Ludexv2026.11.01-65114139PamperoOfficial rulebook ↗

Visitors

Loading…

Learn Pampero

Learn the game in 5 short steps. Everything links to the full rules.

Build Uruguay’s energy network

Each company builds wind farms and towers, connects transformers to contracts, and grows income from renewable energy. At the end, the company with the most money wins. Venture capital helps during play but costs $30 per tile at the end. See the teach.

Unlock your grid

Your grid is a map of contracts you can build. A tower unlocks its next column and can open new zones, contract icons, income thresholds, and venture-capital slots. A transformer must be unlocked and connected to an earlier contract before it can move to the main board. See contracts and the grid.

Match cards to spaces

Play one action card into the leftmost empty space of either row. Match its frame to the space’s zone and printed money and energy values; meet any tower or bulldozer requirement, then pay the cost and resolve the action. Cards are the main limit on what your company can do each round. See playing action cards.

Build, contract, and earn

Place bulldozers to open construction sites. Wind farms add energy; towers open grid columns; contracts turn your transformers into a connected network and advance the matching income markers. At consolidation, collect all five income tracks and produce batteries from uncovered energy icons. See actions and income.

Consolidate and score

After three action rounds, consolidate: retrieve one rightmost card, produce batteries, collect income, and advance the time track. Turn order follows the time discs. The first two scoring phases and the final scoring reward different parts of your network; save specialist scoring cards for the phase where they help most. See scoring and game end.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close