Ludexv2026.11.01-65114139Potion ExplosionOfficial rulebook ↗

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Game End and Scoring

One-time potion achievements, the final round, points and the explosion tie-break.

Skill tokens

At the end of your turn, claim a Skill token Skill token when you first reach either achievement:

Potions are not spent. One potion may count for both a matching-kind achievement and the diverse achievement. Drunk potions still count. For example, A–A–A–B–C–D–E earns two tokens: one for three As, one for five different kinds.

Take tokens from the countdown stack first, then the general reserve if it has emptied. Every Skill token is worth 4 points, including ones earned after the finish was triggered.

[Sixth] In five- or six-player games, completing your tenth potion earns one further achievement.

The final round

The game end triggers at the end of a turn when the countdown stack is empty or no more potion tiles are available to draw. The countdown starts with 4 / 5 / 6 tokens for 2 / 3 / 4 players.

Finish the current round, stopping after the player immediately before the first player. Everyone has played the same number of turns. If that last player triggers the end, the game ends on that turn; do not play another full round.

[Sixth] Five and six players use 7 and 8 countdown tokens, respectively.

Final score

ItemScore
Completed potionsAdd each printed value, drunk or unused.
Skill tokensAdd 4 per token.
Little HelpSubtract 2 per token.
[Fifth] Reward / Scolding tokensAdd 1 / subtract 1 per token; expansion details.

Unfinished recipes and leftover ingredients provide no points. There is no bonus for keeping a completed potion unused.

Tie-break

Tied players, beginning with the first player and following turn order, each make one marble pick and resolve its explosions. The player who collects the most marbles wins the tie. Unused completed potions may also be drunk to increase that collection. The rulebook does not specify a second tie-break if this collection is tied again.

Rules

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