Ludexv2026.11.01-65114139NíjarOfficial rulebook ↗

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Cards & Components

The boards, workshop cards, supplies, tokens and every distinct card-face inventory row.

Boards

The multiplayer Main Board and its Action Tile grid, photographed in the BGG gallery.

FaceUse
Multiplayer Main BoardAction grid, market, score track, turn order and bonus spaces. First-game tile layout is shown in the numbered setup diagram. Source: BGG image 9768995.
Solo Main Board side — To be addedSolo layout and Competition reminders. Solo rules.
Workshop Board — one identical design per playerHolds the printed Esparto Card, workshop slots, wheel, tracks and production areas. Source: BGG image 9768996.
Workshop Extension — one per playerExtends the workshop with the Clay and Technology tracks. Source: BGG image 9768996.
Player Aid Card — one per playerReminder for turn options, round steps and endgame scoring. Actions and Rounds.
Open Shop CardShop Card · open. You may choose any of the four normal turn options. Player turns.
Closed Shop CardShop Card · closed. Each bumped worker gives a choice of 2 Clay, 3 Perra Gorda tokens or 3 Glazes. Closing the Shop. Source: BGG image 9879086.
Special Shop Card — CompetitionSolo opponent’s shop-state reference. Solo Mode.

Cards

Card pictures: BGG image 9879086.

Each game-card face has its own costs, movement track, action or reward. A face number below is an inventory identifier, not a printed rulebook number. The descriptions below identify each card family and its shared function; printed costs and rewards vary by face.

FaceUse
Potter’s Wheel with two Pot spaces and a Clay spacePotter’s Wheel · Pot / Clay / Pot / 2 VP. Cost: 2 Perra Gorda tokens. When played: gain 1 VP and put a Wooden Vase on the first space. Throw: the four spaces let you shape a Pot, gain 1 Clay, shape a Pot, then gain 2 VP. Throw. Source: BGG image 9768940.
Potter’s Wheel card face 2 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 3 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 4 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 5 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 6 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 7 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 8 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 9 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 10 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 11 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 12 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 13 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 14 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 15 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Potter’s Wheel card face 16 of 16 — To be addedMove a Wooden Vase along this card’s printed wheel spaces. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 1 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 2 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 3 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 4 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 5 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 6 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 7 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 8 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 9 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 10 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 11 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 12 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 13 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 14 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 15 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Esparto card face 16 of 16 — To be addedChoose one of this card’s two printed rewards when collecting Esparto. Rule. The distinct printed face is To be added; use the linked rule for its function.
Cleanup card face 1 of 12 — To be addedMove Cracks onto the printed spaces; a completed card grants its reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Cleanup card face 2 of 12 — To be addedMove Cracks onto the printed spaces; a completed card grants its reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Cleanup card face 3 of 12 — To be addedMove Cracks onto the printed spaces; a completed card grants its reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Cleanup card face 4 of 12 — To be addedMove Cracks onto the printed spaces; a completed card grants its reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Cleanup card face 5 of 12 — To be addedMove Cracks onto the printed spaces; a completed card grants its reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Cleanup card face 6 of 12 — To be addedMove Cracks onto the printed spaces; a completed card grants its reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Cleanup card face 7 of 12 — To be addedMove Cracks onto the printed spaces; a completed card grants its reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Cleanup card face 8 of 12 — To be addedMove Cracks onto the printed spaces; a completed card grants its reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Cleanup card face 9 of 12 — To be addedMove Cracks onto the printed spaces; a completed card grants its reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Cleanup card face 10 of 12 — To be addedMove Cracks onto the printed spaces; a completed card grants its reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Cleanup card face 11 of 12 — To be addedMove Cracks onto the printed spaces; a completed card grants its reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Cleanup card face 12 of 12 — To be addedMove Cracks onto the printed spaces; a completed card grants its reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glazing Workshop card face 1 of 12 — To be addedPaint a pottery piece here using the card’s printed cost. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glazing Workshop card face 2 of 12 — To be addedPaint a pottery piece here using the card’s printed cost. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glazing Workshop card face 3 of 12 — To be addedPaint a pottery piece here using the card’s printed cost. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glazing Workshop card face 4 of 12 — To be addedPaint a pottery piece here using the card’s printed cost. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glazing Workshop card face 5 of 12 — To be addedPaint a pottery piece here using the card’s printed cost. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glazing Workshop card face 6 of 12 — To be addedPaint a pottery piece here using the card’s printed cost. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glazing Workshop card face 7 of 12 — To be addedPaint a pottery piece here using the card’s printed cost. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glazing Workshop card face 8 of 12 — To be addedPaint a pottery piece here using the card’s printed cost. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glazing Workshop card face 9 of 12 — To be addedPaint a pottery piece here using the card’s printed cost. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glazing Workshop card face 10 of 12 — To be addedPaint a pottery piece here using the card’s printed cost. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glazing Workshop card face 11 of 12 — To be addedPaint a pottery piece here using the card’s printed cost. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glazing Workshop card face 12 of 12 — To be addedPaint a pottery piece here using the card’s printed cost. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glaze Kiln · Fire and Extract ClayGlaze Kiln · Fire and Extract Clay. Cost: 2 Clay and 1 Glaze. When played: Fire and Extract Clay; resolve the two actions separately. Holds one painted piece after firing.
Glaze Kiln · Extract Clay and Collect EspartoGlaze Kiln · Extract Clay and Collect Esparto. Cost: 2 Clay and 1 Glaze. When played: Extract Clay and Collect Esparto; resolve the two actions separately. Holds one painted piece after firing.
Glaze Kiln · Extract Clay and ThrowGlaze Kiln · Extract Clay and Throw. Cost: 2 Clay and 1 Glaze. When played: Extract Clay and Throw; resolve the two actions separately. Holds one painted piece after firing.
Glaze Kiln · Paint and CleanGlaze Kiln · Paint and Clean. Cost: 2 Clay and 1 Glaze. When played: Paint and Clean; resolve the two actions separately. Holds one painted piece after firing.
Glaze Kiln card face 5 of 12 — To be addedFire a painted piece here before selling. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glaze Kiln card face 6 of 12 — To be addedFire a painted piece here before selling. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glaze Kiln card face 7 of 12 — To be addedFire a painted piece here before selling. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glaze Kiln card face 8 of 12 — To be addedFire a painted piece here before selling. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glaze Kiln card face 9 of 12 — To be addedFire a painted piece here before selling. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glaze Kiln card face 10 of 12 — To be addedFire a painted piece here before selling. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glaze Kiln card face 11 of 12 — To be addedFire a painted piece here before selling. Rule. The distinct printed face is To be added; use the linked rule for its function.
Glaze Kiln card face 12 of 12 — To be addedFire a painted piece here before selling. Rule. The distinct printed face is To be added; use the linked rule for its function.
Firing Kiln card face 1 of 12 — To be addedFire an unpainted piece here to make it ready for sale. Rule. The distinct printed face is To be added; use the linked rule for its function.
Firing Kiln card face 2 of 12 — To be addedFire an unpainted piece here to make it ready for sale. Rule. The distinct printed face is To be added; use the linked rule for its function.
Firing Kiln card face 3 of 12 — To be addedFire an unpainted piece here to make it ready for sale. Rule. The distinct printed face is To be added; use the linked rule for its function.
Firing Kiln card face 4 of 12 — To be addedFire an unpainted piece here to make it ready for sale. Rule. The distinct printed face is To be added; use the linked rule for its function.
Firing Kiln card face 5 of 12 — To be addedFire an unpainted piece here to make it ready for sale. Rule. The distinct printed face is To be added; use the linked rule for its function.
Firing Kiln card face 6 of 12 — To be addedFire an unpainted piece here to make it ready for sale. Rule. The distinct printed face is To be added; use the linked rule for its function.
Firing Kiln card face 7 of 12 — To be addedFire an unpainted piece here to make it ready for sale. Rule. The distinct printed face is To be added; use the linked rule for its function.
Firing Kiln card face 8 of 12 — To be addedFire an unpainted piece here to make it ready for sale. Rule. The distinct printed face is To be added; use the linked rule for its function.
Firing Kiln card face 9 of 12 — To be addedFire an unpainted piece here to make it ready for sale. Rule. The distinct printed face is To be added; use the linked rule for its function.
Firing Kiln card face 10 of 12 — To be addedFire an unpainted piece here to make it ready for sale. Rule. The distinct printed face is To be added; use the linked rule for its function.
Firing Kiln card face 11 of 12 — To be addedFire an unpainted piece here to make it ready for sale. Rule. The distinct printed face is To be added; use the linked rule for its function.
Firing Kiln card face 12 of 12 — To be addedFire an unpainted piece here to make it ready for sale. Rule. The distinct printed face is To be added; use the linked rule for its function.
Scoring · sold Pots and PlatesScoring · sold Pots and Plates. Game end: 1 VP per sold Pot or Plate, painted or unpainted. Alternatively, discard from hand for a wild action. Scoring.
Scoring · sold Pots and JugsScoring · sold Pots and Jugs. Game end: 1 VP per sold Pot or Jug, painted or unpainted. Alternatively, discard from hand for a wild action. Scoring.
Endgame Scoring card face 3 of 12 — To be addedScores the printed criterion only if played facedown at round end. Rule. The distinct printed face is To be added; use the linked rule for its function.
Endgame Scoring card face 4 of 12 — To be addedScores the printed criterion only if played facedown at round end. Rule. The distinct printed face is To be added; use the linked rule for its function.
Endgame Scoring card face 5 of 12 — To be addedScores the printed criterion only if played facedown at round end. Rule. The distinct printed face is To be added; use the linked rule for its function.
Endgame Scoring card face 6 of 12 — To be addedScores the printed criterion only if played facedown at round end. Rule. The distinct printed face is To be added; use the linked rule for its function.
Endgame Scoring card face 7 of 12 — To be addedScores the printed criterion only if played facedown at round end. Rule. The distinct printed face is To be added; use the linked rule for its function.
Endgame Scoring card face 8 of 12 — To be addedScores the printed criterion only if played facedown at round end. Rule. The distinct printed face is To be added; use the linked rule for its function.
Endgame Scoring card face 9 of 12 — To be addedScores the printed criterion only if played facedown at round end. Rule. The distinct printed face is To be added; use the linked rule for its function.
Endgame Scoring card face 10 of 12 — To be addedScores the printed criterion only if played facedown at round end. Rule. The distinct printed face is To be added; use the linked rule for its function.
Endgame Scoring card face 11 of 12 — To be addedScores the printed criterion only if played facedown at round end. Rule. The distinct printed face is To be added; use the linked rule for its function.
Endgame Scoring card face 12 of 12 — To be addedScores the printed criterion only if played facedown at round end. Rule. The distinct printed face is To be added; use the linked rule for its function.
Competition card face 1 of 9 — To be addedDirects the solo opponent’s worker, Donkey and pottery actions. Rule. The distinct printed face is To be added; use the linked rule for its function.
Competition card face 2 of 9 — To be addedDirects the solo opponent’s worker, Donkey and pottery actions. Rule. The distinct printed face is To be added; use the linked rule for its function.
Competition card face 3 of 9 — To be addedDirects the solo opponent’s worker, Donkey and pottery actions. Rule. The distinct printed face is To be added; use the linked rule for its function.
Competition card face 4 of 9 — To be addedDirects the solo opponent’s worker, Donkey and pottery actions. Rule. The distinct printed face is To be added; use the linked rule for its function.
Competition card face 5 of 9 — To be addedDirects the solo opponent’s worker, Donkey and pottery actions. Rule. The distinct printed face is To be added; use the linked rule for its function.
Competition card face 6 of 9 — To be addedDirects the solo opponent’s worker, Donkey and pottery actions. Rule. The distinct printed face is To be added; use the linked rule for its function.
Competition card face 7 of 9 — To be addedDirects the solo opponent’s worker, Donkey and pottery actions. Rule. The distinct printed face is To be added; use the linked rule for its function.
Competition card face 8 of 9 — To be addedDirects the solo opponent’s worker, Donkey and pottery actions. Rule. The distinct printed face is To be added; use the linked rule for its function.
Competition card face 9 of 9 — To be addedDirects the solo opponent’s worker, Donkey and pottery actions. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Potter’s Wheel card face 1 of 5 — To be addedProvides the first pottery wheel and its initial Vase position. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Potter’s Wheel card face 2 of 5 — To be addedProvides the first pottery wheel and its initial Vase position. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Potter’s Wheel card face 3 of 5 — To be addedProvides the first pottery wheel and its initial Vase position. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Potter’s Wheel card face 4 of 5 — To be addedProvides the first pottery wheel and its initial Vase position. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Potter’s Wheel card face 5 of 5 — To be addedProvides the first pottery wheel and its initial Vase position. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Resource card face 1 of 5 — To be addedProvides the chosen workshop’s initial resource combination. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Resource card face 2 of 5 — To be addedProvides the chosen workshop’s initial resource combination. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Resource card face 3 of 5 — To be addedProvides the chosen workshop’s initial resource combination. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Resource card face 4 of 5 — To be addedProvides the chosen workshop’s initial resource combination. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Resource card face 5 of 5 — To be addedProvides the chosen workshop’s initial resource combination. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Cleanup card face 1 of 1 — To be addedThe player’s starting cleanup space and reward. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Firing KilnStarting Firing Kiln. Holds one unpainted piece after firing. Its side action is Extract Clay. Fire.
Starting Glaze Kiln card face 1 of 1 — To be addedThe player’s starting space for firing painted pottery. Rule. The distinct printed face is To be added; use the linked rule for its function.
Starting Glazing Workshop card face 1 of 1 — To be addedThe player’s starting space for painting pottery. Rule. The distinct printed face is To be added; use the linked rule for its function.
Special Shop Card face 1 of 1 — To be addedThe solo Competition’s open/closed state reference. Rule. The distinct printed face is To be added; use the linked rule for its function.

Tiles

Action Tile pictures: BGG image 9768995. Bonus Tile pictures: BGG image 9768934.

Face inventoryUse
Play cards Action TilePlay cards. Play cards in their matching workshop spaces. Rule.
Advance Technology Action TileAdvance Technology. Advance the Technology marker one space. Rule.
First Player Action TileFirst Player. Choose an available turn-order position, then perform a Main Board action. Rule.
Collect Esparto Action TileCollect Esparto. Choose one reward from each Esparto Card, including the printed one. Rule.
Throw Action TileThrow. Move Wooden Vases up to your Technology allowance in total. Rule.
Clean Action TileClean. Clean one Crack plus one per Cleanup Card. Rule.
Fire Action TileFire. Move pottery into available kilns. Rule.
Extract Clay Action TileExtract Clay. Take up to three Clay, paying the cost for the amount chosen. Rule.
Paint Action TilePaint. Move pottery to empty Glazing Workshops and pay their costs. Rule.
Fire Bonus TileFire bonus. Fire one piece. Bonuses.
Clean Bonus TileClean bonus. Clean one Crack. Bonuses.
Throw Bonus TileThrow bonus. Move one Wooden Vase one space. Bonuses.
Paint Bonus TilePaint bonus. Paint one piece, paying its workshop cost. Bonuses.
Clay Bonus TileClay bonus. Gain one Clay. Bonuses.
Acquire a card / Perra Gorda and Glazes Bonus Tiles — To be addedBonuses.
Demand Tiles 1–9 — To be addedThree tiles per round show the price drop on sales and market-update modifier. Update the market.
Market Markers 1–3 — To be addedTrack the current prices for Plates, Jugs and Pots. Selling and scoring.

Tokens & pieces

Token pictures: BGG image 9769000, 9879088, and 9879089.

Coins, Glazes, Cracks and Wooden Vases from the component photo. The photo shows component types, not every printed token face.

FaceUse
Perra Gorda · 1Perra Gorda · 1. Currency for acquiring and playing cards. Acquire cards.
Perra Gorda · 5Perra Gorda · 5. Counts as five Perra Gorda tokens. Remaining resources.
Glaze token, value 1 — To be addedPays the printed paint costs and some card costs. Paint. Source photo: BGG image 9769000.
Glazes · 5Glazes · 5. Counts as five Glazes. Paint.
CrackCrack. Costs may add Cracks to the Cleaning Area; each left there loses 1 VP at game end. Clean.
Market Dice faces 1–6 — To be addedDetermine how far each market marker rises during Market Update. Update the market.
Plate, unpainted / painted — To be addedPiece type that moves through drying, firing and optional painting. Production.
Jug · unpaintedJug · unpainted. Moves from Drying Area to Firing Kiln before sale or painting. Painted side: To be added. Production.
Pot · unpaintedPot · unpainted. Moves from Drying Area to Firing Kiln before sale or painting. Painted side: To be added. Production.
Wooden VaseWooden Vase. Moves along a Potter’s Wheel. Throw.
First Player Token · window sideFirst Player Token · window side. The holder rolls Market Dice and gains 2 VP at game end. First Player.
Player markerPlayer marker. Marks score, Clay, Technology or turn order. Setup.
Craftswomen, 7 per color — To be addedWorkers placed on Action Spaces; returned workers are available again during the round. Player turns.
Donkey, one per color — To be addedMarks the free card and acquisition costs in the Draft Area. Acquire cards.
VP token · +50 sideVP token · +50 side. Marks a completed score-track lap. Reverse (+100): To be added. Immediate points.

Icons

These are the rulebook’s printed symbols. The number’s color matters: black numbers show resources gained, red numbers show resources paid. Action icons appear in card spaces and the board grid; bonus icons use colored square backgrounds.

The six printed card-type icons in the official rulebook. From left to right: Potter’s Wheel, Esparto, Cleanup, Firing Kiln, Glazing Workshop and Glaze Kiln.

Icon groupMeaning and rule link
Card typesThe six icons above identify the matching workshop slot. Play cards.
Resources and costsPerra Gorda tokens buy cards and pay costs; Glazes pay paint costs; Clay is tracked on the Workshop Extension; Cracks occupy the Cleaning Area. Resources.
Immediate VP and endgame VPThe workshop/building symbol means score now; the building with the turn arrow means score at game end. Scoring. Source: rulebook p. 7.
Action iconsExtract Clay, Advance Technology, Throw, Shape, Fire, Paint, Clean, Collect Esparto and First Player action. Main Board actions. Source: rulebook p. 11.
Bonus iconsClay, Fire, Paint, Throw, Clean, acquire a card, Perra Gorda / Glazes, and Collect Esparto; the last is blue and only appears on the Special Action Space. Bonuses. Source: rulebook p. 14.

Rulebook examples for resource, Clay and Crack symbols, including black gain and red pay numbers. Rulebook examples of the immediate VP and endgame VP symbols. Rulebook examples of bonus symbols and their effects.

Rules

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