Ludexv2026.11.01-65114139SpeakeasyOfficial rulebook ↗

Visitors

Loading…

Locations and Actions

The eight Speakeasy locations — Contractor Office, City Planning Office, Garage, City Hall, Commission, Docks, Restaurant and Park — with every Person of Interest's actions, in the rulebook's teaching order.

How locations work

Each location has one to three Persons of Interest (fewer in a 2-player game, see the table). Your Capo talks to one free person, and you then perform:

Resolve everything from top to bottom; within one row the order is up to you. Everything is optional except the discard and the turn-order change at the Restaurant. A dotted line between icons means you do both; a slash means one or the other.

LocationPersons (3–4 players)Persons (2 players)Main purpose
Contractor Office32open Speakeasies and the Stills
City Planning Office32open or upgrade to Nightclubs and Casinos
Garage22move barrels with your Trucks
City Hall22protect your buildings
Commission32take an Associate
Docks21ambush a Rum-runner
Restaurantany numberany numberturn order, City tiles, cook Books
Park32steal a spot that is taken

The descriptions below follow the person columns as printed on the board (left to right) and the publisher’s player aid.

Contractor Office

Personal actions (top): left Gain 1 Book gain a Book · middle Increase Strength or any Operations level by 1 raise Strength or any Operations level by 1 · right Gain 1 Helper card gain a Helper card (take one from the display, which refills at once; Helper cards can never be discarded).

Location action — up to twice, in any mix: open a Speakeasy or the Stills, or take over a Mobster Speakeasy with one. Each time, first pay the building’s cost from your board ($3, $5 or $8 for a Speakeasy, $5 for the Stills).

Open a building

  1. Put the building on an empty building space anywhere in Manhattan (no player building on it and no Mobster Speakeasy beside it; a City tile may lie there).
  2. Take the space’s City tile onto your board.
  3. Gain the benefit printed under the space the building came from (Building groups).

Take over a Mobster Speakeasy

Your attack strength = your Strength level + 1 per Goon you return + your Associate’s strength if you pay their fee. The Mobster Speakeasy defends with the Mobster Strength tile in its district. You need more; otherwise you cannot try.

  1. Replace the Mobster Speakeasy (back to the supply) with your building.
  2. Take the City tile, if any.
  3. Gain the benefit under the building’s space on your board.

You may not take over in your own Associate’s district — other players’ Associates are fair game.

City tile limit

At the end of any turn in which you hold more than four City tiles on your board, discard down to four: put the extras face up on the three spaces of the middle column of the City tile display, spreading them evenly and filling empty spaces first. They can be taken from there.

City Planning Office

You may have at most one Nightclub and one Casino in each Zone.

Location action (top) — up to twice, in any mix, paying $12 for a Nightclub, or $17 and one Operations card from your hand for a Casino:

Then the personal actions (below): left Play 1 Operations card (any type) play one Operations card · middle Increase Strength or any Operations level by 1 raise Strength or any Operations level by 1 · right Play 1 Party Operations card play a Party card.

City tiles: the same limit applies at the end of your turn.

Garage

Location action (top): Increase Strength or any Operations level by 1 raise Strength or any Operations level by 1.

Personal actions (below): left Play 1 Fleet Operations card play a Fleet card — its Pick up and deliver gets +2 range for each Truck (+2 range to each Truck) · right Pick up and deliver barrels Pick up and deliver barrels.

Pick up and deliver barrels

City Hall

Personal action of the left person (top): Gain 1 Family Member gain a Family Member and Hire Goons hire Goons.

Location action — Get Protection Get Protection:

Personal action of the right person (below): Gain a Leverage token gain a Leverage token and Play 1 VIP Room Operations card play a VIP Room card (whose action is Get Protection again).

Commission

Personal actions (top): left Gain 1 Helper card gain a Helper card · middle Increase Strength or any Operations level by 1 raise Strength or any Operations level by 1 · right Gain 1 Family Member gain a Family Member.

Location action: Get an Associate get an Associate, and Hire Goons hire Goons.

Get an Associate

  1. If you already have one, return them City side up to their district on the Mobster board and take back your Associate marker.
  2. Choose any Mobster on the Mobster board and put your Associate marker in that Mobster’s district on the main board.
  3. Flip the tile to its Associate side onto your board. If its power is immediate, use it now (Mobster tiles).

Docks

Personal actions (top): left Play 1 Stills Operations card play a Stills card and Gain 1 Goon for free hire a Goon for free · right Play 1 Stills Operations card play a Stills card. (With two players only one person is available.)

Location action — Ambush a Rum-runner Ship:

If you win:

  1. Gain the Crate tile’s cash (Crate tiles), then flip it and keep it: its back is a lasting bonus. Refill the Ship’s crate space from the face-up stack.
  2. Take the Ship’s rightmost barrel (or one from the supply if it is empty) and put it next to one of your Operating buildings without a barrel anywhere, or on your Stills area if your Stills is Operating; otherwise it goes back.
  3. Move one of your Family Members from that Docks Zone into your VIP area — if there is no room, it goes back to your supply (“fell into the river”).
  4. The Ship sails clockwise to the next free port.

Restaurant

Any number of Capos may come here.

Location action (top), compulsory: Discard 1 Operations card (any type) discard an Operations card, then Change turn order put your Turn Order marker on any empty space of the lower row of the Turn Order track (your current column is allowed). The 3rd and 4th spaces (2nd in a 2-player game) cost one more discarded card. With no card to discard, you cannot come here. Your Leverage price for Get Protection changes at once. Turn order changes, and Casinos pay, at the end of the round (Turn order and Casino skim).

Then perform two different actions (below), in any order:

Play up to two City tiles

Use the action or bonus of up to two City tiles on your board (a tile gained during this action may be one of them). At the end of your turn, put each tile you played on the middle column of the City tile display, spread evenly, empty spaces first. All City tile faces are on Cards & Components.

Park

Location action (top) — Exchange Capos: swap your Capo with another player’s Capo already talking to someone at any other location. Their Capo moves to any free Park person and they choose one: Gain a Leverage token a Leverage token, Gain 1 City tile a City tile, or Gain 1 Book a Book. You then perform the actions of the person your Capo now stands at.

Gain a City tile

Gain 1 City tile Take any face-up City tile that is not covered by another one from the display. If it came from the right column, refill that space from one of the face-down piles; the middle column is never refilled.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close