Ludexv2026.11.01-65114139Galactic CruiseOfficial rulebook ↗

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Teach the Game

A company-building race to launch the most valuable Galactic Cruises.

How you win

You are an executive building a space-cruise company. Develop your network, construct ships, and send guests to destinations to earn reputation and points. The winner is the player with the most VP after the final Annual General Meeting.

On a turn, advance your ships, then assign a Worker, launch a ready ship, or call a meeting. Use your actions to build, advertise, gather supplies, and prepare a profitable cruise; finish by checking the Company Goal.

The boards

The numbered Main Board used during setup

  1. Main Board — locations, Technologies, Agenda Cards and the Progress Track.
  2. Marketing Board — Cruises, Guests and advertising.
  3. Player Board — Workers, Developments, resources and your Launch Tower.

A turn

  1. Advance each ship already on a Cruise by one Stop and resolve that Stop.
  2. Choose one: assign a Worker, launch a ship, or call a Meeting.
  3. Check whether you can accomplish a Company Goal.

How the game ends

When the last cube fills Section 3 of the Progress Track, finish the round and play the final round. Retrieve Network Workers for their Funding Bonuses, take one final turn each, then advance ships to one remaining Stop. Score the final AGM; highest VP wins.

Ways to score

SourceHow it scores
Ship SegmentsTheir printed VP count at final scoring.
CockpitsTheir individual scoring condition; an unlaunched ship’s Cockpit loses 5 VP.
ReputationScore the highest VP threshold reached.
ProgressScore cubes in the current AGM section times revealed Wings; Section 3 also counts overflow cubes.
DevelopmentsScore the value at the rightmost empty column of your Development area.
Supplies1 VP for each group of 3 leftover supplies: Money, Resources, Ads, Agenda Cards and Blueprints combined.

What each resource is for

ResourceWhy you need itHow you get itHow you use it
WorkersTake Network actions.Start with two; hire Experts.Place into a location, launch a ship, or recall with a Meeting.
DevelopmentsUnlock and connect Network actions.Start on your Player Board.Build into locations or beneath Technologies.
MoneyPay for building and hiring.Actions, Funding Bonuses and upgrades.Pay action costs and other players for access.
Food, Oxygen, FuelBuild and launch ships.Storage Silo and action rewards.Pay the matching development/build/launch costs.
AdsFind passengers for Cruises.Actions, bonuses and Reputation track.Advertise for a Cruise or fill last-minute cabins.
ReputationUnlock cheaper Network access and track bonuses.Actions, spaces covered by Developments and ship Stops.Lower access costs and trade down for one track reward each turn.
GuestsPassengers who score as your ship visits Stops.Queue and Marketing actions.Load into matching ship cabins; resolve their destination bonuses.
Agenda CardsFlexible objectives and effects.Draw actions and bonuses.Play when their timing allows; leftover cards count as supplies.

Teaching tips

Rules

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