Ludexv2026.11.01-65114139Kanban EVOfficial rulebook ↗

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Teach the Game

A short read-aloud introduction to the factory game.

How you win

“You have joined an electric-car factory as a new employee. Learn the departments, help produce and test cars, and persuade Sandra that your work deserves promotion.” Earn the most Production Points (PP) by developing car models, completing goals, and improving your standing in the factory.

Each workday, pick a different department from yesterday, then take your turn in workstation order. Use shifts to do that department’s tasks or train there; the five departments let you design cars, get parts, assemble cars, upgrade designs and manage your career.

The boards

The factory board joins five departments with a workstation alley, training tracks, car-production areas, the meeting room and two clocks. Your player board tracks your designs, stored parts, cars, garage bonuses, banked shifts and speech tokens.

A round

  1. Choose an open workstation in a different department from your previous day. Your place in the alley sets when you act.
  2. Resolve workers from top to bottom. Spend the shifts printed at your workstation, plus any banked shifts you choose, up to four total.
  3. Train, complete department tasks or combine them as allowed. Turn newly gained Books, Parts Vouchers and Banked Shifts onto your board only after your turn; they cannot be spent immediately.
  4. Sandra evaluates her department and performs its task. Check whether a meeting or week scoring follows, then start the next day.

How the game ends

The game ends after a day when the Week marker has reached its third space and the Production Cycle marker has reached its second, or vice versa. Finish any meeting and week scoring triggered that day, then score the final goal, stored resources, cars, training positions and tested designs.

Ways to score

SourcePoints
Car upgrades and matching tested designsScore during each end-of-week check.
Performance GoalsAt a meeting, score the printed PP for each matching item, capped by the multiplier on the speech space you use.
Final GoalSpend one speech token for each achievement you qualify for, once per achievement.
Banked shifts, tokens and resourcesEach remaining shift, speech token, Book and Parts Voucher is worth 1 PP.
CarsScore the value printed for each car type on your player board.
Training positionIn each department, first/second/third score 5/3/1 PP; a player with no training there earns none.
Tested designsScore the current value of each part shown on your matching upgraded design.

What each resource is for

ResourceWhy you need itHow you get itHow you use it
ShiftsDo department tasks and trainingYour workstation; banked shifts from bonusesSpend up to four per day.
Car partsStock the factory and upgrade designsLogistics department Logistics, recycling, vouchersAssemble cars or upgrade matching designs.
DesignsUnlock cars and score when testedDesign department Design departmentMatch a design to a car on the test track.
CarsScore now and make matching designs count as testedClaim them in Research & Development department R&DFill a garage; cars also score at week end.
Speech tokensCompete for meeting and final-goal pointsDemand cars, goals, certifications and trainingPlace during meetings or spend on the final goal.
Books and Parts VouchersAdd options to future turnsDepartment bonusesUse on later turns for their listed benefit.

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close