Ludexv2026.11.01-65114139Nippon: ZaibatsuOfficial rulebook ↗

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Actions

The nine actions of Nippon: Zaibatsu — R&D, Mining, Factory, Machines, Production, Ships, Trains, Local Markets, Investment and Contracts — with Department bonuses and action modifiers.

Every action starts the same way: take a Worker from the Hiring space above it (Your turn), then pay and resolve its activations.

ActionActivationsCost of eachYou get
R&D11 / 3 / 6 Money1 / 2 / 3 steps on R&D
Mining11 / 3 / 6 Money1 / 2 / 3 steps on Mining
Factory16 Moneya Factory
Machines1–3, different Factories5 Moneya Machine
Production1–3, different Factories2 / 3 / 4 CoalGoods
Ships1–3, different Destinations3 Iron or 5 Money + 1 Irona Ship, an Expert Worker, a Department upgrade
Trains1–3, different Regions3 Iron or 5 Money + 1 Irona Train and its space’s bonus
Local Markets1–3, one Region1–3 Goods of one kindan Influence token and a Region bonus
Investment and Contracts1–31, then 2, then 3 Goods2 steps on Finance, or a Contract

Research

1 activation: spend 1 / 3 / 6 Money Money to advance 1 / 2 / 3 spaces on the R&D track. Your R&D level decides which Factories you may build. Spaces on the track unlock your locked Influence tokens and give Department bonuses.

Mining

1 activation: spend 1 / 3 / 6 Money Money to advance 1 / 2 / 3 spaces on the Mining track. The higher your marker, the more Coal Coal you collect at every Consolidation.

Factory

1 activation: spend 6 Money Money to build one Factory Factory.

  1. Choose a Factory from those on offer. Your R&D level must meet its requirement.
  2. Put it on the leftmost empty space of the Factories area of your Zaibatsu.
  3. Apply its immediate effect, if it has one.

A Factory tile: its R&D requirement, effect, type, level, production cost and Machine spaces

LevelFactoriesR&D neededTo produce
1Cotton Cotton, Paper Paper22 Coal
2Bento Bento, Lenses Lenses43 Coal
3Bulbs Bulbs, Clocks Clocks64 Coal

Factory effects

Action modifiers

You may use the modifier of only one Factory per action — not one per activation, even if you own several Factories with the same modifier. Factory effects are not actions, so they never trigger a modifier.

Machines

1–3 activations, each in a different Factory: spend 5 Money Money to build one Machine Machine.

  1. Choose one of your Factories with an empty Machine space.
  2. Put your leftmost Machine on an empty Machine space there. If the space shows an extra cost, pay it too: every Factory has one free space and one that costs 1 Iron Iron.

Each Machine adds 1 Goods Good to that Factory’s production.

Production

1–3 activations, each in a different Factory: produce in one of your Factories.

  1. Choose a Factory.
  2. Spend 2 / 3 / 4 Coal Coal for a level 1 / 2 / 3 Factory.
  3. Put the Goods on the empty spaces under the Factory: 1 Goods plus 1 per Machine in it.

Ships

1–3 activations, each to a different Destination: spend 3 Iron Iron, or 5 Money Money and 1 Iron Iron, to build one Ship Ship.

  1. Choose a Destination in the Iwakura Mission area that still has its Expert Worker.
  2. Put your leftmost Ship on an empty Ship space there.
  3. Take that Destination’s Expert Worker and put it on the lowest empty space of your Workers area. If you have no room, you cannot build the Ship.
  4. Take that Destination’s Upgraded Department token and put it on its space in your Departments area — unless that Department is already upgraded.

Trains

1–3 activations, each in a different Region: spend 3 Iron Iron, or 5 Money Money and 1 Iron Iron, to build one Train Train.

  1. Choose a Region on the main board.
  2. Put your leftmost Train on an empty Train space there.
  3. Gain the bonus printed on that space, if any.

Local Markets

1–3 activations, all in one Region: serve a Local Market.

[Genro] The expansion covers this action with its overlay and replaces its Influence-token procedure with the approval and Loyalty sequence (Genro rules).

  1. Choose an Influence space in a Local Market of that Region.
  2. Spend 1–3 Goods Goods of the kind shown on the side of the City’s Demand tile next to that space. All Goods for one token are of one kind.
  3. Put one of your available Influence tokens of the matching value on the space.
  4. Gain the Region’s bonus — 2 Silk Silk, 2 Iron Iron, 2 Coal Coal or 3 Money Money, as printed — or 2 victory points victory points.
Goods spentLevel 1 GoodsLevel 2 GoodsLevel 3 Goods
1token 1token 3token 5
2token 2token 4token 6
3token 3token 5token 7

Choosing a space

Fewer players

Each Local Market takes at most 2 / 3 / 4 player tokens with 2 / 3 / 4 players; with 2 or 3 you choose which of the 4 spaces to use. When the limit is reached you can still replace a token with a higher one. You can also place on a further empty space if your token beats at least one token in that market — then the market’s lowest token goes back to its owner (the active player chooses between tied lowest tokens).

Investment and Contracts

1–3 activations, each with Goods of a different kind:

Each activation gives either 2 steps on the Finance track or one Contract Contract:

  1. Choose one of your Contracts not yet fulfilled.
  2. Gain its bonus.
  3. Put it on the leftmost empty Contract space at the bottom of your Zaibatsu (face down if you like). The Factory above that space does not matter.

Two Contracts have a condition: among the Goods spent in this action there must be at least one level-2 Good (or level-3, as the Contract shows). Each of these gives a Department bonus of your choice.

Department bonuses

The six Departments, basic and upgraded bonuses

Each Department has a Worker colour. A Department bonus gives the basic amount, or the upgraded amount once you hold that Department’s Upgraded token (from a Ship).

DepartmentWorkerBasicUpgraded
Energyblack2 Coal3 Coal
Prospectionred2 Silk3 Silk
Transportationgrey2 Iron3 Iron
Financialblue3 Money5 Money
Innovationwhite1 step on R&D or Mining2 steps: both on one track, or 1 on each
Foreign Affairsyellow2 victory points4 victory points

You gain Department bonuses at Consolidation, from track spaces, from Contracts and from Factory effects.

Rules

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