Ludexv2026.11.01-65114139Prêt-à-PorterOfficial rulebook ↗

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Tips & Strategy

How to teach Prêt-à-Porter, money and upkeep, which cards carry an engine, planning for the shows, player counts, and the videos worth watching.

Advice, not rules: where anything here disagrees with the rulebook, the rulebook wins.

Teaching and a first game

Money and upkeep

Collections and the shows

Player counts

Host game

Start with the year and the next show’s categories, then show the three Action Pawns and resolve locations in order. On turns 1–3, ask players to budget the coming Upkeep before committing purchases. Keep the current collection and its needed Materials visible; let players decide whether to expand or save Cash.

Rehearse a discounted Material purchase

Suppose a Material normally costs 2 and your effects give a discount of 2 at that location. The piece still costs 1: the minimum applies to each Material, so two pieces cost 2 rather than becoming free. Check the location’s buying limits separately; a discount does not change what it lets you buy.

Only after paying for the purchase do you take that location’s Quality reward. Keep Cash for the coming Upkeep as well as the Material bill. Material purchases.

Sources

One video lets a discount make a Material free; the rulebook sets a minimum price of 1.

Rules

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