Ludexv2026.11.01-65114139Galactic CruiseOfficial rulebook ↗

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Game End and Scoring

Annual General Meetings and final scoring.

Annual General Meetings

Filling Section 1 or Section 2 causes an AGM at the end of that turn. Each player scores their cubes in that section multiplied by their revealed Wings. The player with most Reputation counts one extra cube for scoring; ties share this bonus. The 2-player game has additional NPC steps after the first two AGMs.

End of the game

When Section 3 fills, finish the current round. Then each player recalls Network Workers and takes one final turn. In turn order, each ship still on a Cruise moves to any one remaining Stop and resolves it. Conduct the final AGM.

Final scoring

Add: Cockpit scores (subtract 5 VP for each unlaunched ship), printed Segment VP, the Reputation track’s highest VP value, Progress Cubes in Section 3 and overflow multiplied by Wings, the value corresponding to your rightmost empty Development column, and 1 VP per 3 leftover supplies of any combination. Highest total wins. Tie-breaks: most cubes on the Progress Track, most Reputation, most Cockpit VP, then later turn order.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close