on Plant Gardens.
Gift 99. 3 points if your Influence is in Autumn, 7 if in Winter.
Gift 1010. [Matcha] 2 points per Geisha on the board.
Gift 1111. [Matcha] 4 points per set of 1 Geisha, 1 Gardener, 1 Warrior and 1 Courtier.
Gift 1212. [Matcha] 5 points per Geisha in the Tea House.

Tokens & pieces

PicturePiece
The dish tokens[Okiku] Dish tokens (fan expansion) — collected in the Castle and Yards, returned to the Well (Okiku’s Dishes).

Wooden pieces — not pictured: 15 clan members per colour (5 Courtiers, 5 Gardeners, 5 Warriors), [Matcha] 5 Geishas per colour; dice in coral, black, white [Matcha] and green; Resource cubes, Heron tokens, Influence markers and Fan tokens; coins (1 and 5), Daimyo Seals, the Round marker and the +40/+80 [Matcha] +120/+160 tiles. Coins are unlimited; Seals cap at five, but any time you can trade 2 Seals for a Resource of your choice or 1 Seal for a coin, including to avoid losing excess. At game end, add coins and Seals and score 1 Clan Point per 5 total; the player whose Influence marker is farther along (or on top) wins a tie (FAQ, FAQ, FAQ, FAQ, FAQ, FAQ). Castle rooms hold any number of Courtiers, including several of your own in one room; a Courtier action can place a Courtier for 2 coins and promote one (the same or another) for 2 or 5 Mother-of-Pearl, in either order, but cannot repeat either part or split a two-floor move. You may move between any rooms on adjacent floors; on the Daimyo floor each marked space takes only one Courtier (FAQ, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ).

Icons

PictureMeaning
Lantern RewardGain your Lantern Rewards. The bonus is 1 coin for a 1st-floor card and 1 Clan Point for a 2nd-floor card (FAQ).
Clan PointsGain this many Clan Points.
Influence (Passage of Time)Move your Influence this many spaces on the Passage of Time.
FoodGain Food (max 7).
IronGain Iron (max 7).
Mother-of-PearlGain Mother-of-Pearl (max 7).
a Resource of your choiceA Resource of your choice; with a number, that many in any mix (FAQ). In Matcha this covers only Food, Iron and Mother-of-Pearl; Chasen requires its own icon (FAQ).
Daimyo SealGain Daimyo Seals.
coinsGain coins (red number: pay them).
Courtier actionThe Courtier action.
Warrior actionThe Warrior action.
Gardener actionThe Gardener action.
Well actionThe Well action.
Personal Domain actionA Personal Domain action, as if you had placed a die on one of your 3 spaces.
any Die tile action in the CastleChoose one action associated with a Die tile colour in the Castle, rather than resolving every action shown on that colour’s card (FAQ).
light-background Castle actionA light-background action of any Castle card.
white Die tile actionAny action of a white Die tile in the Castle.
black Die tile actionAny action of a black Die tile.
coral Die tile actionAny action of a coral Die tile.
Geisha action[Matcha] The Geisha action.
Chasen[Matcha] Gain Chasen (max 7).
the 3 Water Lily rewards[Matcha] The 3 Water Lily rewards (not the Pond Overlook action).
dark-background Castle action[Matcha] A dark-background action of any Castle card.
both actions of an Outskirts card[Matcha] Both actions of 1 of the 2 Outskirts cards, in any order.
a yellow-curtain action[Matcha] A yellow-curtain action of an Outskirts card.
a blue-curtain action without paying a Daimyo Seal[Matcha] A blue-curtain action without paying the Seal.
Rules

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