2. Florence Phase
Send a family member to one of Florence's eight locations, accuse a sinner (Tower, Graveyard, Sin Track, bonus, Dante), or call a family council.
Choose one action
After your Hell phase, do one of these, in the quartiere of the shield where your Soul stopped (or anywhere, for a 2-Drachma bribe — see the shield picks the quartiere):
- Send a family member from your home to a location and take its action.
- Accuse a sinner with a family member already at a location.
- Call a family council — only if you can do neither.
You may accuse whenever you like — even with just one family member in Florence and the rest at home. You never have to wait until everyone is out.
Send a family member
Take a
Noble or
Urchin from your
home (never from your
Tower), meet the location’s
entry requirement, place it there and take the
location’s actions. Every action is optional and may be done in any order — you may even go just to
be in place for a later accusation. A location can hold any number of family members, yours and
other players’.
Free-access locations
No entry requirement. Sinners here can be accused without a Guest.
| Location | Action |
|---|---|
![]() | HAYSTACK — adopt an Urchin (purple, lust). Put an Urchin from your reserve beside the family member you just placed. It stays there and comes home with the others at your next accusation. |
![]() | BANQUET — add a floor (green, gluttony). Build the next floor of your |
![]() | BANK — get Florins (brown, greed). Take 2 |
![]() | COURTYARD — free your family (blue, sloth). Move 1 or 2 family members from your Tower to your home, and rearrange your Tower as you like (Guests, Barrels, family members), without adding or removing anything. |
Special locations
The top-left corner shows the entry requirement; accusing here needs the matching Guest.
| Location | Component details |
|---|---|
![]() | Entry: Urchin only; Actions: MARKET — steal Barrels (gray, fraud). Put a Barrel from the market in an empty space of your Tower. You may never take a second Barrel of the same colour. |
![]() | Entry: Pay 1 |
![]() | Entry: Urchin, or Noble + 1 |
![]() | Entry: Urchin, or Noble + 1 |
The PALACE pays Florins only for the Guest you are hosting now, by the number printed on its floor tile — the floor printed on the board is floor 0 (FAQ).
The supply panel
Each Barrel can be delivered once, at the WALL, and scores at once on what you have so far:

| Barrel | Reward when delivered |
|---|---|
| 1 Infamy for every 2 spaces your Skulls have advanced, all tracks added together | |
| 2 Infamy for each of your Diplomas in the Diploma area | |
| 1 Infamy for each of your Skulls on the Sin Tracks | |
| 4 Infamy or one |
A delivered Barrel still counts for your Fraud cards’ requirements.
[Bulls] Two Papal Bulls change the supply panel: one replaces it with a free-colour panel, one adds storage for Barrels.
Accuse a sinner
Accusing executes a sinner of the location’s colour and sends its Soul toward Hell. You need a family member already at that location (in the right quartiere, or after the 2-Drachma bribe) and you must meet the requirements:
- Free-access location: an empty space in your Tower for the accuser.
- Special location: the Guest of that colour in your Tower and an empty space on the same floor as that Guest.
Then follow the steps in order:
Accuser to the Tower. Move the accusing family member to an empty space of
your Tower — at a special location, on the Guest’s floor.
Everyone else home. Your other family members in Florence return home.
Soul to the Graveyard. Add a Soul of the location’s colour from the supply
to the Graveyard. It belongs to nobody.- Sin Track, then bonus. Advance one space on the Sin Track of that colour, then take the
bonus beside that track.
Dante moves to his next stop (Shortcuts are skipped) and you take that stop’s
reward — see Dante’s path.
A Guest stays in your Tower after an accusation, so you can accuse as many sinners of its colour as you like (FAQ).
Bonuses
The bonus beside each Sin Track is taken only through an accusation, and is optional — take all of it, part of it or none. In a first game the bonuses printed on the board are used; otherwise the silver tiles cover the first four and the gold tiles the last four, shuffled.
| Silver bonus | Effect |
|---|---|
![]() | Play a |
![]() | Play a Guardian and score 1 Infamy. |
![]() | Take 3 |
![]() | Place up to 2 safe passages on the Walls of Dis or score 2 Infamy. |
| Gold bonus | Effect |
|---|---|
![]() | A |
![]() | Move a |
![]() | Play a Fraud card (free from your hand; +1 Drachma from the market or deck). |
![]() | Advance one space on any Sin Track, this one included. No new bonus, but you do get the ½ Diploma on reaching the 4th space. |
Dante’s path
Dante descends one stop per accusation; the stops are the steps with a small Greek-temple base. Shortcut tiles — and, on the board, the stair sections without a temple — are passed without stopping. The person who moved Dante takes the reward of the stop he reaches:
- Pagan — put a cream Soul in the Graveyard (it scores in Limbo like any Soul), and you may
play a
Guardian. The player who moved Dante chooses whether to
play one; the Soul goes to the Graveyard, where any player may later take it to Limbo
(FAQ). - Fraud card — you may play a Fraud card without the action cost.
- Diploma — the player or players whose Skull is furthest along the Sin Track of Dante’s current
circle place a
Diploma in that circle’s Diploma area, ties included. You need a Skull on the track
to qualify. The Diploma scores at the end, not now. - Final stop — you score 2 Infamy, the ice-blue Diploma is awarded to its leader or tied leaders, and the game ends.
A Sin Track without its Diploma scores nothing. Two ½ Diploma tokens can later buy a missed one.
Family council
If you can neither send a family member nor accuse — everyone is in Florence or the Tower, your Tower has no room, or your family in Florence stands only at special locations whose Guests you lack — you must call a family council. You cannot choose it while another action is possible, and if a loan would make an action possible, you take the loan instead.
Play your Hell phase normally (its shield doesn’t matter), lose 2 Infamy, and do one of:
- move one family member home, from your Tower or from a location;
- return a Guest from your Tower to the PALACE — you can no longer accuse at its location;
- return a Barrel from your Tower to the MARKET — it no longer counts for Fraud cards.
When you send your last family member out, check that you will be able to accuse next turn.















