S W P S G A V C T T E T A S E S L K C S S S O H
Ludexv2026.11.01-65114139Dominant Species: MarineOfficial rulebook ↗

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Teach the Game

A script to teach Dominant Species: Marine at the table — how you win, the board, a turn, the end, every way to score and what each piece is for.

How you win

“Sixty-odd million years ago the oceans are a battlefield. Each of us is a class of sea animal — Reptiles, Cephalopods, Fishes or Crustaceans — spreading species over a growing sea floor. An asteroid is coming; when it hits, the animal with the most victory points is the Dominant Species. Two to four players, two to three hours.”

You score by having the most species on tiles when they are scored, by evolution cards, by bonus actions (new tiles, Vents, Survival) and by the special pawns you control at the end.

The loop: place a pawn, do its action at once — add elements, add species, move them, attack, score a tile — and keep your species next to elements they eat, or they die in the next Extinction.

The board

The board with the rulebook’s setup letters

A turn

Crustaceans start; play goes up the food chain. On your turn either:

  1. Place one pawn on a free action space and do that action now. Basic pawns must go after all your placed pawns — lower down, or to the right in the same row (Pawn placement). White special pawns go anywhere and can bump.
  2. Or Retrieve all your pawns. When every animal has retrieved, the round ends with a Reseed that refreshes the display (Reseed).

The actions, top to bottom:

ActionWhat it does
element circle (jellyfish) AbundancePut an element on earth
Autotrophs / DepletionRemove or swap elements on earth
Adaptation / RegressionGain an element / protect yours at the Reseed
SpeciationAdd species around one element
WanderlustAdd a tile, score bonus VPs, everyone may move in
TectonicsTurn an edge tile into a Hydrothermal Vent Vent
MigrationMove species
CompetitionEliminate opposing species
EvolutionScore a tile, then take an evolution card
DominationClaim a special pawn

Details: Element actions, Earth actions, Evolution and Domination.

Survive: a species is endangered if its tile has no element matching your display. New cards with a Extinction event (dead fish) dead fish wipe out every endangered species; a Survival event (live fish) live fish pays the animal with the most species on Vents (Events).

How the game ends

The Asteroid is in the last five evolution cards. Once someone takes it, finish the round (skip the Reseed), run a last Extinction and Survival, score every tile, then add the target values of the special pawns you control (Endgame). Most VPs wins; a tie goes to the animal higher on the food chain.

Ways to score

SourceHowWhen
Land Tile scoringMost species: Land 8, Kelp 7, Reef 6, Seamount 5, Seagrass 4, Sand 3, Ocean 2, Vent 1; 2nd and 3rd smallerEvolution action; every tile at the end
Evolution cardsPoints on the card (per tile, per species, bonus VPs…)When you take it
victory points WanderlustBonus VPs for the new tile and same-terrain neighboursWhen you add a tile
Hydrothermal Vent TectonicsBonus VPs for the new Vent and adjacent VentsWhen you place a Vent
Survival event (live fish) Survival cardBonus VPs for Vents you occupyEach Survival event
target marker Special pawnsThe target number of each pawn you controlEnd
TraitsE.g. Solitary, Cannibal, Prey SwitchingDuring play
LossesDisease, Gene Expression: VP lost per endangered speciesWhen those cards act

Bonus VPs: 1, 3, 6, 10, 15, 21 for a count of 1 to 6+ (table).

What each resource is for

PieceWhy you need itHow you get itHow you use it
sun element Elements on your displayYour species only live where they matchPrinted 3; Adaptation; cardsKeep species thriving; multiply dominance
algae element Elements on earthFood supply for everyoneAbundance, Wanderlust, cardsSpeciation centres; keep tiles alive
Species cubesMajorities score tilesSpeciation, Tectonics, Wanderlust movesWin tile scorings; claim cards (if thriving)
Basic pawnsYour actions4, 5 or 7 at the startOne action each; retrieve to reuse
Special pawnsFlexible actions and end VPsDominationAny space, bump, special spaces; score target
target marker Target numbersGate for special pawnsRaised by each DominationBeat it to claim; worth VPs at the end
Evolution cardsBig swingsEvolution with a thriving speciesResolve at once; slot = how far you can reach
Trait cardYour animal’s power1 of 3 dealt at setupOngoing ability (traits)
Survival event (live fish) Survival cardVPs at Survival eventsMost species on VentsScores Vents occupied

Teaching tips

Rules

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