Scoring and the End
Influence Scoring at the end of each Period, the Final Consolidation, Personal Objectives, leftovers and ties in Nippon: Zaibatsu.
Influence Scoring
At the end of each Period (Periods) score every Region, one at a time, from left to right, with the values printed below the Round track for that Period:
| Period | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|
| I | 10 | 8 | 6 | 2 |
| II | 18 | 14 | 10 | 3 |
| III | 26 | 20 | 14 | 4 |
For each Region:
- Add up each player’s Influence there: their Influence tokens, plus 2 per Train if they have at least one Influence token in the Region. A player with 0 Influence does not take part and scores nothing there.
- Add up the Overseas Companies: the printed values of the Influence spaces that no token covers.
- Rank the players and the Overseas Companies. 1st place scores the 1st value, 2nd the 2nd, and so on. The Overseas Companies take a place but score nothing.
Ties
Tied players add up the values of the places they share, divide by the number of tied players and round down. The next player takes the next unused place: two players tied for 1st split 1st + 2nd, and the next scores 3rd.
Two players
With 2 players (and solo) the 2nd value is not used: 2nd place scores the 3rd value and 3rd place the 4th. With 3 and 4 players all four values are used.
End of the game
After the third final round, the third Influence Scoring takes place. Then:
Final Consolidation
Everyone makes one more Consolidation at the same time — even with no Workers in the Workers area. Then comes the Final Scoring.
Final Scoring
Add these points to what you scored during the game.
Personal Objectives
Score each Personal Objective space that holds a Favor token:
-
Ships, Machines, Trains, R&D, Mining and Finance have a lower and a higher threshold. For the Ships, Machines and Trains a threshold is reached when the marked space of your Zaibatsu is empty; for the tracks, when your marker reaches or passes it.
Favor level Lower threshold reached Higher threshold reached 1 5 
10 
2 8 
16 
3 10 
20 
Below the lower threshold the token scores nothing.
-
Factories and Contracts score the points printed below your rightmost Factory (or above your rightmost Contract): the 1st, 2nd or 3rd number for a level 1, 2 or 3 Favor token. The two rows score separately.
Leftovers
- 1
for every 3 of your
Goods,
Coal,
Silk and
Iron, counted together; - 1
for every 5
Money.
Winner
The most points wins. Tied players: the one who took their last turn latest wins.