Papal Bulls (mini-expansion)
Ten Papal Bull cards, one per player: instant favours, favours that last until your next accusation, and permanent ones — or 2 Infamy if you never play it.
Short tag: [Bulls]
What it adds
Ten Papal Bull cards, issued by the Pope himself: each grants its holder a special permission that
bends one rule. The mini-expansion comes in the Deluxe edition and was sold separately with the
retail edition; its rules are on the Deluxe sheet (Red Mojo).
Setup changes
After the normal setup, deal one Papal Bull card at random to each player, face up beside their
play area.
Playing a Bull
- Play your Bull at any moment during your turn.
- Each Bull is one of three kinds, shown by its icon:
Instant — use it once, then remove it from the game.
Until your next accusation — it works from the moment you play it
until you next accuse a sinner, then leaves the game.
Permanent — it stays active for the rest of the game.
- Never played? A Bull you keep unplayed to the end scores 2 Infamy in the final scoring.
The ten Bulls
| Bull | Component details |
|---|
 | Kind: ; Effect: Change any number of Florins into as many Drachmas, plus 2 more. |
 | Kind: ; Effect: Move any number of family members from your Tower to your home. |
 | Kind: ; Effect: Send one Barrel from your Tower to your supply panel and score it, as if at the WALL. |
 | Kind: ; Effect: Accuse a sinner exactly as in a Florence phase. Play it before your Hell phase or right after your Florence phase; the quartiere and Guest requirements still apply (FAQ). |
 | Kind: ; Effect: When you accuse at a special location, you need no Guest of its colour; if you have one, your accuser may go anywhere in the Tower, not only on the Guest’s floor (FAQ). |
 | Kind: ; Effect: Ignore the entry requirements of the special locations until your next accusation (send a Noble to the MARKET, or save the Florin at the PALACE). |
 | Kind: ; Effect: Put the card beside the Graveyard. Every Drachma anyone pays to ferry a Soul across the Acheron goes on it; at your next accusation, take them all. |
 | Kind: ; Effect: Lay the card over your supply panel (moving any Barrels already delivered onto the same spots). At the WALL you may deliver a Barrel of any colour to any free space of the card and take that space’s reward. |
 | Kind: ; Effect: When you play a Fraud card, put it on this Bull: it counts as having both its Barrels, for its instant and its endgame effect. You still choose one effect on each side, not both. Only one Fraud card per game (FAQ). |
 | Kind: ; Effect: A store for Barrels beside your board. New Barrels from the MARKET go here; at the COURTYARD you may move Barrels from your Tower into it, and at the WALL you may deliver straight from it. |
Rulings
- The extra accusation can happen at any location where you have a family member, whatever the
quartiere of your Soul’s shield — but at a special location you still need the Guest
(BGG).
- The Fraud-card Bull acts as owning that card’s two Barrels: you do not get both effects of a side
(BGG).