Ludexv2026.11.01-65114139PamperoOfficial rulebook ↗

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Teach the Game

A short teach for building a power network across Uruguay.

How you win

Build wind farms, towers and a connected transformer network to contracts. Earn money from construction, income tracks, scoring tiles, bonuses and specialist cards. The company with the most money at game end wins. Venture capital gives you cash during play, but each tile costs $30 at the end.

How the game ends

The game runs through three action rounds per year, followed by Consolidation and turn order. When the time track reaches its last space, resolve end-game scoring, pay $30 per venture-capital tile, and compare money. The time track also schedules a first and second scoring before the end.

Ways to score

Scoring tiles reward your network in different ways. Personal rewards count your own contracts, transformers, energy, batteries, income, towers and connections; majority rewards compare contract types, market icons and other achievements. Specialist scoring cards can add money or virtual pieces to a majority. At the end, the two end-game tiles score both halves.

What each resource is for

Teaching tips

Source: Official Pampero rules and reference book, pp. 8–22; solo rules.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close