Ludexv2026.11.01-65114139Tag TeamOfficial rulebook ↗

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Cards & Components

Fighter boards and every distinct Fight-card face.

Boards

The board images below are the matching French-language boards from the English Tag Team TTS module. Fighter names, tracks, and values follow the publisher’s English Fighters’ Guide; French labels are left visible in the images.

PictureDescription
Bödvar Fighter boardBödvar — begins with a Rage track and can transform into the Berserker Bear. Fighter rules.
Berserker Bear side of Bödvar's boardBerserker Bear — Bödvar’s reverse side; the board flip changes which parts of his cards apply. Fighter rules.
Ching Shih Fighter boardChing Shih — tracks her growing fleet, which changes several card effects. Fighter rules.
Joan Fighter boardJoan — gains Divine Voice along her special track. Fighter rules.
The Golem Fighter boardThe Golem — uses a presence token with its Partner and has a special Health track. Fighter rules.
The Fey Folk Fighter boardThe Fey Folk — switches between its Spirit and ordinary forms, changing how its cards work. Fighter rules.
Shango Fighter boardShango — builds Power and marks a Fighter with Aflame! tokens. Fighter rules.
The Wild Bunch Fighter boardThe Wild Bunch — uses the Sheriff token and a Health track with Stops. Fighter rules.
Milady Fighter boardMilady — plants and unleashes Schemes. Fighter rules.
Mephisto Fighter boardMephisto — uses the Serpent token to switch which card effects are active. Fighter rules.
Mordred Fighter boardMordred — can build Power to meet thresholds on his cards. Fighter rules.
Maman Brijit Fighter boardMaman Brijit — has two KO spaces and a special response to enemy healing. Fighter rules.
Wong Fei-Hung Fighter boardWong Fei-Hung — uses Concentration tokens and transfers Power. Fighter rules.

Cards

The publisher lists 12 Draft cards and 120 Fight cards (10 for each Fighter). The fight cards below show each distinct face in the matching English sheets from the Tag Team English TTS module; duplicate copies of the same face are represented once. Fighter names and the visible card names, icons, frequencies, conditions, and values were compared with the publisher’s 2026 English rules and Fighters’ Guide. Most Fight-card text is specific to its Fighter; the linked Card Actions page explains the shared timing rules.

Bödvar

PictureDescription
Fight card 187400: EnrageEnrage — gain a Rage step; in human form it also Attacks, while the Bear side Attacks both opposing Fighters. Actions.
Fight card 187401: Spirit TranceSpirit Trance — gain 2 Power; if Bödvar himself is Attacked this Turn, he also takes 2 Direct Damage. Actions.
Fight card 187402: Rune of TransformationRune of Transformation — Block, then gain a Rage step if the Block stops an Attack. Actions.
Fight card 187403: Rune of StrengthRune of Strength — Block, then gain 1 Power if it succeeds. Actions.
Fight card 187404: Blood TiesBlood Ties — human Bödvar heals his Partner 2 HP; Bear Bödvar Attacks instead. Actions.
Fight card 187405: Berserk!Berserk! — human Bödvar Attacks the active opponent; the Bear Attacks both opponents. Actions.

Ching Shih

PictureDescription
Fight card 187406: Terror of the SeasTerror of the Seas — at 0–7 Ships, Attack; at 8–15, heal 2 HP; at 20, deal Direct Damage to both opponents equal to their remaining HP minus 1. Then reset Ships to 0 and gain 1 Ship. Actions.
Fight card 187407: Secret HarbourSecret Harbour — Block; on success, gain 3 Ships. Actions.
Fight card 187408: Spirited DefenseSpirited Defense — Block; on success, gain 1 Power. Actions.
Fight card 187409: Revenge of the Red Flag FleetRevenge of the Red Flag Fleet — Attack; with 8–15 Ships, the Partner also Attacks. Actions.
Fight card 187410: Raiding PartyRaiding Party — with 0–7 Ships, the Partner gains 1 Power. Actions.
Fight card 187411: OutmaneuveredOutmaneuvered — Attack, then gain 1 Ship. Actions.
Fight card 187412: Join the Fleet!Join the Fleet! — gain 2 Ships. Actions.
Fight card 187413: Gunpowder WineGunpowder Wine — heal 3 HP; at 8–15 Ships, the Partner heals 3 HP too. Actions.

The Fey Folk

PictureDescription
Fight card 187414: All Legends Must PassAll Legends Must Pass — if all Fey Folk are Spirits at the start of the Turn, they are knocked out. Actions.
Fight card 187415: Summoning: The Green ManSummoning: The Green Man — Block; if it stops an Attack, turn this card upside down for the rest of the Fight so later reveals use its Spirit action. Actions.
Fight card 187416: Spirit StormSpirit Storm — Attack with strength increased by one for each Spirit. Actions.
Fight card 187417: Summoning: RedcapSummoning: Redcap — Block; if it stops an Attack, turn this card upside down for the rest of the Fight so later reveals use its Spirit action. Actions.
Fight card 187418: Summoning: LeshiSummoning: Leshi — Block; if it stops an Attack, turn this card upside down for the rest of the Fight so later reveals use its Spirit action. Actions.
Fight card 187419: Fairy RingFairy Ring — the Partner heals 2 HP for each Spirit. Actions.
Fight card 187420: EntanglementEntanglement — Cancel the opponent’s revealed card. Actions.

The Golem

PictureDescription
Fight card 187421: Protect the InnocentProtect the Innocent — give the Golem token to the Partner and take 3 Direct Damage; if the Partner already has it, Attack instead. Actions.
Fight card 187422: Self SacrificeSelf Sacrifice — transfer 1 Power from The Golem to the Partner. Actions.
Fight card 187423: Fist of ClayFist of Clay — Attack. Actions.
Fight card 187424: Protect the InnocentProtect the Innocent — another copy face; hand the token to the Partner and take 3 Direct Damage, or Attack if they already hold it. Actions.
Fight card 187425: ReanimationReanimation — apply the next card drawn on the following Turn twice. Actions.
Fight card 187426: Heal the WoundedHeal the Wounded — the Partner heals 1 HP. Actions.

Milady

PictureDescription
Fight card 187427: Dressed to KillDressed to Kill — plant a Scheme. Actions.
Fight card 187428: With a Stab and a SmileWith a Stab and a Smile — Attack; on success, unleash a Scheme. Actions.
Fight card 187429: So PredictableSo Predictable — Block; on success, unleash a Scheme. Actions.
Fight card 187430: What Doesn’t Kill You Makes Me StrongerWhat Doesn’t Kill You Makes Me Stronger — if the Attack is blocked, gain 1 Power. Actions.
Fight card 187431: Licking My WoundsLicking My Wounds — heal 2 HP; then, if at 16 HP, plant a Scheme. Actions.
Fight card 187432: I Keep My Friends CloseI Keep My Friends Close — the Partner heals HP equal to Milady’s Power. Actions.
Fight card 187433: CheckmateCheckmate — unleash a Scheme. Actions.

Maman Brijit

PictureDescription
Fight card 187434: Chili Pepper RumChili Pepper Rum — take 1 Direct Damage, then Attack. Actions.
Fight card 187435: You Are MineYou Are Mine — Block; on success, redirect Attacks against your team to the opponent’s Partner this Turn. Actions.
Fight card 187436: Sacrifice of LoveSacrifice of Love — the Partner takes 1 Direct Damage and heals 4 HP. Actions.
Fight card 187437: Soul EmbraceSoul Embrace — the Partner takes 1 Direct Damage and gains 1 Power. Actions.
Fight card 187438: Chili Pepper RumChili Pepper Rum — repeated face with a different frequency count; take 1 Direct Damage, then Attack. Actions.
Fight card 187439: The Black RoosterThe Black Rooster — Cancel the opponent’s card. Actions.
Fight card 187440: Eternal YouthEternal Youth — cancel opposing healing and heal Maman Brijit by the amount cancelled, then gain 2 Power. Actions.

Joan

PictureDescription
Fight card 188000: Dieu Premier ServiDieu Premier Servi — gain 1 Divine Voice. Actions.
Fight card 188001: Hand of the RighteousHand of the Righteous — Attack and gain 1 Divine Voice. Actions.
Fight card 188002: Holy ShieldHoly Shield — Block; on success, gain 1 Divine Voice. Actions.
Fight card 188003: Divine VisionDivine Vision — Joan and her Partner each heal 2 HP. Actions.
Fight card 188004: Sword of St. MichaelSword of St. Michael — Attack; on success, heal HP equal to Joan’s Power. Actions.

Mephisto

PictureDescription
Fight card 188005: Twin SerpentsTwin Serpents — the visible Serpent determines whether Mephisto Attacks or gains Power, then the token flips. Actions.
Fight card 188006: Twin SerpentsTwin Serpents — alternate frequency face; use the visible Serpent to choose its Attack or Power effect, then flip the token. Actions.
Fight card 188007: Fury of the DamnedFury of the Damned — if the opponent plays a Starting Card, deal 4 Direct Damage to them. Actions.
Fight card 188008: Drag You to HellDrag You to Hell — if your team would lose this Turn, win the Fight immediately instead. Actions.
Fight card 188009: Soul SiphonSoul Siphon — Block; on success, heal HP equal to the Power of the attacking opponents. Actions.
Fight card 188010: Serpent of the PitSerpent of the Pit — with the Black Serpent visible, Attack; with the White Serpent visible, take 1 Direct Damage. Actions.
Fight card 188011: Serpent of the VoidSerpent of the Void — heal 3 HP with the White Serpent visible, or 1 HP with the Black Serpent. Actions.

Mordred

PictureDescription
Fight card 188012: Dark PowerDark Power — gain 1 Power; if Mordred already has at least 8 Power when the card is played, Attack too. Actions.
Fight card 188013: Vicious RiposteVicious Riposte — Block; on success, Attack. Actions.
Fight card 188014: Hidden DangerHidden Danger — Attack if neither opposing Fighter Attacks this Turn. Actions.
Fight card 188015: ExecutionExecution — after the opponent’s card resolves, deal Direct Damage equal to the target’s remaining HP if they have 4 or less. Actions.
Fight card 188016: Cloak of ShadowCloak of Shadow — Block; on success, heal 3 HP. Actions.

Shango

PictureDescription
Fight card 188017: Aflame!Aflame! — put an Aflame! token on the opponent’s Active Fighter; if none is there, move any from their Partner first. Actions.
Fight card 188018: Lightning StrikeLightning Strike — Attack all other Fighters, using Shango’s Flamepower against each target. Actions.
Fight card 188019: Thunder StoneThunder Stone — transfer 1 Power from the Partner to Shango. Actions.
Fight card 188020: Breath of FireBreath of Fire — Attack with Flamepower; on success, place an Aflame! token. Actions.
Fight card 188021: Wall of FlameWall of Flame — Block; on success, you and your Partner each gain 1 Power. Actions.
Fight card 188022: CauterizeCauterize — the Partner heals 3 HP. Actions.

The Wild Bunch

PictureDescription
Fight card 188023: Corrupted LawmanCorrupted Lawman — if you hold the Sheriff token, pass it to the opponent and Attack; if they hold it, gain 1 Power, reclaim it and gain another Power. Actions.
Fight card 188024: Keys to the ArmoryKeys to the Armory — the token holder gains 2 Power, then passes the Sheriff token to the opponent. Actions.
Fight card 188025: We Ain’t Here to TalkWe Ain’t Here to Talk — Attack the opponent’s Partner. Actions.
Fight card 188026: Sheriff’s Personal Gatling GunSheriff’s Personal Gatling Gun — if you hold the Sheriff token, Attack both opponents; on success, take 1 Direct Damage. Actions.
Fight card 188027: Outlaw DocOutlaw Doc — after adding it to the deck, announce it; the Wild Bunch heals 1 HP and the Partner heals 3 HP. Actions.
Fight card 188028: BribeBribe — Block; on success, take the Sheriff token. Actions.
Fight card 188029: Back to the HideoutBack to the Hideout — after adding it to the deck, announce it; the Wild Bunch heals 1 HP. Actions.

Wong Fei-Hung

PictureDescription
Fight card 188030: The Harder They FallThe Harder They Fall — place a Concentration token; if one is already there, Attack using the opponent’s Power, then take the token back. Actions.
Fight card 188031: Tiger FistTiger Fist — Attack; on success, transfer 1 Power to the Partner. Actions.
Fight card 188032: Ging BridgeGing Bridge — transfer 2 Power to the Partner. Actions.
Fight card 188033: Ging BalanceGing Balance — Block; on success, make Wong’s Power equal to the Partner’s Power. Actions.
Fight card 188034: Crippling TouchCrippling Touch — after the opponent’s card resolves, remove it from play before it would be placed with played cards. Actions.
Fight card 188035: Chi FocusChi Focus — gain 1 Power and have the Partner heal 2 HP. Actions.
Fight card 188036: The Harder They FallThe Harder They Fall — repeated face with a different frequency count; place a token or, if one is already there, Attack with the opponent’s Power and reclaim it. Actions.

Draft cards

PictureDescription
Bödvar draft cardBödvar — Fighter selection card. Team Building.
Ching Shih draft cardChing Shih — Fighter selection card. Team Building.
Joan draft cardJoan — Fighter selection card. Team Building.
The Golem draft cardThe Golem — Fighter selection card. Team Building.
The Fey Folk draft cardThe Fey Folk — Fighter selection card. Team Building.
The Wild Bunch draft cardThe Wild Bunch — Fighter selection card. Team Building.
Maman Brijit draft cardMaman Brijit — Fighter selection card. Team Building.
Mephisto draft cardMephisto — Fighter selection card. Team Building.
Milady draft cardMilady — Fighter selection card. Team Building.
Mordred draft cardMordred — Fighter selection card. Team Building.
Shango draft cardShango — Fighter selection card. Team Building.
Wong Fei-Hung draft cardWong Fei-Hung — Fighter selection card. Team Building.

Tiles

The base game has no tile component.

Tokens & pieces

The matching TTS module shows the distinct token faces below. The rulebook lists 6 Health markers, 40 Power cubes, 4 Special markers, 1 Sheriff token, 1 two-sided Serpent token, 2 Concentration tokens, 11 Scheme tokens, 5 Aflame! tokens and 1 Golem’s Presence token.

PictureDescription
Health markerHealth marker — green marker for tracking a Fighter’s remaining Health.
Power cubePower cube — purple marker for a Fighter’s Power.
Special markerSpecial marker — yellow marker used on Fighter boards; the board and Fighter rules specify its purpose.
Sheriff tokenSheriff token — the Wild Bunch’s cards check who holds this token and may pass it between teams. Wild Bunch rules.
Black Serpent sideSerpent token, black side — one face of Mephisto’s two-sided token. Mephisto rules.
White Serpent sideSerpent token, white side — the reverse face; its visible side changes which Mephisto card effect applies. Mephisto rules.
Concentration tokenConcentration token — Wong’s cards place and reclaim this marker to set up a later effect. Wong Fei-Hung rules.
Aflame tokenAflame! token — marks an opposing Fighter for Shango’s effects. Shango rules.
Golem Presence tokenGolem’s Presence token — passed between the Golem and Partner; several Golem cards change effect depending on who holds it. Golem rules.
Scheme token 1Scheme token 1 — reminder face with a burst, +1 Power and a blue figure; use with Milady’s Scheme actions. Milady rules.
Scheme token 2Scheme token 2 — reminder face with a potion icon; use with Milady’s Scheme actions. Milady rules.
Scheme token 3Scheme token 3 — reminder face with +1 Power twice and a blue figure; use with Milady’s Scheme actions. Milady rules.
Scheme token 4Scheme token 4 — reminder face with a burst and a red star; use with Milady’s Scheme actions. Milady rules.
Scheme token 5Scheme token 5 — reminder face with four −1 icons; use with Milady’s Scheme actions. Milady rules.
Scheme token 6Scheme token 6 — reminder face with +2 Power; use with Milady’s Scheme actions. Milady rules.
Scheme token 7Scheme token 7 — reminder face with +6 and a blue figure; use with Milady’s Scheme actions.
Scheme token 8Scheme token 8 — reminder face with +2 Power and a blue figure; use with Milady’s Scheme actions.
Scheme token 9Scheme token 9 — reminder face with two red stars and a yellow figure; use with Milady’s Scheme actions.

The mod shows nine distinct Scheme-token faces among the 11 listed tokens; repeated copies are not duplicated in this table. Some Scheme reminder icons are not explained in the available rules text, so their effect meaning should be checked against the physical component.

Icons

Attack, Block, Heal, Direct Damage, Power, Success, Stop, Partner and Opponent icons are explained in the Card Actions rules. The special icon on a Fighter’s board is described in that Fighter’s guide entry.

Rules

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