Ludexv2026.11.01-65114139Kanban EVOfficial rulebook ↗

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Cards & Components

The factory board, employee pieces, cards and tiles.

Performance Goal cards are pictured from the Tabletop Simulator module, checked against the publisher’s Reference Book v14. The module’s Kanban Order deck was incomplete, so its order cards are not used here. The Speedcharger add-on is described in the publisher reference book.

Boards

PictureDescription
Kanban EV box coverThe factory board links Design, Logistics, Assembly, Research and Development, and Administration. See department tasks.

Cards

PictureDescription
No face image yetThe game has 12 Kanban Order cards and 11 Final Goal tiles. A public module had only 10 order cards and was incomplete; individual faces remain unverified. See orders and scoring.
Performance Goal 1Performance Goal 1: score 2 PP for each car in your garages, up to three cars.
Performance Goal 2Performance Goal 2: score 3 PP for each different model in your garages, up to three models.
Performance Goal 3Performance Goal 3: score 4 PP for each car of the pictured model in your garages, up to two cars.
Performance Goal 4Performance Goal 4: score 4 PP for each car of the pictured model in your garages, up to two cars.
Performance Goal 5Performance Goal 5: score 4 PP for each car of the pictured model in your garages, up to two cars.
Performance Goal 6Performance Goal 6: score 4 PP for each car of the pictured model in your garages, up to two cars.
Performance Goal 7Performance Goal 7: score 4 PP for each car of the pictured model in your garages, up to two cars.
Performance Goal 8Performance Goal 8: score 4 PP for each upgraded design for the pictured part, up to two designs.
Performance Goal 9Performance Goal 9: score 4 PP for each upgraded design for the pictured part, up to two designs.
Performance Goal 10Performance Goal 10: score 4 PP for each upgraded design for the pictured part, up to two designs.
Performance Goal 11Performance Goal 11: score 4 PP for each upgraded design for the pictured part, up to two designs.
Performance Goal 12Performance Goal 12: score 4 PP for each upgraded design for the pictured part, up to two designs.
Performance Goal 13Performance Goal 13: score 4 PP for each upgraded design for the pictured part, up to two designs.
Performance Goal 14Performance Goal 14: score 2 PP for each upgraded design, up to three designs.
Performance Goal 15Performance Goal 15: score 4 PP for each tested design, up to two designs.
Performance Goal 16Performance Goal 16: score 2 PP for each stored part of either pictured type, up to three parts.
Performance Goal 17Performance Goal 17: score 2 PP for each stored part of either pictured type, up to three parts.
Performance Goal 18Performance Goal 18: score 2 PP for each stored part of either pictured type, up to three parts.
Performance Goal 19Performance Goal 19: score 4 PP for each car of either pictured model, up to two cars.
Performance Goal 20Performance Goal 20: score 4 PP for each car of either pictured model, up to two cars.
Performance Goal 21Performance Goal 21: score 4 PP for each car of either pictured model, up to two cars.
Performance Goal 22Performance Goal 22: score 4 PP if you are certified in the pictured department, maximum one award.
Performance Goal 23Performance Goal 23: score 4 PP if you are certified in the pictured department, maximum one award.
Performance Goal 24Performance Goal 24: score 4 PP if you are certified in the pictured department, maximum one award.
Performance Goal 25Performance Goal 25: score 4 PP if you are certified in the pictured department, maximum one award.
Performance Goal 26Performance Goal 26: score 4 PP if you are certified in the pictured department, maximum one award.
Performance Goal 27Performance Goal 27: score 2 PP for each design on your player board, up to three designs.
Performance Goal 28Performance Goal 28: score 2 PP for each Book you have, up to three Books.
Performance Goal 29Performance Goal 29: score 3 PP for each department where you are certified, up to three departments.
Performance Goal 30Performance Goal 30: score 2 PP for each Parts Voucher you have, up to three vouchers.
Performance Goal 31Performance Goal 31: score 2 PP for each banked shift, up to three shifts.
Performance Goal 32Performance Goal 32: score 3 PP for each of your speech tokens on your player board, up to three tokens.
Speedcharger Performance Goal S1Speedcharger Performance Goal S1: score 2 PP for each pictured item; the card shows three scoring thresholds. Check the exact item requirement against the physical component.
Speedcharger Performance Goal S2Speedcharger Performance Goal S2: score 4 PP for each pictured item; the card shows one scoring threshold. Check the exact item requirement against the physical component.
Speedcharger Performance Goal S3Speedcharger Performance Goal S3: score 4 PP for each pictured item; the card shows one scoring threshold. Check the exact item requirement against the physical component.
Speedcharger Performance Goal S4Speedcharger Performance Goal S4: score 4 PP for each pictured item; the card shows one scoring threshold. Check the exact item requirement against the physical component.
Speedcharger Performance Goal S5Speedcharger Performance Goal S5: score 4 PP for each pictured item; the card shows one scoring threshold. Check the exact item requirement against the physical component.
Speedcharger Performance Goal S6Speedcharger Performance Goal S6: score 4 PP for each pictured item; the card shows one scoring threshold. Check the exact item requirement against the physical component.
No face image yetSolo mode uses 11 Plan cards, 18 Selection cards and 9 Difficulty cards. Their faces remain unpictured; see Solo.

Tiles

PictureDescription
No face image yetThe game includes 35 Design, 12 Factory Goal, 5 Demand, 20 Award, 20 Basic and 20 Expert Garage Bonus, 11 Final Goal, and 4 Double-Upgrade tiles. Individual faces remain unpictured. See Design, Assembly and scoring.

Tokens & pieces

PictureDescription
Kanban EV box coverCar parts, cars, discs, workers, certification markers, locks, books, vouchers, speech tokens and banked shifts track production and employee progress. See departments.

Icons

PictureDescription
—The player aid and reference book explain the symbols used for car models, parts, training and goals. This guide currently spells those terms out instead of reproducing uncertain symbols.
Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close