Ludexv2026.11.01-65114139Bone WarsOfficial rulebook ↗

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Learn Bone Wars

Learn the game in 5 short steps. Everything links to the full rules.

Welcome to Bone Wars

Bone Wars box cover

America, 1877–1897. Two palaeontologists, Othniel C. Marsh Othniel Marsh and Edward D. Cope Edward Cope, fight the Great Dinosaur Rush with bribes, theft and poisoned reviews. You are a fossil hunter working for one of them — for now.

The most Reputation points reputation points after 4 rounds wins. Almost all of them come from two scorings, after rounds 2 and 4: for each patron, your Loyalty loyalty × his credibility (the shelves of his bookshelf holding papers).

1–4 players (solo against Theodore), 60–120 minutes. Ready to set up? Open the setup checklist — it adapts to your player count.

The board and your board

The game board set up for 3 players

  • Six dig sites, linked by arrows: your Team marker team travels here to dig bones and find species.
  • Four paleontologist actions at the top: Publish Papers publish, Debunk Papers debunk, Claim an Award claim an award, Make a Minor Find make a minor find.
  • The bookshelf in the middle: Marsh’s papers left, Cope’s right, with everyone’s loyalty tracks beside them.
  • Two universities on the right: where you start and end each round, choosing your patron and your grant.

Your player board holds your archive envelopes, base camps, bone crates and five action slots. The boards in detail.

Your turn: play a card

Play a card into your leftmost empty action slot and pay the slot’s cost plus the card’s. Or pass.

  • Team card Team card — action points for your team: move, Bone token dig for bones, discover a Species card species (2 points), build a Base camp base camp, use a dig site action. Team actions
  • Paleontologist card Paleontologist card — move your paleontologist to a new action space; the card adds a bonus if it matches. Paleontologist actions
  • Species card Species card — either of the two, as strong as its slot allows.

Money runs out fast: the slots cost $0 to $3 from left to right.

Papers: publish and debunk

  • Publish: discard 2–4 different bones (Torso bone torso, Tail bone tail, skull, limb) for a species card. Gain loyalty (and prizes with 3–4 bones), archive the card for its envelope bonus, and shelve a paper worth 2–4 for your current patron.
  • Debunk: discard 2–4 identical bones to take a paper of that value from the other patron and move it to yours — 1, 2 or 4 loyalty.
  • Awards reward what is in your archive; minor finds archive a card for a one-off bonus.

Publishing helps everyone loyal to that patron; debunking hurts everyone loyal to the other. Paleontologist actions

Passing and scoring

When you pass: pick a new profession (its bonus sets next round’s order), return your team to a University university — which may switch your patron and gives you its Grant grant — and take a loyalty bonus.

After rounds 2 and 4, for each patron: count his shelves with papers (credibility) and score your loyalty value (0–7) × that number in Reputation points reputation.

The art of the game: be loyal where the shelves are full — and switch before they empty. Passing and scoring · Tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close