Ludexv2026.11.01-65114139NíjarOfficial rulebook ↗

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Teach the Game

A teachable overview of Níjar’s pottery cycle, workshop actions, rounds and scoring.

How you win

Run a pottery workshop and finish with the most victory points (VP). Make pottery, fire and optionally paint it, then sell it while its market value is high. Workshop cards, esparto, timing and the endgame scoring cards provide other ways to score. The game lasts three rounds. Official English rulebook, pp. 2, 7, 15–16.

The boards

The Main Board has nine Action Tiles arranged in a grid: each action space lets you pick one of the three actions in its row, and the space’s column gives a bonus. Below the grid are the Special Action Space, turn-order tracks and spaces for Bonus Tiles. The right side holds the pottery market, Demand Tiles and market markers; the score track wraps around the board.

Your Workshop Board and Extension hold your six card slots, pottery wheel, vases, production areas, kiln spaces, Clean Cleaning Area, Technology Track and Clay Track. The Draft Area is a 3 × 5 display of cards split among three decks. Your Donkey’s position makes one card free and sets the cost of nearby cards. Setup diagram and component guide.

A round

Each of the three rounds follows three phases:

  1. Update the Market. Reset the market markers to the player-count start positions, apply the current Demand Tile modifiers, then roll the three Market Dice. Assign highest to demand 2, middle to demand 1 and lowest to demand 0; move the corresponding marker that many spaces up. From round two, the First Player may reroll all three dice once. In solo, the Competition cannot reroll.
  2. Take turns. In turn order, an open shop chooses one option: place Craftswomen, discard an Endgame Scoring Card for a wild action, sell up to two finished pieces, or close the shop once no Craftswomen remain. A closed shop takes a bonus instead of a normal action on each later turn.
  3. End the round. Retrieve all Craftswomen and return one to the box; optionally play one Endgame Scoring Card facedown; flip this round’s Demand Tiles; update turn order from the right-hand track and pass the First Player Token. Start rounds one, two and three with seven, six and five Craftswomen.

The round ends only when every shop is closed and everyone has taken the same number of turns. If the last player to close is last in turn order, the round ends immediately; otherwise continue until turns are equal. Rounds and turns.

The actions

ActionWhat it does
Acquire Cards Acquire cardsTake cards from the market for your workshop
Play a Card Play a cardPut a card into its slot on your Workshop Board
Extract Clay Extract ClayTake up to three Clay; the second and third cost Perra Gorda tokens
Advance Technology Advance TechnologyOne step on the Technology track: your Throw Throw moves further
Throw ThrowMove your Wooden Vases on the wheel, up to your Technology level, and take each space’s benefit
Shape ShapeMake one piece for 1 Clay, or two for 2 Clay and 2 Cracks
Fire FireMove dried pieces into empty Firing Kilns and glazed pieces into Glaze Kilns
Paint PaintMove fired pieces into Glazing Workshops and paint them, paying Glazes or Cracks
Clean CleanMove Cracks onto your Cleanup Cards
Collect Esparto Collect EspartoOne reward from each of your Esparto Cards
First Player action First Player actionOnce per round: a turn-order space, then any Main Board action

How the game ends

After the third End of Round phase, sell every piece still in your kilns for endgame value, then score your played scoring cards, esparto set, First Player Token, remaining resources and any Cracks penalty. The highest score wins; a tie goes to the tied player furthest left on the Turn Order Track. See Game End and Scoring.

Ways to score

What each resource is for

Teaching tips

Teach the pottery pipeline first: extract Clay → shape → fire → optionally paint → fire again → sell. Then explain that Craftswomen choose one row action and earn the bonus beneath their column, with extra workers both scaling the bonus and bumping opponents. Finish with the shop-closing loop: closing trades normal actions for repeated bonuses while everyone else completes the round. For a first game, copy the multiplayer Action Tile layout from the rulebook diagram and keep the Solo side for solo play.

See Actions and Rounds, Solo and Tips & Strategy. Source: Perro Loko Games, Níjar rules.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close