Ludexv2026.11.01-65114139Prêt-à-PorterOfficial rulebook ↗

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Cards & Components

Every Prêt-à-Porter component: the board and player boards, every Contract, Building and Employee with its base and improved ability, Design, Credit and Loan cards, Fashion Show tiles, tokens, Materials and pieces, and the icons.

Pictures come from Portal Games’ 3rd-edition rulebook (its component pages and examples); card abilities are summarised from Portal’s card almanac in our own words — the printed card wins where they differ. ”→” gives the trained or upgraded side (for Contracts: the weaker side after one Exhibition). The rulebook shows only a few card faces; pictures of the other faces are to be added.

Boards

PictureDescription
The board's nine locationsGame board — the nine locations, the Calendar track with the Fashion Show spaces and the VP track (Working round, numbered tour). Abilities without a pawn resolve in turn order at their location before placed pawns resolve left to right; card rows refill only at a new Working round. FAQ FAQ FAQ
The four player boardsPlayer boards (4) — Clothing Type space, token space, Upkeep track and three Starting Employees at −1 (Your company). Replacing a Starting Employee costs no severance; only a hired Employee triggers it. FAQ
Player Aid cardsPlayer Aid cards (4) — icon list on one side, Prestige per category and VP per Prestige for 2, 3 and 4 players on the other.

Cards

You may own multiple copies of the same card. FAQ

Contract cards

Six Contract cards

24 Contracts, free, placed left of your board; they weaken after one Exhibition and expire after the next (Contracts).

Building cards

Six Building cards

24 Buildings, bought at location 3; each adds Upkeep and a desk for an Employee (Buildings).

Employee cards

Six Employee cards

24 Employees, hired at location 4; each adds Upkeep (Employees).

Design cards

A Design card back and six Design cards

50 Designs, 10 per Style, among them the 10 starting Designs listed on the backs of the Clothing Type tokens. Each shows its two Materials (top left), Clothing Type and Style (right), an optional bonus — Quality token, Trend token or “2 Cash” — and its sale price (Show phase). The “2 Cash” badge is an extra bonus, not the Design’s printed sale price. FAQ Individual faces: to be added.

Credit and Loan cards

PictureDescription
Credit cards of 10, 20 and 30Credit cards (10) — 10, 20 or 30 Cash; Upkeep +1/+2/+3; repay the same amount at the next Exhibition (Bank).
A Loan cardLoan cards (3) — 20 Cash when you can’t pay Upkeep; Upkeep +2; repay 28 (Credits and loans). The added Upkeep applies immediately; at an Exhibition, pay it before repaying the Loan. FAQ FAQ

Tiles

Fashion show tiles

10 tiles: 6 for rounds III, VI and IX, 4 Last Quarter tiles for round XII (Award phase). Categories from the top. Each show is scored separately, but you show the same Collection at every show in that Exhibition; you need a Collection and at least one token in a category to place. FAQ FAQ FAQ

PictureDescription
Fashion show: Quantity, Trend, Quality, PRBig Ben — Quantity, Trend, Quality, PR.
Fashion show: Trend, Quality, PR, QuantityOnion domes — Trend, Quality, PR, Quantity.
Fashion show: Quality, PR, Trend, QuantityEiffel Tower — Quality, PR, Trend, Quantity.
Fashion show: Quantity, Quality, Trend, PRColosseum — Quantity, Quality, Trend, PR.
Fashion show: PR, Trend, Quantity, QualitySkyline — PR, Trend, Quantity, Quality.
Last Quarter show: Quality, then PR greyedLast Quarter, pagoda — Quality (PR greyed: only with a Journalist).
Last Quarter show: Quantity, then Trend greyedLast Quarter — Quantity (Trend greyed).
Last Quarter show: PR, then Quantity greyedLast Quarter, Statue of Liberty — PR (Quantity greyed).
Last Quarter show: Trend, then Quality greyedLast Quarter, Opera House — Trend (Quality greyed).

The sixth regular tile is not pictured in the rulebook: to be added.

Tokens & pieces

PictureDescription
Quality tokensQuality tokens (30, some worth 3) — Quality category (Award categories).
Trend tokensTrend tokens (19) — Trend category.
PR tokensPR tokens (15) — Public Relations category.
Prestige tokens worth 1, 2 and 3Prestige tokens (37, worth 1, 2 or 3) — their number is their value, and they can be changed like Cash; won at shows, multiply the sale, then become VP (Prestige exchange). FAQ FAQ
Style tokensStyle tokens (10) — change a Design to that Style (upgraded Designer Office).
Style Adjustment tokensStyle Adjustment tokens (4, “OK”) — a Design counts as any Style.
Clothing Type tokensClothing Type tokens (5) — your speciality; the back names your 2 starting Designs (setup). A Collection including your own Clothing Type gains 1 Trend, as in the rulebook’s scoring example. FAQ
Cash tokensCash tokens — 1 (26), 5 (10), 10 (16), 20 (8), 50 (8), 100 (8).
Wooden Material pieces in six coloursMaterial pieces (72, six colours) — finish Designs (Materials).
Action pawnsAction pawns (12, 3 per colour) — you may take a pawn back without resolving its location. FAQ
Upkeep markersUpkeep markers (8) — −1 (+1 on the back) and −10 (Upkeep).
VP markersVP markers (4).
Calendar markerCalendar marker — the current round.
First Player tokenFirst Player token — passes left at the start of each Working round, except round I and Exhibitions. FAQ
Turn Order tile and tokensTurn Order tile and tokens — Advanced Variant (turn order).

Icons

PictureDescription
Quality token Trend token Public Relations token Quantity (number of Designs)Quality, Trend, Public Relations, Quantity
Prestige tokenPrestige
Style Adjustment tokenStyle Adjustment
ability without a pawnAbility without a pawn
Evening style Business style Casual style Rock style Sport styleEvening, Business, Casual, Rock, Sport
Jacket Dress Shoes Pants ShirtJacket, Dress, Shoes, Pants, Shirt
Rules

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