Departments and Tasks
What employees can do in each factory department.
Department selection
On the first day, choose an open workstation in any department, in certification-track order. On each later day, choose a different department from the one you worked in the previous day, then place your worker on an open station there. In a two-player game, you may not enter Sandra’s current department. Work resolves from the top station downward. Most stations give two or three shifts;
Administration gives one or two. Add banked shifts if you wish, but your total cannot exceed four for the day.
Each shift may be spent on a task available in your department or on training there. To train, move your disc one space along that department’s track. Cross its certification arrow to unlock the matching player-board space, move to an open space on the next certification section and take that space’s benefit. Certification can also complete a Factory Goal.
Design
Take one Design tile from the display and add it to your board. Taking from the rightmost four spaces gives its shown bonus. Advanced selection unlocks through training. Refill the display after selections by sliding tiles right and drawing from the appropriate stack.
Logistics
You may issue a Kanban Order once on your turn: play a matching order card, place its six shown parts into warehouse spaces and gain one banked shift. You may also spend shifts to collect all parts of one color from a warehouse into your storage. Training unlocks additional logistics options. Recycling lets you exchange an eligible part for another kind; Parts Vouchers can obtain parts from the supply.
Assembly
Use stored parts matching the next empty car’s requirements to advance it along the assembly line. When a car leaves the line, score its immediate reward, take any speech tokens granted by its demand tile, and place it on the test track.
Assembly training unlocks further actions. Car parts used on the line are cleared by Sandra’s department task.
Research and Development
Spend a matching part to upgrade one of your designs: flip that design to its improved side, score its immediate points and advance the relevant part-value marker. To claim a car, discard a matching design and pay shifts based on how far it is behind the pace car; then take it into an open garage and resolve that garage’s bonus. Training improves these actions.
A design above your board is tested when you own a car of its model. Tested designs earn their part’s current value during week and final scoring.
Administration
Administration lets you train there and direct training in another department. Its workstation offers fewer shifts, but it can help repair your training position and lets you work in
Admin on successive days. When Sandra works there, week-end scoring takes place.
Books, vouchers and banked shifts
When you gain a Book, Parts Voucher or Banked Shift, set it beside the player board. Move it onto the board only after your turn ends; newly gained items cannot be used during that turn. Banked shifts can be spent later for extra shifts, up to the four-shift daily limit.