Ludexv2026.11.01-65114139NíjarOfficial rulebook ↗

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Tips & Strategy

First-game teaching order, workshop priorities and source-backed strategic tradeoffs.

A first-game teaching order

  1. Start with the pottery pipeline: Clay → shape → fire → optionally paint → fire again → sell. This gives new players a reason for the six workshop slots before teaching the board’s action grid.
  2. Explain the Main Board: choose one row action, then take the bonus beneath the selected column for each Craftswoman placed. Bumping is interactive because the other player gets their worker back to use again.
  3. Show the 3 × 5 Draft Area and card backs before teaching exact card effects. The rulebook groups the six card types across three decks; the donkey marks a zero-cost card and determines nearby purchase costs.
  4. Finish with closing the shop and endgame scoring. Players who close still have later bonus turns, and each round’s scoring-card decision competes with using a card for its wild action.

For a first play, use the rulebook’s pictured multiplayer Action Tile layout. For later multiplayer games, tiles can be randomized if “Turn Order” and “Play a Card Play a Card” are not in the same row. Solo uses the opposite rule and requires those two actions in the same row. Setup and turn rules.

Decisions that shape a workshop

These tradeoffs follow the official rulebook. The videos agree on teaching the production chain and the one-row-action / column-bonus worker pattern. A playthrough is most useful for seeing how market prices change after successive sales; its examples do not replace the current market values or card text.

Video sources

The exact titles below include a tutorial/playthrough, short rules teach and Spanish/German rules teaches. Reviews are used only for broad experience and pacing, not as authority for rules:

See the multilingual Videos page for view counts and language availability. Rules follow the official English rulebook.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close