Ludexv2026.11.11-ba1dcbe2Ambush!Official rulebook ↗

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FAQ

21 answered questions0 official

Rules questions from the BoardGameGeek forum. Answers marked Official were confirmed by Victory Games (I) or the designers. No official rulings are included in this FAQ.

Common mistakes

  • Letting a 2-turn soldier act twice in a row: work the AR Track row by row, second turns come with the 1-turn row. Ruling · Rule
  • Counting range along the drawn line of sight: count the shortest hex path, excluding the firer and including the target. Ruling · Rule
  • Rolling Out of Ammo for Germans: they never spend clips, only a paragraph empties their weapon. Ruling · Rule
  • Scoring only the bracketed VP on a German card: the activation VP and the conditional VP are both awarded. Ruling · Rule
  • Playing part of Round 1 before a paragraph's Condition change: finish the paragraph, change the Condition, then start the Round. Ruling · Rule
  • Reading door and window positions off the map art: lines of sight into buildings follow the aperture field-of-view diagram. Ruling · Rule

Showing 21 of 21

How do I read the Mission Card through the View Sleeve?

Find the row for the hex letter, then look at the window that is vertically aligned with the hex number; the windows are scrambled up and down on purpose so you do not notice neighbouring entries by accident. The number shown is the paragraph to read.

Source: BGG thread

Mission Cards and paragraphsThe Mission System › the view sleeve and mission cardsOperations › paragraph checks

When a paragraph says "Commence Rounds" then "Go to Condition X", when does the Condition change?

Finish the whole paragraph first, as the example in rule 5/5 shows: commence Rounds, change the Condition (Paragraph Checks for occupied hexes, remove Event markers), then begin Round 1 with the US awareness checks. No part of the Round is played before the change.

Source: BGG thread

Mission Cards and paragraphsThe Mission System › the view sleeve and mission cardsOperations › paragraph checks

Does the whole map go into Rounds when a German is activated far away?

Yes. Play stays in Rounds as long as any active German is on the map, however far from your squad, and the German simply follows his card and the Mission Card references until he leaves or is dealt with.

Source: BGG thread

Mission Cards and paragraphsThe Mission System › the view sleeve and mission cardsOperations › paragraph checks

Do soldiers with two turns take both turns at once?

No. Work row by row: every soldier on the highest occupied row of the AR Track takes one action and his marker moves down, then look at the track again. A 2-turn soldier's second action comes with the 1-turn row. US soldiers on the same row go in any order you like; Germans on the same row go in letter order. A commander giving a turn can push a marker back up the track, so you then return to that higher row.

Source: BGG thread, BGG thread

Action Rounds and turn orderAction Rounds › order of actionAction Rounds › activation during a round

Can a soldier use Move/Snap Fire without a target in sight at the start?

Yes. Nothing requires a line of sight before the move; the soldier moves, and if he then sees a target he snap fires with the snap fire modifier only (no extra penalty for having moved).

Source: BGG thread

Action Rounds and turn orderAction Rounds › order of actionAction Rounds › activation during a round

A German is activated in the middle of a Round. How is he placed on the AR Track?

Use the current German Action Number for his placement, as rule 6/6 describes, and roll a new Action Number at the start of each later turn in which Germans act. Initiative only fixes his column; the row decides when he acts, and the highest occupied row always goes first.

Source: BGG thread

Action Rounds and turn orderAction Rounds › order of actionAction Rounds › activation during a round

Is there a line of sight between two soldiers in the same building or in adjacent buildings?

Only when each soldier is inside the other's aperture field of view, and the line does not run more than one hex beyond a non-adjacent aperture nor through a building hex at the same elevation as both. The drawn position of doors and windows on the map art is ignored: think in hexsides and the field-of-view diagram on rulebook p. 19. Even experienced players disagree on edge cases; the rulebook itself says to use common sense.

Source: BGG thread, BGG thread

Line of sightLine of Sight › buildings and aperturesLine of Sight › elevation and crests

Can prone soldiers be fired at, and what do they gain?

Yes, if there is a line of sight to them (prone soldiers in buildings are hidden behind windows). Being prone gives the target a terrain-dependent penalty to the firer's hit chance on the Fire Combat Modifiers Chart, but a prone soldier cannot fire, assault or throw.

Source: BGG thread

Line of sightLine of Sight › buildings and aperturesLine of Sight › elevation and crests

How is range counted?

Count the shortest path in hexes from the firer to the target, excluding the firer's hex and including the target's, as rule 9/1 step 3 says; do not count the hexes a drawn line of sight happens to cross.

Source: BGG thread

Fire combatFire Combat › rangeFire Combat › friendly fire and multiple targetsFire Combat › jams and ammunition

Can aimed automatic fire hit friendly soldiers in the same hex?

Yes. Rule 2/11 defines a target as any active soldier or vehicle, so once the primary target is hit the extra damage rolls of rule 13/6 can carry on to your own men in the hex. Firing into that hex is legal only because the firer is in it himself; snap fire if you do not want to risk it.

Source: BGG thread, BGG thread

Fire combatFire Combat › rangeFire Combat › friendly fire and multiple targetsFire Combat › jams and ammunition

Can a German run out of ammo on the Out of Ammo column?

No. Germans never spend clips when firing; only a paragraph can leave a German without ammunition.

Source: BGG thread

Fire combatFire Combat › rangeFire Combat › friendly fire and multiple targetsFire Combat › jams and ammunition

Do you roll on the Clear Jammed Weapon table until the weapon is cleared?

The rulebook text (rule 5/3) says any result but B clears the weapon, while the table also has a J "still jammed" result. Players treat the text as an uncorrected error and follow the table: roll once per Clear Jammed Weapon action, and keep taking the action until the weapon is cleared or broken.

Source: BGG thread

Fire combatFire Combat › rangeFire Combat › friendly fire and multiple targetsFire Combat › jams and ammunition

Can small arms keep killing the crew of an open tank?

Yes. While a tank stays open, three crew members are exposed and each hit removes one, with the gaps filled from the rest of the crew (rule 17/6), so rifle fire can whittle the whole crew down. Closing the tank is the Germans' only protection, and only their paragraphs decide that.

Source: BGG thread

Fire combatFire Combat › rangeFire Combat › friendly fire and multiple targetsFire Combat › jams and ammunition

What happens when a prone soldier passes the Grenade Strike check?

Nothing. Only a standing or crouching soldier with a turn left can toss the grenade away, and only an unwounded soldier with no turn left can drop prone; a prone soldier has no useful option, so the check changes nothing for him.

Source: BGG thread

Grenades and assaultGrenades, Assault and Mines › grenadesGrenades, Assault and Mines › assault

Can a German activated by my soldiers entering his hex use his Weapon Skill against their assault?

Yes. The Assault Table's "cannot use his WS in that turn" refers to the turn of the activation, and an activation during Operations happens in no turn at all, so by the time your soldiers assault him in Round 1 the German defends with his full WS. Forum readers do not all agree, but this is the majority reading.

Source: BGG thread

Grenades and assaultGrenades, Assault and Mines › grenadesGrenades, Assault and Mines › assault

Does a German told to use Best Fire switch to a secondary weapon when his primary cannot aim?

His primary weapon is whichever gives the best chance to hit (rule 9/6), so if a lone machine gunner's pistol would hit more easily than his snap-fired LMG, the pistol is his primary weapon. When his card explicitly tells him which weapon to fire, follow the card.

Source: BGG thread

German behaviourAction Rounds › german actionsVehicles › german vehicles

Do German vehicles follow the paragraph references on the Mission Card?

Yes. Just like German soldiers, a vehicle checks the Mission Card for its current hex to find where it goes next, then performs the rest of its paragraph (firing, priorities) as far as its Crew Points allow.

Source: BGG thread

German behaviourAction Rounds › german actionsVehicles › german vehicles

Are conditional Victory Points awarded in addition to activation Victory Points?

Yes. A card reading "+1 VP (+2 VP if captured)" gives 1 VP on activation and 2 more on capture, 3 in total.

Source: BGG thread

Victory points and campaignGame End and Scoring › victory pointsGame End and Scoring › campaign play

When do I score the VP for a German's appearance?

Immediately when he is activated and placed on the map, in every mission; a briefing that mentions VPs for appearances is only reminding you.

Source: BGG thread

Victory points and campaignGame End and Scoring › victory pointsGame End and Scoring › campaign play

What is the maximum Initiative a soldier can reach?

5, from rule 16/3 (PC 9, WS +2, DS 8). The counter sheet does not provide an IN marker of every value for every soldier letter; players write the value on a spare counter.

Source: BGG thread

Victory points and campaignGame End and Scoring › victory pointsGame End and Scoring › campaign play

Can the soldier who drags an incapacitated comrade off the map come back?

Forum consensus is no: a soldier who leaves the map has exited for good (rule 7/1), so the helper leaves with the casualty. Most players therefore evacuate incapacitated men together with the rest of the squad, or use the briefing's alternative (such as a captured building in Mission 1).

Source: BGG thread

Victory points and campaignGame End and Scoring › victory pointsGame End and Scoring › campaign play

Rules

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