Ludexv2026.11.01-65114139Brick & MortarOfficial rulebook ↗

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Learn Brick & Mortar

Learn the game in 5 short steps. Everything links to the full rules.

Run a shopping street

Buy and sell five types of goods, grow your Stores and turn profits into points. Your final score includes open Stores, empty-slot penalties and debt. Teach the Game starts with the whole loop.

Read a Store

Capacity is per item type across all shelves. Stock enters the top shelf and ages downward. Utilities combine Store and building-slot costs. A modifier applies only at its printed timing and normally only to its own Store. Stores.

Make the market

Play two Market Cards secretly: faces add supply, backs add demand. Buy stock highest-bid-first when scarce; sell lowest-bid-first when demand is scarce. Equal bids favor later turn order. Market rules.

Keep the doors open

Only Sale commits a quantity. Unsold committed surplus is discarded. Remaining stock ages, utilities come due, then you may invest. Debt supplies $2 per point but cannot buy points. A month.

Control the ending

The point threshold triggers a final month which still finishes in full. Invest before the end, preserve valuable Stores and avoid empty slots. Start with Setup and the preset first-game hands.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close