Ludexv2026.11.01-65114139Prêt-à-PorterOfficial rulebook ↗

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Teach the Game

A script to read aloud: how you win Prêt-à-Porter, the board and your player board, a round, the end, every source of points and what each resource is for.

How you win

“We each run a young fashion house through one year — twelve months. Every quarter we spend two months hiring staff, signing contracts, buying fabric and collecting designs, then the third month is a fashion show. We show one collection, win Prestige for the best quality, trends, media buzz and size, and sell the clothes. At the end your Cash plus your Victory Points is your score: the richest, most prestigious house wins.”

The boards

The nine locations of the board, each with its number

The board’s own numbers mark its nine locations (what each does):

  1. Bank — take a Credit.
  2. Contracts — free, temporary abilities.
  3. Buildings — buy one: an ability and a desk for an Employee.
  4. Employees — hire one.
  5. New Designs — take a Design card.
  6. Local Manufacturer — any number of one Material, +1 Quality token.
  7. Warehouse — one of each Material, +2 Quality token.
  8. Import — any number of one Material, dearer, +3 Quality token.
  9. Last Minute Preparations — one of the tokens or the 5 Cash waiting there.

Around them: the Calendar track with the Fashion Show tiles of each Exhibition, and the VP track round the edge.

Your player board with the rulebook's numbers

  1. Clothing Type — your speciality: +1 Trend token for each Design of that type you show.
  2. Token space — Quality token Quality, Trend token Trend and Public Relations token PR tokens you gather for the next show.
  3. Upkeep track — what your company costs every round.
  4. Starting Employees — three relatives at −1 each; new hires replace them.

Contracts go to the left of the board, Buildings to the right with Employees under them, Designs above.

A round

Twelve rounds, I–XII. Each quarter is two Working rounds and one Exhibition round (III, VI, IX, XII). (full rules)

Working round — refill the card rows and location 9, pass the First Player token left (not in round I), then:

  1. Planning — take turns placing your 3 Action pawns, one at a time, on the first free space of any location.
  2. Action — resolve locations 1 to 9 in order; abilities that need no pawn ability without a pawn go first.
  3. Growth — you may train one Employee and upgrade one Building.
  4. Upkeep — use upkeep abilities, then pay your Upkeep; can’t pay, take a Loan. Clear the card rows.

Exhibition round (full rules):

  1. Prestige exchange — turn last show’s Prestige token Prestige into VP.
  2. Show — reveal one Collection: finished Designs of a single Style.
  3. Awards — compare categories on this month’s Fashion Show tiles; 1st and 2nd win Prestige.
  4. Sales — Cash for (Prestige × Designs shown), plus the Designs’ prices; discard Q, T and PR tokens.
  5. Upkeep — pay Upkeep, then repay every Credit and Loan; Contracts weaken or expire.

How the game ends

Ways to score

SourceHow and when
Collection saleEach Exhibition: the Cash price printed on every Design you showed
Prestige effectEach Exhibition: Cash = Prestige won × number of Designs shown
Prestige token Prestige → VPStart of the next Exhibition (and at the end): 1/2/3 VP per token with 2/3/4 players
Card abilitiesInvestment House turns Cash into VP; others give Cash or Prestige
Cash leftAt the end, every Cash counts as a point
LossesUpkeep every round; Credit and Loan interest; a Loan costs 28 to repay 20

What each resource is for

ResourceWhy you need itHow you get itHow you use it
CashPays for Buildings, Materials, Upkeep and debts — and is your scoreStart with 40; selling Collections; card abilities; Credits and LoansSpend it; what remains counts at the end
Design cardsThe clothes you show and sell2 at start; location 5; some abilities draw moreFinish them with their 2 Materials, show one Style per Exhibition
Materials (6 colours)Each Design needs the two shown on itLocations 6, 7, 8Discarded with the Design when it sells
Quality token Trend token Public Relations token tokensWin award categoriesMaterial purchases (Q), Design bonuses and your Clothing Type (T), cards and location 9Count at the show, then discarded
Prestige token PrestigeMultiplies your sale, then becomes VPAward categories, some cardsExchanged for VP at the next Exhibition
Action pawnsYour 3 actions per Working round—Placed on locations
Employees and BuildingsAbilities every roundLocations 3 and 4 (Buildings cost Cash)Raise your Upkeep; can be trained or upgraded once
ContractsFree, strong abilities for a short timeLocation 2Weaken after one Exhibition, expire after the next

Teaching tips

Rules

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