Ludexv2026.11.01-65114139Potion ExplosionOfficial rulebook ↗

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Cards & Components

Printed base recipes, potion powers, professors and the pieces used in the exam.

Base recipe and completed-side pictures come from the matching English Tabletop Simulator mod; Professor and token scans come from this mod. Franklin Stickler is pictured from the BGG Store. Other illustrations come from the publisher’s Collector’s Edition rulebook. Each base recipe below has two identical copies in the 64-tile set.

The expansion power illustrations identify every included potion kind, but the individual expansion recipe faces are not pictured here. Their exact hole patterns and printed values still need readable scans; check against the physical component. The completed illustrations are examples, not a claim that all recipes of that kind score the pictured value.

Boards

Desk with both burners and the ingredient Pool numbered

  1. First burner — one recipe.
  2. Second burner — the other recipe.
  3. Pool — up to three ingredients saved between turns.

Dispenser with tank and slide tracks numbered

  1. Tank — return ingredients randomly.
  2. Slide tracks — take the regular pick from the first eight accessible positions.

The [Fifth] Ghastly Cauldron is an exchange supply; its separate printed board face still needs a clear picture.

Cards

There are no playing cards. Potion recipes and Professors are tiles, listed below.

Tiles

Base-game recipes

Rulings that apply to every row below: drink a completed potion once on your turn, without losing its points; removals made by a power do not explode. Using potions · FAQ.

PictureDescription
Recipe 1: Potion of Wisdom, 11 points Completed side: Potion of Wisdom, 11 pointsPotion of Wisdom — 11 points. Recipe: 2 red, 4 blue, 1 black. Take one ingredient of your choice from the dispenser. It can supply a missing colour or remove a blocker before the regular pick. Potion rules.
Recipe 2: Filter of Lavamancing, 7 points Completed side: Filter of Lavamancing, 7 pointsFilter of Lavamancing — 7 points. Recipe: 3 red, 2 blue. Return up to five ingredients of one colour from one track to the tank. They need not be adjacent; the power removes them rather than giving them to you. Potion rules.
Recipe 3: Sands of Time, 6 points Completed side: Sands of Time, 6 pointsSands of Time — 6 points. Recipe: 2 blue, 4 black. Resolve again the power of one potion you already drank. This repeats its effect now; it does not grant another recipe or its points again. Potion rules.
Recipe 4: Elixir of Blind Love, 4 points Completed side: Elixir of Blind Love, 4 pointsElixir of Blind Love — 4 points. Recipe: 1 red, 1 black, 2 yellow. Take every ingredient from one opponent’s Pool. Ingredients already in their recipes are not in the Pool. Potion rules.
Recipe 5: Potion of Wisdom, 5 points Completed side: Potion of Wisdom, 5 pointsPotion of Wisdom — 5 points. Recipe: 2 red, 2 yellow. Take one ingredient of your choice from the dispenser. It can supply a missing colour or remove a blocker before the regular pick. Potion rules.
Recipe 6: Potion of Prismatic Joy, 7 points Completed side: Potion of Prismatic Joy, 7 pointsPotion of Prismatic Joy — 7 points. Recipe: 1 red, 2 blue, 3 black. Place the ingredients currently in your Pool into your incomplete recipes without matching colours. This affects only the Pool contents at activation, not later ingredients moved there. Potion rules. FAQ.
Recipe 7: Filter of Lavamancing, 9 points Completed side: Filter of Lavamancing, 9 pointsFilter of Lavamancing — 9 points. Recipe: 3 red, 1 blue, 2 yellow. Return up to five ingredients of one colour from one track to the tank. They need not be adjacent; the power removes them rather than giving them to you. Potion rules.
Recipe 8: Potion of Prismatic Joy, 9 points Completed side: Potion of Prismatic Joy, 9 pointsPotion of Prismatic Joy — 9 points. Recipe: 3 blue, 4 yellow. Place the ingredients currently in your Pool into your incomplete recipes without matching colours. This affects only the Pool contents at activation, not later ingredients moved there. Potion rules. FAQ.
Recipe 9: Elixir of Blind Love, 10 points Completed side: Elixir of Blind Love, 10 pointsElixir of Blind Love — 10 points. Recipe: 4 red, 3 black. Take every ingredient from one opponent’s Pool. Ingredients already in their recipes are not in the Pool. Potion rules.
Recipe 10: Potion of Magnetical Attraction, 10 points Completed side: Potion of Magnetical Attraction, 10 pointsPotion of Magnetical Attraction — 10 points. Recipe: 1 red, 2 black, 4 yellow. Take two adjacent ingredients of different colours from a single track. Both must belong to that track; this is not two free picks anywhere. Potion rules.
Recipe 11: Sands of Time, 9 points Completed side: Sands of Time, 9 pointsSands of Time — 9 points. Recipe: 4 red, 1 blue, 2 yellow. Resolve again the power of one potion you already drank. This repeats its effect now; it does not grant another recipe or its points again. Potion rules.
Recipe 12: Potion of Prismatic Joy, 5 points Completed side: Potion of Prismatic Joy, 5 pointsPotion of Prismatic Joy — 5 points. Recipe: 2 red, 3 black. Place the ingredients currently in your Pool into your incomplete recipes without matching colours. This affects only the Pool contents at activation, not later ingredients moved there. Potion rules. FAQ.
Recipe 13: Potion of Wisdom, 6 points Completed side: Potion of Wisdom, 6 pointsPotion of Wisdom — 6 points. Recipe: 2 red, 1 blue, 2 black. Take one ingredient of your choice from the dispenser. It can supply a missing colour or remove a blocker before the regular pick. Potion rules.
Recipe 14: Potion of Prismatic Joy, 3 points Completed side: Potion of Prismatic Joy, 3 pointsPotion of Prismatic Joy — 3 points. Recipe: 2 red, 1 blue, 1 yellow. Place the ingredients currently in your Pool into your incomplete recipes without matching colours. This affects only the Pool contents at activation, not later ingredients moved there. Potion rules. FAQ.
Recipe 15: Potion of Magnetical Attraction, 8 points Completed side: Potion of Magnetical Attraction, 8 pointsPotion of Magnetical Attraction — 8 points. Recipe: 2 red, 4 blue. Take two adjacent ingredients of different colours from a single track. Both must belong to that track; this is not two free picks anywhere. Potion rules.
Recipe 16: Abyssal Draft, 6 points Completed side: Abyssal Draft, 6 pointsAbyssal Draft — 6 points. Recipe: 2 blue, 1 black, 2 yellow. Take at most one ingredient of each colour from the bottom row, and at most one from each track. You cannot keep taking newly exposed ingredients from the same track. Potion rules.
Recipe 17: Sands of Time, 4 points Completed side: Sands of Time, 4 pointsSands of Time — 4 points. Recipe: 5 yellow. Resolve again the power of one potion you already drank. This repeats its effect now; it does not grant another recipe or its points again. Potion rules.
Recipe 18: Balm of Uttermost Stickiness, 4 points Completed side: Balm of Uttermost Stickiness, 4 pointsBalm of Uttermost Stickiness — 4 points. Recipe: 1 red, 1 blue, 2 black. Take a connected group of at least two same-colour ingredients from a single track. Select the whole adjacent group you intend to take; this is not an explosion. Potion rules.
Recipe 19: Elixir of Blind Love, 7 points Completed side: Elixir of Blind Love, 7 pointsElixir of Blind Love — 7 points. Recipe: 3 blue, 2 black, 1 yellow. Take every ingredient from one opponent’s Pool. Ingredients already in their recipes are not in the Pool. Potion rules.
Recipe 20: Filter of Lavamancing, 5 points Completed side: Filter of Lavamancing, 5 pointsFilter of Lavamancing — 5 points. Recipe: 2 blue, 1 black, 1 yellow. Return up to five ingredients of one colour from one track to the tank. They need not be adjacent; the power removes them rather than giving them to you. Potion rules.
Recipe 21: Abyssal Draft, 10 points Completed side: Abyssal Draft, 10 pointsAbyssal Draft — 10 points. Recipe: 2 blue, 4 black, 1 yellow. Take at most one ingredient of each colour from the bottom row, and at most one from each track. You cannot keep taking newly exposed ingredients from the same track. Potion rules.
Recipe 22: Sands of Time, 3 points Completed side: Sands of Time, 3 pointsSands of Time — 3 points. Recipe: 2 black, 2 yellow. Resolve again the power of one potion you already drank. This repeats its effect now; it does not grant another recipe or its points again. Potion rules.
Recipe 23: Elixir of Blind Love, 5 points Completed side: Elixir of Blind Love, 5 pointsElixir of Blind Love — 5 points. Recipe: 3 blue, 2 yellow. Take every ingredient from one opponent’s Pool. Ingredients already in their recipes are not in the Pool. Potion rules.
Recipe 24: Abyssal Draft, 8 points Completed side: Abyssal Draft, 8 pointsAbyssal Draft — 8 points. Recipe: 4 red, 2 yellow. Take at most one ingredient of each colour from the bottom row, and at most one from each track. You cannot keep taking newly exposed ingredients from the same track. Potion rules.
Recipe 25: Balm of Uttermost Stickiness, 5 points Completed side: Balm of Uttermost Stickiness, 5 pointsBalm of Uttermost Stickiness — 5 points. Recipe: 2 black, 3 yellow. Take a connected group of at least two same-colour ingredients from a single track. Select the whole adjacent group you intend to take; this is not an explosion. Potion rules.
Recipe 26: Balm of Uttermost Stickiness, 7 points Completed side: Balm of Uttermost Stickiness, 7 pointsBalm of Uttermost Stickiness — 7 points. Recipe: 2 red, 1 black, 3 yellow. Take a connected group of at least two same-colour ingredients from a single track. Select the whole adjacent group you intend to take; this is not an explosion. Potion rules.
Recipe 27: Potion of Magnetical Attraction, 6 points Completed side: Potion of Magnetical Attraction, 6 pointsPotion of Magnetical Attraction — 6 points. Recipe: 2 red, 2 black, 1 yellow. Take two adjacent ingredients of different colours from a single track. Both must belong to that track; this is not two free picks anywhere. Potion rules.
Recipe 28: Potion of Magnetical Attraction, 4 points Completed side: Potion of Magnetical Attraction, 4 pointsPotion of Magnetical Attraction — 4 points. Recipe: 2 blue, 2 black. Take two adjacent ingredients of different colours from a single track. Both must belong to that track; this is not two free picks anywhere. Potion rules.
Recipe 29: Filter of Lavamancing, 11 points Completed side: Filter of Lavamancing, 11 pointsFilter of Lavamancing — 11 points. Recipe: 4 black, 3 yellow. Return up to five ingredients of one colour from one track to the tank. They need not be adjacent; the power removes them rather than giving them to you. Potion rules.
Recipe 30: Potion of Wisdom, 8 points Completed side: Potion of Wisdom, 8 pointsPotion of Wisdom — 8 points. Recipe: 2 black, 4 yellow. Take one ingredient of your choice from the dispenser. It can supply a missing colour or remove a blocker before the regular pick. Potion rules.
Recipe 31: Balm of Uttermost Stickiness, 10 points Completed side: Balm of Uttermost Stickiness, 10 pointsBalm of Uttermost Stickiness — 10 points. Recipe: 3 red, 4 blue. Take a connected group of at least two same-colour ingredients from a single track. Select the whole adjacent group you intend to take; this is not an explosion. Potion rules.
Recipe 32: Abyssal Draft, 4 points Completed side: Abyssal Draft, 4 pointsAbyssal Draft — 4 points. Recipe: 2 red, 2 blue. Take at most one ingredient of each colour from the bottom row, and at most one from each track. You cannot keep taking newly exposed ingredients from the same track. Potion rules.

Expansion potion powers

These are completed-side examples; the separate recipe faces and their variable point values remain unverified. [Fifth], [Sixth], and the promo tags below link to each module’s own rules.

PictureDescription
Potion Brew of Feather Touch completed-side example[Fifth] Brew of Feather Touch. Take at least two adjacent same-colour ingredients horizontally, at most one per track. Unlike Stickiness, this follows a row across tracks. Module rules.
Potion Chameleonic Varnish completed-side example[Fifth] Chameleonic Varnish. Choose one colour in your hand and treat every ingredient of that colour as one other regular colour. It affects the hand, unlike Prismatic Joy’s Pool. Module rules.
Potion Ghastly Concoction completed-side example[Fifth] Ghastly Concoction. Exchange one hand ingredient with the Cauldron. The exchange earns one Reward token. Module rules.
Potion Dram of Poltergeist Sweat completed-side example[Fifth] Dram of Poltergeist Sweat. Take one ingredient from one opponent’s Pool, then exchange it with the Cauldron; gain the exchange Reward. Module rules.
Potion Generosity Confection completed-side example[Sixth] Generosity Confection. Take adjacent ingredients from one track equal to the player count. Keep one and give one to each opponent’s Pool, discarding a gift if that Pool is full. Module rules.
Potion Concentrate of Selfishness completed-side example[Sixth] Concentrate of Selfishness. Steal one ingredient from each opponent’s Pool. An empty Pool supplies nothing; ingredients on recipes are unaffected. Module rules.
Potion Fulminating Serum completed-side example[Serum] Fulminating Serum. Return two chosen ingredients from one track to the tank; they may be different colours. No explosions result. Module rules.
Potion Lotion of Invisibility completed-side example[Invisible] Lotion of Invisibility. Steal one ingredient from one opponent’s Pool or incomplete potion; this can interrupt a recipe already in progress. Module rules.
Potion Tonic of Glacial Preservation completed-side example[Glacial] Tonic of Glacial Preservation. On drinking, place up to two hand ingredients on this tile as protected storage, even if usable in current recipes. They cannot be stolen and may return to your hand on your turns. Module rules.
Potion Extract of Shuffling Fortune completed-side example[Fortune] Extract of Shuffling Fortune. Empty one entire track, including hidden ingredients, shuffle and return those ingredients, then take the bottom two ingredients of that track. In five- or six-player mode use the current Pick dispenser for the whole effect. FAQ. Module rules.

Professors

Each chosen Professor applies for the whole game. [Fifth] See Professor setup. [Franklin] The separately released promo has its own page.

PictureDescription
Professor Albedus Humblescore[Fifth] Albedus Humblescore. Discard two same-colour ingredients from your hand to remove one Little Help token, recovering its two-point penalty. Professor rules.
Professor Gideon Prissymann[Fifth] Gideon Prissymann. Receive one Scolding if any of your ingredients touch the table during your turn. It is one penalty for that turn’s incident condition, not one per marble. Professor rules.
Professor Antiqua Thriftymind[Fifth] Antiqua Thriftymind. When your Pool is full at turn end, you may exchange one of those ingredients with the Cauldron, gaining the usual Reward. Professor rules.
Professor Overwhilma Explosiwa[Fifth] Overwhilma Explosiwa. Collect at least eight ingredients with your regular pick to exchange one of those ingredients with the Cauldron. Help and potion collections do not satisfy this trigger. Professor rules.
Professor Gravitha Tidygall[Fifth] Gravitha Tidygall. Fill each recipe from its lowest layer upward. The first early placement in an upper layer puts one Scolding on that potion; collect the penalty only when it is completed. There can be at most one Scolding per potion. Professor rules.
Professor Shi Zan Shuimo[Fifth] Shi Zan Shuimo. When taking Little Help, choose its normal marble or the effect of a potion already used. You still take the Little Help token and its penalty. Professor rules.
Professor Anxiogenous O’Clockitt[Fifth] Anxiogenous O’Clockitt. Use a 90-second turn timer. Each expiration costs one Scolding and restarts the timer; a long turn can receive several penalties. Professor rules.
Franklin Stickler Professor tile[Franklin] Franklin Stickler. Take two adjacent ingredients from one track as your regular pick instead of one. Its subsequent collisions may explode. Promo rules.

Tokens & pieces

PictureDescription
Skill token: four pointsSkill token. Worth 4 points; gain it from a once-only achievement. The countdown tokens also trigger the end. Achievements.
Little Help token: minus two pointsLittle Help token. Take one with the extra non-exploding pick; lose 2 points for it at game end. Little Help.
First Player tokenFirst Player token. Stays with the starting player and determines who takes the last turn of the final round. Final round.
Reward token[Fifth] Reward. Worth +1 point. Each Cauldron Exchange earns one. Scoring.
Scolding token[Fifth] Scolding. Worth −1 point. Take it only for the chosen Professor or effect’s trigger. Scoring.
Bell tile[Sixth] Bell. Marks the Pick dispenser. Swap it only when the other dispenser has more full tracks at turn start. Two dispensers.
Green Mandragora ingredients[Sixth] Mandragora Leaves. Green explodes with green; in a recipe it fills a layer only with other green ingredients. Mandragora.

Ordinary ingredients are red, blue, yellow and black marbles (twenty of each in the base game). [Fifth] Twelve white Ghost Ectoplasm marbles act as wild ingredients. Isolated pictures of those five marble colours are still missing.

Icons

PictureMeaning
Skill tokenSkill achievement. Each token scores four points. The matching and diverse achievements are separate; one potion can count for both. Achievements.
Little Help tokenLittle Help. One extra marble without explosions, at most once per turn; costs two points. Help.

A star beside the recipe’s value marks a starter potion. The grey ribbon is the recipe side; the green ribbon is the completed side. The symbol on the neck identifies the potion’s power. See the pictured recipe rows rather than identifying a power by liquid colour alone.

Rules

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