Ludexv2026.11.01-65114139Galactic CruiseOfficial rulebook ↗

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Solo: Rachel

Compete against Rachel, the automated second player.

Setup

Set up a two-player game and make Rachel the second player. Rachel uses the normal player pieces except Resource trackers, starts at 1 Reputation, and always uses base-game Upgrade tokens. Shuffle her 12 Solo Action Cards and place the deck number side up. Choose Easy, Medium or Hard, add the matching reminder tokens and Solo Worker Card, then place Rachel’s first Food Development using the Number System. Discard an Agenda and Blueprint selected by that system.

Rachel’s turn

Use the top card’s first number to select; if it cannot apply, use its second number. If the selected item is unavailable, continue clockwise or through the listed order until the instruction can be resolved. Rachel’s cards show her Worker location and choices. Unless a solo rule overrides it, normal game rules apply.

Rachel gains VP and Reputation, but no Money, Ads or Resources. When she would take an Agenda Card, discard it. When she earns a Funding Bonus, she always takes the VP option. Use her specific action instructions for building, advertising, hiring, launching and completing goals.

Difficulty

The solo reminder markers change Rachel’s Company Goal thresholds and starting conditions. Set them by the corresponding Easy, Medium or Hard instructions in the Training Manual; do not mix them between difficulties.

Solo scoring

At the final AGM, score as normal. Rachel’s solo scoring and tie rules are in the Training Manual’s solo section; use its dedicated scoring instructions when comparing her score with yours.

Rules

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