Ludexv2026.11.01-65114139Nippon: ZaibatsuOfficial rulebook ↗

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Teach the Game

A script to teach Nippon: Zaibatsu at the table — how you win, the boards, a turn, the end, every way to score and what each resource is for.

How you win

“It’s the Meiji era and Japan is industrialising fast. Each of us runs a zaibatsu — a family of companies. We build factories, fit them with machines, sell goods across Japan, send ships abroad for experts and lay railways. Three Periods, one to two hours. The most victory points wins.”

You score points in two ways:

The loop: take Workers to act (build, produce, sell), then consolidate to get paid — but paying your Workers costs Money per colour, so the colours you collect matter.

The boards

The main board set up for four players, with the rulebook's setup markers

The letters are the rulebook’s own markers on this picture:

A player's Zaibatsu set up, with the rulebook's numbered markers

Your Zaibatsu, with the rulebook’s markers where it has them:

A turn

On your turn either act or consolidate. Details.

  1. Act: take a Worker from above an action and put it in your Workers area (bottom up). Pay for 1–3 activations of that action:
    • R&D / Mining — Money to climb a track;
    • Factory — Money to build a Factory (needs R&D level);
    • Machines — Money to add Machines (more Goods per production);
    • Production — Coal to make Goods;
    • Ships / Trains — Iron (or Money + Iron) for a Ship abroad or a Train in a Region;
    • Local Markets — Goods for Influence tokens in one Region, plus a bonus each time;
    • Investment and Contracts — Goods for Finance steps or Contracts.
    • [Genro] Local Markets becomes the Genro approval action, with post-action interactions and Period-end Loyalty scoring (Genro rules).
  2. Consolidate when your Workers area is full, you can’t act, or you choose to: take a Favor token, lose all Money and Coal, gain Department bonuses and income, pay 3 Money per Worker colour, empty the Workers area. Details.

Rehearse the reset: put a few Yen and Coal in the Budget area and two Worker colours in the Workers area. Before touching income, point out which Budget resources will disappear and count the colours for salaries. Use the Consolidation checklist in order; the worker count and colour count answer different questions.

At the end of each turn an empty Hiring space is refilled from the Worker Queue; if it can’t be, the round ends and the next round is refilled from the bag.

How the game ends

Ways to score

SourceHow and when
Influence ScoringEnd of each Period, per Region: 10/8/6/2, 18/14/10/3, 26/20/14/4 for 1st–4th. Tokens + 2 per Train (with a token there)
Region bonus taken as pointsEach Local Markets activation: 2 victory points instead of the Region’s Resources
Foreign Affairs (yellow)Department bonus: 2 victory points, or 4 upgraded
Personal ObjectivesEnd: each Favor token scores 5/8/10 or 10/16/20 by level and threshold; Factories and Contracts score the number under your rightmost one
LeftoversEnd: 1 per 3 Goods/Coal/Silk/Iron together, 1 per 5 Money
Unpaid salariesLose 1 victory points per Money you can’t pay at a Consolidation
[Genro] LoyaltyScore the rewards shown on each Genro board after Influence Scoring at each Period end (rules)
Starting token AYour score starts at the number it shows

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Money MoneyMost actions and salariesFinance income at Consolidation, blue Department, Region bonus, SilkR&D, Mining, Factories, Machines, Ships and Trains; 3 per Worker colour in salaries. Lost at every Consolidation
Coal CoalProductionMining income at Consolidation, black Department, Region bonus2/3/4 per production. Lost at every Consolidation
Iron IronShips, Trains, second MachinesGrey Department, Region bonus, Train spaces3 per Ship or Train (or 1 with 5 Money); 1 for a Factory’s second Machine space
Silk SilkFlexible moneyRed Department, Region bonus1 Silk = 1 Money any time; 1/3/6 Silk = +1/2/3 R&D level for one Factory. Kept between Consolidations
Goods GoodsInfluence and ContractsProduction in your Factories (1 + 1 per Machine)Local Markets (Influence tokens) and Investment and Contracts
WorkersActions, and the Department bonuses you getOne per action; Expert Workers from ShipsTheir colours decide your bonuses and your salary bill
Influence tokensInfluence Scoring7 from the start; 3, 5 and 7 unlocked on your tracksPlaced in the Local Markets with 1–3 Goods of one kind
Favor tokensEnd-game pointsOne per Consolidation, from beside your top WorkerOn a Personal Objective — choose where you’ll get far
Machine MachinesMore GoodsMachines action+1 Good per production in that Factory
[Genro] Loyalty tokensGain approval and resolve interactionsTake them from a Genro board during Local MarketsTrack each Genro’s Loyalty and score majorities at Period end (rules)

Teaching tips

Rules

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