Teach the Game
A short teach for building a power network across Uruguay.
How you win
Build wind farms, towers and a connected transformer network to contracts. Earn money from construction, income tracks, scoring tiles, bonuses and specialist cards. The company with the most money at game end wins. Venture capital gives you cash during play, but each tile costs $30 at the end.
How the game ends
The game runs through three action rounds per year, followed by Consolidation and turn order. When the time track reaches its last space, resolve end-game scoring, pay $30 per venture-capital tile, and compare money. The time track also schedules a first and second scoring before the end.
Ways to score
Scoring tiles reward your network in different ways. Personal rewards count your own contracts, transformers, energy, batteries, income, towers and connections; majority rewards compare contract types, market icons and other achievements. Specialist scoring cards can add money or virtual pieces to a majority. At the end, the two end-game tiles score both halves.
What each resource is for
- Energy pays for standard contracts and can produce batteries during Consolidation.
- Batteries pay alternate costs, foreign markets and some specialist effects.
- Income tracks pay money when collected during Consolidation and sometimes scoring.
- Bulldozers mark construction sites for wind farms, towers and some contracts.
- Transformers and network tiles build connected contract routes across your unlocked grid.
Teaching tips
- Show how an action-card frame and a company-mat space combine to set zone, cost and energy.
- Explain tower unlocks before contract placement: they open grid columns, contract icons and income thresholds.
- Point out that each action round allows one card, a full retrieval with two or more cards, or one battery.
- Explain that Consolidation returns one rightmost card, collects all five income tracks and advances the time disc.
- Use the introductory scoring tiles for a first game. Solo VJ uses only the base game and has separate rules.
Source: Official Pampero rules and reference book, pp. 8–22; solo rules.