Ludexv2026.11.01-65114139InfernoOfficial rulebook ↗

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1. Hell Phase

Move one Soul down through Hell: from the Graveyard across the Acheron or onward from its shield, jumping occupied shields, through the Walls of Dis, scoring when it lies down in its own circle.

Your turn

Every turn has two phases, both compulsory, in this order:

  1. Hell phase — move one Soul lower into Hell (this page).
  2. Florence phase — send a family member to a location, accuse a sinner, or call a family council.

The player who most recently committed a sin goes first; play goes clockwise until Dante reaches the end of his path.

Move one Soul

Your main job in Hell is to lead Souls to the circle of their own colour. Move exactly one Soul:

If no Soul in Hell can move and you have no Drachma, you must take a loan and pay the fare from it.

Soul movement rules

Walls of Dis

The Walls of Dis stand between the fifth and sixth circles. To move a Soul from the fifth circle down to the sixth, you need your own safe passage (one of your discs) on the gate of the wall just above the shield it crosses to. Other players’ discs do not help you. Several players may have a disc on the same gate, one each.

The shield picks the quartiere

The shield where your Soul ends its move shows one of the four quartiere symbols. In your Florence phase you must act — send a family member or accuse — in that quartiere. Or bribe Charon: pay 2 Drachma to act in any quartiere instead. The bribe only lifts the quartiere limit; it never lets you accuse where you have no family member.

[P&P] With Plutus, crossing another player’s Desk costs you a Drachma paid to its owner; with Phlegyas, a Bell lets you slide a Soul sideways before it descends.

Sudden death

If you cannot move any Soul — Hell is full, or the only empty shields lie beyond the Walls of Dis and you have no safe passage there — the game ends at once, even if another player could have moved. Score it as described under Sudden death.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close