Ludexv2026.11.01-65114139Queen AliceOfficial rulebook ↗

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Alice, Wishes and Crowns

Race the two Alice tracks, reveal Wishes and time your crown milestones.

Alice tracks

Each track advances to its next empty space; a crown covering a space is skipped. When Alice enters a Wish space, immediately remove the crown there. At the end of the turn, every player scores that Wish. Only the player who takes a crown from an action-board milestone receives that crown; collecting a crown is distinct from removing a Wish crown.

The player who first reaches the throne is the only player who can later occupy it. The other Alice ends her track at its final space. When you earn an action-board crown, place it on the next open non-Wish space ahead of that Alice and double the printed IP there. If no eligible space remains, discard the earned crown and gain 10 IP. If the crown supply is empty, gain 10 IP instead. Either way, the milestone still counts for the game-end trigger.

Wishes and Cat paw tracks

As players collect Red and White paw marks, they take the passed rewards. At the first Cat threshold, choose one Wish of that colour for end-game scoring; at the second, choose both. At game end, score only the Wish tiles selected by your Cat tracks.

If one Alice is ahead, flip that colour’s selected Wish to its platinum side and score 8 IP for each of your crowns of that colour. If the Alices are tied, neither Wish is flipped and every crown scores 8 IP.

End-game score

Add your selected Wishes, invited-character cards, final Bookmark effects, flower bonuses and remaining IP. If Alice is tied, share the crown bonus: score 8 IP for every crown you obtained, regardless of its colour.

Rules

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