Ludexv2026.11.01-65114139Ada’s DreamOfficial rulebook ↗

Visitors

Loading…

End and Final Scoring

When Ada’s Dream ends and the eleven final scoring steps, with completed-line examples and tie-breaks.

End of the game

The end is triggered when a player places their 9th die in the Mill. Play continues until everyone has had the same number of turns — the player to the right of the first player takes the last turn. Then everyone scores. A game is almost always 18 turns each; drafting extra dice can stretch it only if no one places a 9th die.

Final scoring

Score each line of the scorepad in order:

  1. Objectives — the Prestige Points on every Objective space holding your disc.
  2. Travel — the value of each University where you have any disc (once per University), plus 2 Prestige Points for every disc stacked on top of each of your discs there.
  3. Lectures — each Institution level row scores for the player with the most discs in it (8 / 6 / 4 / 2 / 2 for levels 6 / 5 / 4 / 3 / 2); tied players each score half.
  4. Meetings — hand out the Science Scoring tokens (rules); each token scores its value for each Partner card of that Science in your supply.
  5. Partner cards — the Prestige printed on all eight cards in your supply, including any negative values.
  6. Programs — each Program whose line holds 3 dice meeting its condition scores its value; otherwise nothing.
  7. Completed lines — see below; each line is capped by your Steam.
  8. Gears — lose 2 Prestige Points for each Gear fewer than 12 that you built (a covered disc does not help).
  9. Innovation — 2 Prestige Points if your marker ends on 5, 4 Prestige Points on 6.
  10. Assignment Scoring tokens — each token’s value × the Assignments in that colour’s column.
  11. Leftover resources — 1 per Book, plus 1 for every 10 in any mix of £, Coal and Brass.

The most Prestige wins and is chosen by Ada to finish the Analytical Engine. Tie-breaks: most Gears built, then the highest total of the dice in your Mill, then the tied player closest clockwise to the first player.

Completed lines

Anthony’s Mill from the rulebook example: three completed rows and one completed column, the top row capped at 30 by his Steam

A row or column is complete when it holds 3 dice and 2 Gears. Work it out like Babbage’s machine — strictly left to right or top to bottom, never multiplication first — then cap the result at your Steam. A line can score below zero. In the rulebook example Anthony’s completed lines total 74; his other two columns are incomplete.

LineWorked outScore
Top row: 5 + 3 × 45 + 3 = 8, 8 × 4 = 3230 (Steam 30)
Middle row: 5 + 4 − 19 − 18
Bottom row: 5 − 2 + 33 + 36
Left column: 5 × 5 + 525 + 530
A forced example: 1 − 6 × 6−5 × 6−30
Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close