Ludexv2026.11.01-65114139PamperoOfficial rulebook ↗

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Cards & Components

Component inventory and the distinct Pampero action, scoring and bonus effects.

Boards

Publisher's shared-component inventory

Publisher's player and solo component inventory

Boards and player pieces

ComponentQuantity and use
Main board1, double-sided for 1–2 or 3–4 players
Grid board4 player boards; each has seven tower columns, transformers, income tracks and energy
Company mat4; two action-card rows and tower-bonus spaces
Tower bonus board1, with 36 tiles (12 each for zones A, B and C)
Time track1 printed track and 1 extended track
Scoring tiles18 regular and 2 introductory tiles
Standard contracts31; zone, sector and location identify their spaces
Solar contracts31
Remote contracts10
Connection tiles12, plus one starting tile per player
Venture-capital tiles16
Foreign-market cards18: 9 Argentina and 9 Brazil
Money70 tokens
Batteries24 in the base game
Player piecesPer player: 27 numbered transformers, 7 towers, 5 bulldozers, 11 wind farms, 7 network tiles, 5 income markers, an energy marker, 3 action markers, two track discs, a company mat and 8 basic action cards

Cards

Basic action cards

Images of individual faces: To be added.

FaceEffect
A1Build a wind farm, gain zone energy and optionally place a connection tile.
A2Build a wind farm, gain zone energy and optionally place a connection tile; the card face permits its printed zone.
A3Build a tower, claiming two adjacent bonus spaces or tiles; optionally pay batteries instead of the zone cost.
A4Fulfill a standard contract or sell to a foreign market. A foreign-market sale is available in zone B.
A5Fulfill a standard contract or a remote contract. Pay a remote tile’s battery cost if required.
A6Gain venture capital from an unlocked grid slot.
A7Choose a wind farm, tower or standard-contract effect, following that effect’s requirements; this card has no A1/A2 connection-tile or A3 battery-cost options.
A8Pay 1 battery to move one bulldozer twice or two bulldozers once each, then move your turn-order disc to the lower row.

Specialist action cards

Images of individual faces: To be added.

FacesEffect
SA1–SA5Each depicts a market type. Fulfill a contract with that icon, collect its income, or advance its income marker one step. The card also requires a tower and pays its zone cost to the tower’s owner or the bank.
SA6Sell to a foreign market in zone B, collect income matching one of your foreign-market icons, or advance such an income marker.
SA7Gain 1, 2 or 3 batteries in zones A, B or C, respectively.
SA8Gain energy according to the zone.
SA9Spend energy according to the zone.
SA10Build a wind farm and gain 1 energy.
SA11Build a wind farm and gain $3.
SA12Discard two basic or specialist cards to gain a specialist card.
SA13Fulfill the next available solar contract; pay 3 energy for one income arrow or 2 batteries for two or more arrows.
SA14Repeat the effect and requirements of one basic action card.
SA15Repeat the effect and requirements of one action card on any company mat.
SA16Gain a bulldozer at an eligible site, the utility area or parking grid, or move your turn-order disc to the lower row.
SA17Play up to two connection tiles on this card.
SA18Activate one parking-grid bonus previously covered by one of your bulldozers.

Specialist scoring cards

Images of individual faces: To be added.

FacesEffect
SS1–SS5For residential, industrial, commercial, resort or remote icons: collect the depicted income or add a virtual icon to the current majority.
SS6–SS11For a zone A, B1, B2, C, remote or two-icon contract: take twice the level of your rightmost matching contract in money, or count a virtual matching contract for the current majority.
SS12Take twice the level of your rightmost lucrative contract, or add a virtual lucrative icon to the current majority.
SS13Gain $4, $6 or $10 per venture-capital tile in the first, second or end-game scoring.
SS14Gain $3 per connection tile, including any on your company mat.
SS15Collect income from a marker and flip it face down, or gain a bulldozer at an eligible site, utility area or parking space.
SS16Add one virtual component to break a scoring tie, such as a market icon, contract, battery or energy.
SS17Choose 2 batteries, a specialist card, 3 energy, or income from a marker (then flip that marker face down).
SS18Spend 1, 3 or 4 batteries at the first, second or end-game scoring to collect from an income marker and flip it face down.

Tiles

Connection tiles

The 12 zone A and B/C connection faces include the starting tile (1 energy or $3), one-step advancement of any income marker, one-step advancement of a depicted income marker, two income advances, 1 battery, 2 energy, a bulldozer, $7, or a specialist card. Some income-advance faces are specific to residential, industrial, resort, commercial or remote income.

Images of individual faces: To be added.

Tower bonus tiles

The 36 zone-marked tiles include immediate bonuses (advance remote, residential, industrial, commercial or resort income; gain or move a bulldozer; fulfill a solar contract), ongoing effects (retrieve one or two action cards during Consolidation, gain $2 whenever you gain a battery, take a zone B overlay, gain a connection tile, play a second action card once per round, or build a second wind farm at the same site), and end-game rewards ($2 per tower, matching foreign-market income, $15 per venture tile, or income from a marker). Duplicate copies are cumulative where the reference says so.

Scoring tiles

The base set has 18 regular and 2 introductory faces. Regular personal rewards include money per battery, contract, transformer level, energy, bulldozer, tower tile, income marker, wind farm, solar contract or contract in a printed-bonus space; rewards also count vertical contract pairs, filled columns and linked paths. Majority faces award $15 for the most specialist cards, foreign-market battery spend, wind farms, market icons, zone A/B1/B2/C contracts, double-icon or lucrative contracts, linked pairs, network tiles, or energy spent fulfilling contracts. The introductory tiles simplify the first two scorings.

Tokens & pieces

Nature

Nature adds 5 reserve pieces, a reserve action card and income marker per player, a zone A connection tile, a specialist action card and scoring card, 21 electrical poles, and two Cardal specialist cards. Cardal’s two specialist faces provide its pole action at a fixed battery cost and a scoring reward for transformers beside poles.

Clear Skies

ComponentFaces or quantity
Private Industry6 residential contracts (2 livestock, 2 forestry, 2 agriculture), 9 market cards, 6 price markers, one action card and one scoring card
Parking Grid2- and 3–4-player boards with alternate bonuses
Specialist Card Boards2 display boards
Investor Tendencies16 objective cards; each face has a company condition and a $10 reward plus $10 per venture tile
Companies14 company tiles; each changes a starting setup or adds an action, bonus or restriction
Extra Scoring Tiles25 end-game scoring tiles

The Investor Tendencies conditions cover income totals, zone C contracts, transformers in B1/B2, double-icon or lucrative contracts, wind farms, battery sales, remote or solar contracts, specialist cards, stored batteries, network coverage, filled columns, high-value grid spaces, income levels and zone A towers.

Source: Official Pampero rules, player reference, Nature and Clear Skies rules; Nature rules; Clear Skies rules.

Icons

Printed symbols

The rules use icons for actions, resources, contract types and scoring.

Rules

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