Ludexv2026.11.01-65114139Point CityOfficial rulebook ↗

Visitors

Loading…

Tips & Strategy

Teach Point City clearly, build an early resource engine, and plan around the changing market.

How to teach it

Start by showing both sides of a card and how market replacements flip to the opposite side. Then teach the two-card draft, the immediate payment for buildings, and the one-turn delay before a new building supplies permanent resources. The market tokens help players remember which side to use when replacing cards. The rulebook’s quick reference gives a compact turn order.

Your first game

Try to build a few affordable permanent resources early; they make later buildings easier to pay for. Keep your civic tokens in mind while choosing between buildings: a token that rewards a pair or set becomes more valuable when your city supports both types. Watch which cards will flip in the market when you draft, since a useful replacement may help the next player.

If you have no affordable adjacent building pair, taking two cards from the draw pile is still a legal turn. Newly drafted Resource cards can pay for a Building taken alongside them, but a Building’s permanent resources cannot pay for another Building that same turn.

Videos versus the rulebook

These videos offer practical overviews and strategy opinions; the written rules and the designer’s clarification take precedence where a demo differs.

In solo play, advance the top Market marker one column each AI turn; move the side marker only when the top marker wraps to the first column. The designer confirmed this sequence in the solo marker ruling.

Sources

The 2025 English rulebook is the newest official English rules file checked for this guide. The Kickstarter Civic Tokens add-on description supplies the four promo effects. The BGG Rules forum has designer clarifications on solo movement, Civic Token sets, and timing.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close