Ludexv2026.11.01-65114139Prêt-à-PorterOfficial rulebook ↗

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Learn Prêt-à-Porter

Learn the game in 5 short steps. Everything links to the full rules.

Build the richest fashion house

Over twelve months you run a fashion company. At the end your Cash plus your Victory Points is your score. Cash comes from selling the Collections you show at the four Exhibitions; VP come mostly from the Prestige you win there.

Working rounds — place your three pawns

In two of every three months you place your 3 Action pawns on the board’s nine locations: take Credit, Contracts, Buildings, Employees, Designs, Materials or a last-minute bonus. Locations resolve from 1 to 9; then you may train an Employee and upgrade a Building.

Pay your company every month

Every Building, Employee and debt raises your Upkeep, which you pay at the end of every round. Can’t pay? You take a Loan of 20 that costs 28 to repay. Credits from the Bank are cheaper but must also be repaid at the next Exhibition.

Finish Designs of one Style

A Design card needs the two Materials shown on it. At each Exhibition you show one Collection: finished Designs of a single Style. Designs of your Clothing Type and bonus icons add Trend or Quality tokens.

Win the fashion shows

The Fashion Show tiles judge Quality, Trend, PR and Quantity. First and second places win Prestige, which multiplies your sale (Prestige × Designs shown) and becomes VP at the next Exhibition. Then sell the Collection, discard your tokens and repay your debts.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close