Fight and Build
Resolve the fixed Fight Decks, then add a card without rearranging them.
Fight! step
At the start of a Turn, both players reveal the top card of their Fight Deck simultaneously. The Fighter on that card is active for the Turn; their teammate is the
Partner. All actions are mandatory. Resolve both cards together unless a card or keyword gives a specific timing instruction.
Continue turning over cards in order. A Round ends after the Fight! step, unless a Fighter is knocked out first.
Build! step
If the Fight continues, each player draws three cards from their Build Deck, chooses one, and secretly inserts it anywhere in their Fight Deck. Keep all previously placed cards in their existing relative order. Return the two unchosen cards to the bottom of the Build Deck in either order. Any immediate bonus from the card is applied after both players have added their cards; announce the bonus, but the card and insertion position remain hidden.
If you cannot draw all three cards, the match is a draw. Begin the next Round with another Fight! step.
Active Fighter and Partner
The revealed card’s Fighter performs its actions unless the card says otherwise. The other Fighter on your team is the
Partner. Unless a card identifies a different target, an
Attack targets the opponent’s active Fighter. “
Opponent” means that active Fighter; “
Opponents” means both of the other player’s Fighters.
Timing
The two revealed cards generally resolve simultaneously, including effects that depend on an action succeeding. Each Fighter’s
Power is measured at the start of the Turn.
Power gained or lost during the Turn therefore does not change an
Attack already being resolved. Health track icons activate after all health markers have finished moving. Follow explicit timing text on a card when it overrides this sequence.