Ludexv2026.11.01-65114139Potion ExplosionOfficial rulebook ↗

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Teach the Game

A short teaching script for marble collisions, potion powers and the exam finish.

How you win

You are students taking a practical potions exam. Over roughly 30–45 minutes, collect ingredients, finish recipes and use the resulting powers to brew faster. The student with the most points wins.

Choose one marble, collect the chain reactions it creates, and fill your two recipes. Completed potions score their printed points and give a one-use power; achievements add Skill token Skill tokens worth 4 points.

The boards

Desk board with two brewing places and the ingredient pool numbered

  1. First burner — holds one recipe in progress.
  2. Second burner — holds the other; a completed potion moves below the Desk.
  3. Ingredient Pool — saves up to three unused ingredients between turns.

Dispenser with tank and slides numbered

  1. Tank — return ingredients here randomly.
  2. Slide tracks — choose from the first eight visible marbles of a track.

A turn

  1. Take your regular pick: one accessible marble, followed by all explosions it triggers.
  2. Fill matching recipe holes. A full recipe becomes a completed potion immediately.
  3. You may drink potions and take one Little Help, before or after the regular pick. Those extra removals do not explode.
  4. Finish the turn: save up to three spare ingredients, discard excess, refill empty burners, claim achievements, and check the end trigger. New recipes wait until your next turn.

How the game ends

Emptying the Skill-token countdown stack, or exhausting the potion supply, triggers the finish. Complete the current round so everyone has the same number of turns. Add completed potion values and 4 points per Skill token; subtract 2 per Little Help token. Scoring and tie-break.

Ways to score

SourcePoints and timing
Completed potionPrinted value at game end; drinking does not reduce it.
Three potions of one kindOne Skill token, once per kind.
Five different kindsOne Skill token, once in the game. The same potions also count for matching-kind achievements.
Skill token Skill token4 points at game end.
Little Help token Little Help−2 points per token at game end.
[Fifth] Rewards / Scoldings+1 / −1 each; see The Fifth Ingredient.
[Sixth] Ten completed potionsOne extra Skill token in the 5–6 player game.

What each resource is for

ResourceWhy, how you get it, and how you use it
Ingredient marblesTake from the dispenser or gain from powers; fill holes of matching colour.
PoolKeep three ingredients for later, then move them into recipes on your turn.
Completed potionsKeep for points; rotate a potion upside down when drinking it for its power.
Little Help tokenTake with one extra non-exploding pick; its end-game penalty is 2 points.
Skill tokensEarn from achievements; the countdown stack also controls the game length.

Teaching tips

Rules

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