Speedcharger
Optional charging boards and abilities for Kanban EV.
The Speedcharger module adds a personal charging board, Charger tokens, six Performance Goal cards, and four Final Goals. It is included in the publisher’s Reference Book v14. The module is optional; agree to use it before setup.
Setup
Give each player a Charging board. Add three Charger tokens per player plus two extra tokens to the supply. Shuffle the six Speedcharger Performance Goals into the Performance Goal deck. The four Speedcharger Final Goals replace the base Final Goal when players agree to use them.
Charging abilities
In
Administration, spend one shift to place one Charger token on an empty ability space on your board. You may do this at most once on your turn. An ability becomes usable on your following turn, not immediately (designer ruling).
| Department | Ability |
|---|---|
| During | |
| You may provide upgraded parts before non-upgraded parts when assembling a car. | |
| Issue a Kanban Order and bank two shifts instead of one. | |
| Design | Take one Book when you take a design from the central stack. |
| Gain one additional shift. |
Final scoring
Each Charger token placed on your board is worth one PP for each car in your garages. For example, with three cars and two placed Charger tokens, score six PP.
The Speedcharger Performance Goals are shown in Cards & Components. Each card scores according to its pictured requirement and multiplier.