Ludexv2026.11.01-65114139InfernoOfficial rulebook ↗

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2. Florence Phase

Send a family member to one of Florence's eight locations, accuse a sinner (Tower, Graveyard, Sin Track, bonus, Dante), or call a family council.

Choose one action

After your Hell phase, do one of these, in the quartiere of the shield where your Soul stopped (or anywhere, for a 2-Drachma bribe — see the shield picks the quartiere):

  1. Send a family member from your home to a location and take its action.
  2. Accuse a sinner with a family member already at a location.
  3. Call a family council — only if you can do neither.

You may accuse whenever you like — even with just one family member in Florence and the rest at home. You never have to wait until everyone is out.

Send a family member

Take a Noble Noble or Urchin Urchin from your Home home (never from your Tower), meet the location’s Access requirements entry requirement, place it there and take the location’s actions. Every action is optional and may be done in any order — you may even go just to be in place for a later accusation. A location can hold any number of family members, yours and other players’.

Free-access locations

No entry requirement. Sinners here can be accused without a Guest.

LocationAction
HAYSTACK location tile, purple frameHAYSTACK — adopt an Urchin (purple, lust). Put an Urchin from your reserve beside the family member you just placed. It stays there and comes home with the others at your next accusation.
BANQUET location tile, green frameBANQUET — add a floor (green, gluttony). Build the next floor of your Tower Tower, in order 1 → 4: more room for Guests, Barrels and accusers. The tallest Tower scores at the end.
BANK location tile, brown frameBANK — get Florins (brown, greed). Take 2 Florin plus 1 per Guest in your Tower.
COURTYARD location tile, blue frameCOURTYARD — free your family (blue, sloth). Move 1 or 2 family members from your Tower to your home, and rearrange your Tower as you like (Guests, Barrels, family members), without adding or removing anything.

Special locations

The top-left corner shows the entry requirement; accusing here needs the matching Guest.

LocationComponent details
MARKET location tile, gray frameEntry: Urchin only; Actions: MARKET — steal Barrels (gray, fraud). Put a Barrel from the market in an empty space of your Tower. You may never take a second Barrel of the same colour.
PALACE location tile, ice-blue frameEntry: Pay 1 Florin (Noble or Urchin); Actions: PALACE — host a Guest (ice blue, treason). Put a Guest from the PALACE in an empty space of your Tower and take Florins equal to that floor’s number (0–4). One Guest of each colour at most (FAQ).
BONFIRE location tile, yellow frameEntry: Urchin, or Noble + 1 Florin; Actions: BONFIRE — infernal purchases (yellow, heresy). Up to three actions: change up to 3 Florins into Drachmas; then, free, move a Phlegethon Phlegethon cube one space right or put a safe-passage disc on a gate of the Walls of Dis; then pay 1 Drachma to play a Play a Guardian Guardian or 2 Drachma for a River Styx River Styx.
WALL location tile, red frameEntry: Urchin, or Noble + 1 Florin; Actions: WALL — supply the siege (red, violence). Up to three actions: change up to 2 Florins into Drachmas; pay 2 Drachma to play a Fraud card; move one Barrel from your Tower to its space on your supply panel and score it.

The PALACE pays Florins only for the Guest you are hosting now, by the number printed on its floor tile — the floor printed on the board is floor 0 (FAQ).

The supply panel

Each Barrel can be delivered once, at the WALL, and scores at once on what you have so far:

The supply panel: four Barrel spaces with their rewards

BarrelReward when delivered
Weapons Barrel Weapons (gray)1 Infamy for every 2 spaces your Skulls have advanced, all tracks added together
Bread Barrel Bread (tan)2 Infamy for each of your Diplomas in the Diploma area
Wine Barrel Wine (red)1 Infamy for each of your Skulls on the Sin Tracks
Cloth Barrel Cloth (blue)4 Infamy or one ½ Diploma ½ Diploma

A delivered Barrel still counts for your Fraud cards’ requirements.

[Bulls] Two Papal Bulls change the supply panel: one replaces it with a free-colour panel, one adds storage for Barrels.

Accuse a sinner

Accusing executes a sinner of the location’s colour and sends its Soul toward Hell. You need a family member already at that location (in the right quartiere, or after the 2-Drachma bribe) and you must meet the requirements:

Then follow the steps in order:

  1. Tower Accuser to the Tower. Move the accusing family member to an empty space of your Tower — at a special location, on the Guest’s floor.
  2. Home Everyone else home. Your other family members in Florence return home.
  3. Graveyard Soul to the Graveyard. Add a Soul of the location’s colour from the supply to the Graveyard. It belongs to nobody.
  4. Sin Track, then bonus. Advance one space on the Sin Track of that colour, then take the Bonus bonus beside that track.
  5. Dante Dante moves to his next stop (Shortcuts are skipped) and you take that stop’s reward — see Dante’s path.

A Guest stays in your Tower after an accusation, so you can accuse as many sinners of its colour as you like (FAQ).

Bonuses

The bonus beside each Sin Track is taken only through an accusation, and is optional — take all of it, part of it or none. In a first game the bonuses printed on the board are used; otherwise the silver tiles cover the first four and the gold tiles the last four, shuffled.

Silver bonusEffect
Silver bonus: Guardian and a DrachmaPlay a Play a Guardian Guardian and take 1 Drachma.
Silver bonus: Guardian and 1 InfamyPlay a Guardian and score 1 Infamy.
Silver bonus: 3 DrachmasTake 3 Drachma.
Silver bonus: safe passages or 2 InfamyPlace up to 2 safe passages on the Walls of Dis or score 2 Infamy.
Gold bonusEffect
Gold bonus: River Styx and 1 InfamyA River Styx River Styx and 1 Infamy.
Gold bonus: Phlegethon cubesMove a Phlegethon Phlegethon cube one space right and a cube one space right or left (the same cube may go 2 right). Any cubes, not only this track’s.
Gold bonus: play a Fraud cardPlay a Fraud card (free from your hand; +1 Drachma from the market or deck).
Gold bonus: advance on any Sin TrackAdvance one space on any Sin Track, this one included. No new bonus, but you do get the ½ Diploma on reaching the 4th space.

Dante’s path

Dante descends one stop per accusation; the stops are the steps with a small Greek-temple base. Shortcut tiles — and, on the board, the stair sections without a temple — are passed without stopping. The person who moved Dante takes the reward of the stop he reaches:

A Sin Track without its Diploma scores nothing. Two ½ Diploma tokens can later buy a missed one.

Family council

If you can neither send a family member nor accuse — everyone is in Florence or the Tower, your Tower has no room, or your family in Florence stands only at special locations whose Guests you lack — you must call a family council. You cannot choose it while another action is possible, and if a loan would make an action possible, you take the loan instead.

Play your Hell phase normally (its shield doesn’t matter), lose 2 Infamy, and do one of:

When you send your last family member out, check that you will be able to accuse next turn.

Rules

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