Ludexv2026.11.01-65114139The White CastleOfficial rulebook ↗

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Game End and Scoring

When The White Castle ends and how final scoring works: coins, Seals and Resources, the Passage of Time, Courtiers, Warriors and Gardeners, with the rulebook's worked example.

End of the game

After the third round, set the new turn order, skip the Gardens and score. Points gained during the game are already on the Clan Points track (Clan Points red fans); the golden fans printed on the board and cards score now.

Above 40 points, take a +40 tile; turn it to +80 when you pass 40 again.

Remaining resources

Passage of Time

Your Influence markerPoints
1st season0
2nd season3
3rd season6
4th seasonthe value printed on its space, 10–15

[Bōeki] The expansion’s tiles print other values (Bōeki).

Clan members

In the Castle

Courtier positionPoints each
Gate1
1st floor (Stewards)3
2nd floor (Diplomats)6
3rd floor (Daimyo)10

In the Training Yards

Add up the values of your Warriors (shown on each Yard) and multiply by the number of your Courtiers inside the Castle — those at the Gate don’t count.

In the Gardens

Each Gardener scores the points printed on its Garden card.

[Matcha] Geishas score too (Matcha). [Bōeki] Add your Daimyo Gift (Bōeki).

Winner

Most Clan Points wins. On a tie, the tied player higher in turn order wins.

Rules

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