Ludexv2026.11.01-65114139SpeakeasyOfficial rulebook ↗

Visitors

Loading…

Speakeasy: Stretch Goals

The Stretch Goals module (v3c): Variable Powers, Once per Game and Once per Act player power decks, 16 Public Goal tiles and 14 Solo Achievements.

Short tag: [Stretch]

What it adds

Deck or tilesWhat it is
Variable Powers card backVariable Powers — 12 cards, one permanent ability each
Once per Game card backOnce per Game — 24 cards, an ability you use once
Once per Act card backOnce per Act — 18 cards, an ability you use once in every Act
Public Goal tile backPublic Goals — 16 tiles, $10 each at the end
Solo Achievements card backSolo Achievements — 14 cards for the solo game

Play the base game a few times first. A multiplayer game uses one of the three player power decks; Public Goals combine with any of them and also work solo. Solo Achievements are only for the solo game.

Setup changes

Player powers

Variable Powers

Each player gets 3 random cards: keep 1, discard 1, pass 1 left. From the 2 cards in hand, discard 1 and lay the other face up beside your Operations board. Its ability lasts the whole game.

Once per Game

Each player gets 4 random cards (the rest go to the box): keep 1, discard 1, pass 2 left. From the 3 in hand: keep 1, discard 1, pass 1 left. From the 2 in hand: discard 1 and lay the other face up. Use it once, then flip it face down.

Once per Act

Drafted exactly like Once per Game. Use it once per Act and flip it face down; flip it face up again at the start of every Act.

Public Goals

At Final Scoring each player gains $10 for every face-up Public Goal they meet; several players can meet the same goal. Every tile is pictured on Cards & Components.

#Goal
1highest (or tied) Infamy
2most (or tied) Books cooked
33 or more Operations/Strength tracks at level 5
4at least 6 Speakeasies open (Operating or not)
5Infamy 20 or more
63 Protected Nightclubs
7most (or tied) Helper cards in your safe
8most (or tied) money from Protected buildings
910 Family Members in play (Docks, protecting, on your board)
103 Cooked Books of the same type
113 or more Crate tiles
12a Book on the Zone goal of each of the three Zones
133 Protected Casinos
142 Protected Casinos and 2 Protected Nightclubs
15all three $8 Speakeasies open (the $8 upgrade discount)
16most (or tied) Goons

Solo Achievements

Each achievement you reach adds $10 after Final Scoring. The 14 cards are: Rivalry, High Stakes, Business Savvy, The Vault, The Muscle, Cook the Books, Infamous, Showtime, High Roller, Nightlife, Rum-runners, Lone Wolf, Underlings and Big Spender — read each card for its condition.

Your margin over Jo gives you a rank:

Money above JoRank
$1–20Goon
$21–40Family Member
$41–60Capo
$61–80Boss
$81+Godfather

Scoring changes

Nothing in base scoring changes. Public Goals add $10 per goal met; Solo Achievements add $10 each after scoring; player powers only do what their card says.

The module booklet also lists the separate Speakeasy: Upgrade Pack mini-expansions sold by the publisher; they are not covered here.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close