Ludexv2026.11.01-65114139Bone WarsOfficial rulebook ↗

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Teach the Game

A script to teach Bone Wars at the table — how you win, the board, a turn and a round, the end, every way to score and what each piece is for.

How you win

“America, 1877 to 1897. Othniel Marsh and Edward Cope hate each other, and we are the fossil hunters working for them. We dig up bones, discover species, publish papers for one patron and debunk the other’s. Four rounds, about an hour and a half. The most reputation points wins — and almost all of them come from two scorings, after round 2 and after round 4.”

At each scoring you score both patrons:

your loyalty to the patron × that patron’s credibility

The loop: play cards to dig up bones and find species, then spend the bones to publish or debunk papers — and switch patrons at the right moment, so your loyalty sits where the shelves are full.

The boards

The game board set up for 3 players

A player board with its archive, locket, base camps, crates and action slots

A turn

Players take turns in order until everyone has passed. Details.

  1. Play a card from your hand into your leftmost empty action slot and pay the slot’s cost plus the card’s cost.
    • Team card Team card → team actions with its action points: move, dig for bones, discover a species, build a base camp, use a dig site’s action. Team actions
    • Paleontologist card Paleontologist card → move your paleontologist to one paleontologist action and get the card’s bonus if it matches. Paleontologist actions
    • Species card Species card → either of the two, with the strength the slot shows.
  2. Or pass: pick a new profession (and its bonus), go back to a university (it may change your patron and your grant) and collect a loyalty bonus. Passing

A round

  1. Everyone plays cards, one per turn, until they pass.
  2. When all have passed, refresh the board: bones slide up and are refilled, dig sites get new species, team cards come back to your hand, played species and paleontologist cards are discarded. Resetting the board
  3. After round 2: mid-game scoring. After round 4: final scoring.

How the game ends

After the 4th round, score the bookshelf a second time and add up your reputation tokens. The highest total wins; a tie goes to the most species cards in the archive, then to the biggest head. Final scoring

Ways to score

SourceHow and when
Loyalty Loyalty × credibility, MarshAfter rounds 2 and 4: your loyalty value (0–7) on Marsh’s track × Marsh’s credibility.
Loyalty Loyalty × credibility, CopeSame, for Cope — you score both patrons every time.
Reputation points Loyalty beyond the topEach loyalty step you would gain at the top of a track gives 1 reputation instead.
Archive envelope Archive envelopesSome envelopes pay reputation each time you archive into them, multiplied by the cards there.
Cover tile Cover tilesEach one you remove gives $2 or 1 reputation.

What each resource is for

PieceWhy you need itHow you get itHow you use it
Dollars DollarsEvery card costs its slot’s price plus its own$5 at the start, professions, dig site actions, bonusesPay to activate cards; run dry and you must pass
Bone token Bone tokensPublish and debunk papersDig at dig sites, draw from the bag, rare bones display2–4 different parts to publish; 2–4 identical tokens to debunk
Species card Species cardsThe skeleton you publish, the card you archive, and a flexible actionDiscover at a dig site (2 action points), bonusesPublish (archived), make a minor find (archived), or play as an action
Paleontologist card Paleontologist cardsThe only way, besides species, to do paleontologist actions1 at the start, the display or deck through bonusesPlay into a slot; its bonus works on its matching action
Team card Team cardsYour field work3 basic in hand; upgrade to advancedPlay into a slot for action points and digging depth
Base camp Base campsMore free moves or bigger archive envelopes, remote dig site actionsBuild one at your dig site (1 action point)Stays for the game
Loyalty LoyaltyYour multiplier at each scoringPublishing, debunking, awards, bonusesScore; each track goes from x0 to x7
Claim an Award AwardsBig loyalty in one go, plus the round bonusClaim one when you meet its conditionEach player, one marker per award tile

Teaching tips

Rules

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