Ludexv2026.11.01-65114139SpeakeasyOfficial rulebook ↗

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Operations Board and Common Actions

Your Operations board part by part, the four Operations tracks, Strength and Infamy, how Operations cards work, building groups and discounts, and the common actions: produce, sell, hire Goons, gain Family Members.

Your Operations board

A player's Operations board with numbered parts (publisher render)

  1. Operations card slots — one slot each for VIP Room, Party, Stills and Fleet cards; a card sits here until replaced
  2. VIP Room track VIP Room Operations — how many Family Members your VIP area can hold
  3. Party track Party Operations — how many barrels one Sell action sells
  4. Stills track Stills Operations — how many barrels one Produce action makes
  5. Fleet track Fleet Operations — your Trucks’ range; the second Truck waits under it until level 3
  6. VIP area — Family Members waiting to protect buildings or attack ships
  7. Strength track Strength — the base of every attack and defence
  8. Goon spaces — each shows its hiring price, $0 to $5; your first Goon starts on the $0 space
  9. Associate space — your Associate marker waits here; your Associate’s tile lies here while they work for you
  10. City tile spaces — four spaces for City tiles you have collected
  11. Books space — Books ready to be cooked (no limit)
  12. Speakeasies and Stills — three groups of three, with the opening benefit printed under each space and the group cost below
  13. Nightclubs and Casinos — $12 and $17 (plus a discarded card), with the benefit under each Nightclub

Your Safe screen stands beside the board: cash in front, safe money behind it (Cash and the safe).

Operations levels

Each of the four Operations tracks runs from level 1 to 5. The value printed under the marker is what you use:

TrackGives youLevel 12345
VIP Room Operations VIP RoomFamily Member spaces in your VIP area12234
Party Operations Partybarrels per Sell action22334
Stills Operations Stillsbarrels per Produce action12234
Fleet Operations Fleetrange of each Truck12345

The second Truck becomes usable once your Fleet marker reaches level 3. The VIP, Party and Stills values are read from the printed Operations board; check them against your own board.

Raising a level (Increase Strength or any Operations level by 1 or Increase the Operations level shown by 1): move the marker one space right and raise your Infamy by the same amount. Reaching level 5 also costs one Operations card discarded from your hand. Nothing goes past 5.

Discard to raise again (Discard any Operations card to increase the level shown by 1): wherever this icon appears you may discard any Operations card (any type) to raise the track shown by 1 more. If that takes it to 5, you still pay the extra card for level 5.

Strength

Strength Your Strength level (1–5) is the base of every attack and defence. Raising it works like an Operations level, except that level 4 costs one discarded Operations card and level 5 costs two. Each step also raises your Infamy.

Infamy

Infamy Your Infamy marker always equals the sum of your four Operations levels plus your Strength (everyone starts at 5). It matters in three ways:

Operations cards

Operations card: benefit and action on the left, Leverage top right, flavour scene below

There are four decks of 12: VIP Room Operations VIP Room (red), Party Operations Party (purple), Stills Operations Stills (orange) and Fleet Operations Fleet (green). Each card shows:

Every card is listed on Cards & Components.

Play an Operations card

Play 1 Operations card (any type) (any type) or Play 1 VIP Room Operations card Play 1 Party Operations card Play 1 Stills Operations card Play 1 Fleet Operations card (that type only):

  1. If the slot for that type already holds a card, put the old card face up at the bottom of its deck.
  2. Slide the new card into the slot. (Barrels on your old Stills card move to the new one.)
  3. Gain its benefit.
  4. Perform its action.

In the Setup Round you gain only the benefit, not the action. The Leverage of a card counts from the moment it is in the slot.

Discard an Operations card

Discard 1 Operations card (any type) Discards always come from your hand, face up to the bottom of their deck. Cards in your board slots cannot be discarded, only replaced.

Take an Operations card

Take 1 Operations card (any type) draws the top card of any deck; Take 1 VIP Room Operations card Take 1 Party Operations card Take 1 Stills Operations card Take 1 Fleet Operations card draw from that deck. Take 1 Operations card and 1 Helper card gives an Operations card and a Helper card.

Common actions

These actions appear at the locations, on Operations cards, City tiles and Helper cards.

Produce barrels

Produce barrels Only with an Operating Stills on the main board. Put as many barrels as your Stills track shows onto the Stills area of your Operations board (no Stills card needed). From there, a Truck must carry them to your other buildings.

Sell barrels

Sell barrels Sell barrels standing next to your Operating buildings, up to your Party track value. Find the highest barrel-price space your Infamy marker has reached: at a Speakeasy you get the lower of its two prices, at a Nightclub or Casino the higher one. Barrels go back to the supply, the money is cash. Stills never sell.

Hire Goons

Hire Goons Hire as many Goons as you like: for each, pay the price of the cheapest empty Goon space on your board and put a Goon there. Gain 1 Goon for free puts one Goon on the cheapest empty space for free.

Gain a Family Member

Gain 1 Family Member Place the new Family Member at once, either:

Family Members in the VIP area are sent out with Get Protection; those at the Docks power ship ambushes.

Building groups and discounts

Your eight Speakeasies and your Stills sit in three groups of three on your board: three $3 Speakeasies on the left, two $5 Speakeasies plus the $5 Stills in the middle, three $8 Speakeasies on the right. Each space shows the benefit you gain when you open that building:

GroupCostBenefits under the three spaces
Left$3 eachGain 1 Goon for free free Goon · Increase Strength or any Operations level by 1 raise any level · Gain 1 City tile City tile
Middle$5 eachGain 1 Family Member Family Member · Gain a Leverage token Leverage token (under the Stills) · Gain 1 Book Book
Right$8 eachtwo Family Members · two Books · Get Protection Get Protection
Nightclubs$12 eachProduce barrels Produce · Increase Strength or any Operations level by 1 raise any level · Sell barrels Sell
Casinos$17 + 1 cardno benefit

These benefits are read from the printed Operations board; check them against your own board.

Once all three buildings of a group have left your board, every later upgrade of a Speakeasy to a Nightclub or Casino costs less by that group’s value ($3, $5 or $8 — the rightmost cleared group counts). The discount never applies to opening or taking over.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close