Ludexv2026.11.01-65114139Prêt-à-PorterOfficial rulebook ↗

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Exhibition Round

Rounds III, VI, IX and XII: exchanging Prestige for VP, showing a Collection, the four award categories, Prestige per player count, ties, selling and repaying debts.

In an Exhibition round the board isn’t refilled and the First Player token stays put. Five phases, in order.

1. Prestige exchange phase

Exchange every Prestige token Prestige token won at the previous Exhibition for VP and move your VP marker:

PlayersVP per Prestige
21
32
43

Skip this phase in round III: nobody has Prestige yet.

2. Show phase

In turn order, each player chooses one Collection and lays it out for all to see: any number of Design cards of the same Style, each finished — you have both Materials it shows. Put the Materials on the cards.

StyleIcon
EveningEvening style
BusinessBusiness style
CasualCasual style
RockRock style
SportSport style

A Collection of three Evening Designs

3. Award phase

Each Fashion Show tile on this round’s Calendar space lists the four categories from most to least important. Only the top ones count, depending on the round:

RoundShowsCategories judged on each
III1all 4
VI2top 3
IX3top 2
XII4 (Last Quarter tiles)top 1 (the greyed one only with a Journalist)

Award categories

CategoryCountsGained from
Quality token QualityQuality tokensBuying Materials at 6, 7, 8 (even unused ones); Design bonuses in the Collection; cards; location 9
Trend token TrendTrend tokensDesign bonuses and your Clothing Type in the Collection; cards; location 9
Public Relations token Public RelationsPR tokensCards; location 9
Quantity (number of Designs) QuantityDesigns in your Collection—

Tokens from Working rounds count at every show of the round; tokens printed on a Design count only if it is in the Collection. To place in a category you must show at least one Design and have at least one of that category’s tokens.

Prestige per category

Read the categories from the top of each tile:

Category2 players3 players4 players
1st1st 4, 2nd 11st 4, 2nd 21st 4, 2nd 2
2nd1st 31st 3, 2nd 11st 3, 2nd 2
3rd1st 21st 2, 2nd 11st 2, 2nd 1
4th1st 11st 11st 1

Each show is scored separately; your same tokens are ranked in each.

Ties

Keep your Prestige by your board until the next Exhibition. All tiles are visible from round I: plan which categories each quarter rewards.

4. Sales phase

  1. Prestige effect — gain Cash = your Prestige won this round × the number of Designs you showed (2 Designs, 4 Prestige → 8).
  2. Collection sale — gain the Cash price of each Design shown, then discard those Designs and their Materials. Unshown Designs and spare Materials stay.
  3. Discard tokens — discard all Quality token Trend token Public Relations token tokens. Keep your Prestige.

5. Upkeep phase

Use Upkeep abilities, pay your Upkeep, then repay all Credits and Loans (Credits and loans). Then flip the Contracts you took this quarter and discard those flipped last time. Move the Calendar marker on.

Last quarter

After round IX’s Exhibition, shuffle the Last Quarter Contracts, Buildings and Employees into separate decks on locations 2, 3 and 4, face up, and continue. Last Quarter cards can’t be trained or upgraded, and Contracts no longer weaken. After round XII comes the final scoring.

Rules

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