Learn Brick & Mortar
Learn the game in 5 short steps. Everything links to the full rules.
Run a shopping street
Buy and sell five types of goods, grow your Stores and turn profits into points. Your final score includes open Stores, empty-slot penalties and debt. Teach the Game starts with the whole loop.
Read a Store
Capacity is per item type across all shelves. Stock enters the top shelf and ages downward. Utilities combine Store and building-slot costs. A modifier applies only at its printed timing and normally only to its own Store. Stores.
Make the market
Play two Market Cards secretly: faces add supply, backs add demand. Buy stock highest-bid-first when scarce; sell lowest-bid-first when demand is scarce. Equal bids favor later turn order. Market rules.
Keep the doors open
Only Sale commits a quantity. Unsold committed surplus is discarded. Remaining stock ages, utilities come due, then you may invest. Debt supplies $2 per point but cannot buy points. A month.
Control the ending
The point threshold triggers a final month which still finishes in full. Invest before the end, preserve valuable Stores and avoid empty slots. Start with Setup and the preset first-game hands.