Ludexv2026.11.01-65114139Galactic CruiseOfficial rulebook ↗

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Accommodations

Optional guest, upgrade and component modules.

Short tag: [Acc]

What it adds

Accommodations offers Specialized Blueprints, Starting Upgrade Cards, and optional new Agenda Cards, Experts, Upgrade tokens and Technologies. Its modules can combine with Advancements except Specialized Blueprints cannot combine with Cabin-Matching, since both replace the Blueprint supply.

Setup changes

[Acc] Specialized Blueprints replace the base Blueprints and use the matching Guest Bonus tokens instead of the standard ones. [Acc] Shuffle Starting Upgrade Cards and deal two to each player. On your first turn, choose one before placing a Worker: take its listed bonus, flip and remove the shown Upgrade token, place it on the stated Upgrade, and resolve any immediate effect. Return both cards to the box.

New rules

[Acc] During a Day in Space, place each Guest on an unused matching Segment and resolve that Segment’s printed ability instead of the usual Guest Bonus. A Segment can trigger only once per Day in Space. Apply any Cabin-Matching requirements only if that module is active.

The additional Agenda Cards are mixed into the deck; remove and replace a card whose module is not being played. The new Upgrade tokens replace any two of the lower four in each player’s Launch Tower; all players must use the same four. Add the new Expert tiles and Technologies to their supplies as described in the rules.

Solo changes

[Acc] Rachel ignores Specialized Blueprint actions and gains Reputation as usual. For Starting Upgrades, after the human chooses, give Rachel the other card; she places the indicated token without taking its bonus. Follow the manual’s rules for choosing the token if the card specifies a Funding Bonus or gray token.

Rules

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