Ludexv2026.11.01-65114139The White CastleOfficial rulebook ↗

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Matcha

The White Castle: Matcha — the green Bridge, the Tea Fields and the Outskirts of Himeji, Geishas and Chasen, the Path of Tea, the Pond and the Tea House, scoring and solo changes.

Short tag: [Matcha]

The tea ceremony comes to Himeji: a fourth Bridge with green dice, a new kind of clan member — the Geisha — and a new Resource, the Chasen (tea whisk).

Components

PictureWhat it is
The Matcha board extensionBoard extension — green Bridge, Tea Fields, Outskirts of Himeji, the Tea Garden with its Path of Tea, Pond and Tea House (FAQ, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ). The entrance counts as part of the Path; Geishas get the reward where they stop, and end-of-round activations resolve player by player.
The Matcha Domain board4 Domain boards with a green die line, a Chasen track and a Ceremony tile space (FAQ). The base Personal Domain action cannot activate the added green line.
A green Die tile5 green dice and the green Bridge.
A Ceremony tile10 Ceremony tiles (yellow and blue sides; FAQ, FAQ). A Geisha may move from the entrance, and you collect the reward of the space where she lands.
A Water Lily tile8 Water Lily tiles for the Pond (FAQ). The Pond icon takes these rewards; it does not invoke the paid blue Ceremony action.
An Outskirts card16 Outskirts cards — 8 Flower Arrangement, 8 Calligraphy (FAQ, FAQ). Resolve the Lantern action before adding the card; it replaces the matching Domain card.

Also: 20 Geishas and 4 Chasen markers, 9 Castle cards, 6 Garden cards, 4 Training Yard tiles, 5 Starting cards, 3 Solitaire cards, coins and +120/+160 tiles. Every face is in Cards & Components. Expansion cards and tiles carry a teapot mark.

Setup changes

The setup checklist adds these steps with the Matcha expansion option:

Playing the game

Still 3 rounds, but each player takes 4 turns a round; the round ends when 4 dice remain on all the Bridges, the green one included.

New places for dice

The green Bridge

Green dice work like the others, with the Lantern on the left. They can’t go into the Castle (there are no green Die tiles), but they can go to the Well, Outside the Walls, the green line of your Domain and the two new places.

The Tea Fields

Any colour. Up to 2 dice can be stacked on each of the 2 spaces (never with 2 players). A die here gives the Geisha action Geisha action.

The Outskirts of Himeji

Any colour, same stacking. A die here lets you do the actions of the 2 curtains lined up with that space, in any order: a yellow curtain (a reward) and a blue curtain (pay 1 Seal for an action).

The Personal Domain

The new green line works like the others. When you place a die there you gain the visible rewards and, if you pay 1 Seal, you may do the action of the Ceremony tile you took during setup.

The base game’s Personal Domain action Personal Domain icon never activates the green line.

Geishas and Chasen

Chasen

Chasen Chasen are a fourth Resource track (0–7). They move Geishas along the Path of Tea. The base a Resource of your choice icon never gives Chasen; only the Chasen icon does. You may also pay 2 Seals for 1 Chasen (or for any Resource).

The Geisha action

Geisha action Like the Courtier action: up to two different things, one or both, in any order:

From the entrance a Geisha goes either left to the Pond Overlook (one step, then she stops there) or towards the Tea House; she can’t change direction. Paths hold any number of Geishas; the Pond Overlook holds 1 Geisha per clan, each Tea House room 2 per clan.

Where she stops

You gain only the space where the move ends, not the ones crossed.

End of the round

The round ends at 4 dice left. Turn order as usual; the Gardens step also looks at the green Bridge.

Scoring Geishas

Final scoring adds Chasen to the Resources (1 point for 3–6, 2 for 7), and Geishas:

Geisha positionPoints
Tea Garden entrance1
Pond Overlook2
1st step of the path2
2nd step of the path3
Tea House room2 per clan member of the room’s type you have on the board, for each of your Geishas there

Geishas at the Pond or on the path don’t count for the rooms. Past 120 points, swap the +40/+80 tile for the +120/+160 one.

Solo changes

New Solitaire iconWhat the rival does
Green die to the Tea FieldsLeft space first, else the right; both taken: the Well.
Geisha to the entrance, then −3 points and another Geisha +1 stepIn that order; you may pick the Pond Overlook.
Geisha straight to the 1st step, then lose all coins and another Geisha +1 stepAlso discard an Outskirts card.
Geisha straight to the 2nd step, then −2 InfluenceIf it lands on your marker, it goes on top.
Rules

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