Ludexv2026.11.01-65114139Ada’s DreamOfficial rulebook ↗

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Cards & Components

Every card, tile and token of Ada’s Dream, The Great Exhibition, the modules, the Essen promo and the Silver Lady solo, with what each one does.

Every distinct face, grouped by type. Effects follow the appendix of the Expansion Rules, Solo Rules & Appendix booklet; rules links point to where each one is used. Every Partner and Assignment face is cut from the card sheets of the Ada’s Dream [Scripted] Tabletop Simulator mod (made with the publisher’s art). Other faces the booklets do not picture are from public BoardGameGeek photos (each one linked); faces pictured nowhere public are listed with their appendix text and marked for checking against the physical component. Requirement “1/2” means the active die must show 1 or 2 when you play the card on a Workshop turn; “die −1” is Cost: lower the active die by 1, “£ = die” is Cost: pay £ equal to the active die (Partner cards).

Boards

Small Cities

Rewards of the 21 Small Cities, by reference number (London is the start). When several cities are one move away, choose any of them; a Travel action must end somewhere other than its starting city, though an advanced action later in the same turn may return (FAQ, FAQ). The map is pictured on the Teach the Game page.

Small CityReward
LondonGain £2.
1Gain £2 and 1 Innovation.
2Draw 2 cards.
3+1 Research on any track; draw 1 card.
4Gain 1 Brass and 1 Coal.
5+1 Research on any track; gain 1 Coal.
6Gain 2 Coal.
7Gain 1 Coal; draw 2 cards.
8+2 Research, split as you like.
9Gain 1 Brass and 2 Innovation.
10Gain 1 Book.
11Any 1 Breakthrough reward; draw 2 cards.
12Gain 1 Brass and 1 Coal.
13Gain an Addition Gear.
14+1 Research on any track; any 1 Breakthrough reward.
15+1 Research on any track; gain 2 Brass.
16Gain 1 Innovation and 1 Book.
17Any 1 Study reward; gain 1 Brass.
18Gain £3 and 1 Coal.
19Change one die on your Player board by 1 pip.
20Any 2 Workshop bonuses.

Lecture spaces

Twenty Lecture spaces plus the Analytical Society (level 1) — Institutions. To Lecture at level L, pay its Innovation cost plus the costs of uncovered lower levels, stopping at the first lower level with one of your discs; for example, a disc at level 5 makes a level 3 Lecture cost only its own 1 Innovation (FAQ).

PictureDescription
Royal Society level 6 Lecture spaceRoyal Society, level 6 · costs 3 Spend Innovation (plus lower levels). Use the effect of a Partner card in the display; take a 1-point Science Scoring token in a Science for which you do not already have one (FAQ).
Royal Society level 5 Lecture spaceRoyal Society, level 5 · costs 2 Spend Innovation (plus lower levels). Draw 2 cards; play a card without its cost.
Royal Society level 4 Lecture spaceRoyal Society, level 4 · costs 2 Spend Innovation (plus lower levels). Take a Partner card from the display into your hand (no cost, no disc, no draw).
Royal Society level 3 Lecture spaceRoyal Society, level 3 · costs 1 Spend Innovation (plus lower levels). Draw 2 cards; gain 2 different Breakthrough rewards.
Royal Society level 2 Lecture spaceRoyal Society, level 2 · costs 1 Spend Innovation (plus lower levels). Draw 1 card; gain £4.
Advancement of Science level 6 Lecture spaceAdvancement of Science, level 6 · costs 3 Spend Innovation (plus lower levels). Gain a Multiplier Gear from the display.
Advancement of Science level 5 Lecture spaceAdvancement of Science, level 5 · costs 2 Spend Innovation (plus lower levels). Gain an Assignment; take a 1-point Assignment Scoring token of any colour you have none of.
Advancement of Science level 4 Lecture spaceAdvancement of Science, level 4 · costs 2 Spend Innovation (plus lower levels). +1 Research on each track.
Advancement of Science level 3 Lecture spaceAdvancement of Science, level 3 · costs 1 Spend Innovation (plus lower levels). Draw 2 cards; gain 1 Book.
Advancement of Science level 2 Lecture spaceAdvancement of Science, level 2 · costs 1 Spend Innovation (plus lower levels). Gain £2; +2 Research on one track or +1 on two.
Astronomical Society level 6 Lecture spaceAstronomical Society, level 6 · costs 3 Spend Innovation (plus lower levels). Gain a Program from the display.
Astronomical Society level 5 Lecture spaceAstronomical Society, level 5 · costs 2 Spend Innovation (plus lower levels). Change one die by 2 pips or two dice by 1 pip; gain £4.
Astronomical Society level 4 Lecture spaceAstronomical Society, level 4 · costs 2 Spend Innovation (plus lower levels). Gain 2 different Study rewards.
Astronomical Society level 3 Lecture spaceAstronomical Society, level 3 · costs 1 Spend Innovation (plus lower levels). Gain £3 and an Assignment.
Astronomical Society level 2 Lecture spaceAstronomical Society, level 2 · costs 1 Spend Innovation (plus lower levels). Draw 2 cards; +1 Research on any track.
British Government level 6 Lecture spaceBritish Government, level 6 · costs 3 Spend Innovation (plus lower levels). Gain an Addition Gear, build an Addition Gear without its cost, gain £3. (FAQ).
British Government level 5 Lecture spaceBritish Government, level 5 · costs 2 Spend Innovation (plus lower levels). Gain £5, 3 Brass and 1 Coal.
British Government level 4 Lecture spaceBritish Government, level 4 · costs 2 Spend Innovation (plus lower levels). Swap a built Subtraction Gear for an Addition Gear.
British Government level 3 Lecture spaceBritish Government, level 3 · costs 1 Spend Innovation (plus lower levels). Gain £3 and 2 Brass.
British Government level 2 Lecture spaceBritish Government, level 2 · costs 1 Spend Innovation (plus lower levels). Gain an Addition Gear.
Analytical SocietyAnalytical Society, level 1 · holds no disc. Draw 1 card and gain £2; take this as a main action without placing a disc, or through the Institutions advanced action (FAQ).

Silver Lady solo components

The solo set (Solo). The Silver Lady can claim Objectives through movement as well as solo rewards, and her Travel ties use her printed left-to-right preference (FAQ, FAQ).

PictureDescription
Silver Lady player boardSilver Lady player board.
Difficulty level 1Difficulty level 1 — her start: Gears, Books, Innovation, Assignments, and die values per Mill space.
Difficulty level 2Difficulty level 2.
Difficulty level 3Difficulty level 3.
Difficulty level 4Difficulty level 4.
Solo Reward tile level 1Solo Reward tile, level 1 — the reward track. Check each space against the physical tile.
Solo Reward tile level 2Solo Reward tile, level 2.
Solo Reward tile level 3Solo Reward tile, level 3.
Solo Reward tile level 4Solo Reward tile, level 4.
Silver Lady Assignment tile level 1Assignment tile, level 1 — her colour preference, left to right.
Silver Lady Assignment tile level 2Assignment tile, level 2.
Silver Lady Assignment tile level 3Assignment tile, level 3.
Silver Lady Assignment tile level 4Assignment tile, level 4.
Turn type aidTurn type aid — Workshop / Actions.
Action aidAction aid (one of two).
Action aidAction aid (the other).
Silver Lady bagSilver Lady’s bag.

Cards

Starting Partner cards

Each colour has the same 7 Starting cards (S icon) — Partner cards. Usually the required die is the one collected this Workshop turn; if an effect lets you play the card without cost, that requirement does not apply. Resolve as much of an effect as possible, but a benefit that requires an unpaid cost is lost (FAQ, FAQ).

PictureDescription
Partner card Anne Isabella MilbankeAnne Isabella Milbanke · Physics · requirement/cost: 3 · 0 Prestige Points. Move your Travel token to a next Small City without the usual cost and gain its reward.
Partner card Augustus De MorganAugustus De Morgan · Mathematics · requirement/cost: 1/2 · 0 Prestige Points. Gain 1 Innovation and any 1 Study reward.
Partner card Charles BabbageCharles Babbage · Engineering · requirement/cost: 3 · 0 Prestige Points. Gain 1 Innovation and any 2 different Workshop bonuses.
Partner card Joseph ClementJoseph Clement · Sponsor (no Science) · requirement/cost: £ = die · 0 Prestige Points. +1 Research on any track, then either build a Gear paying its cost or gain 1 Book.
Partner card Luigi Federico MenabreaLuigi Federico Menabrea · Sponsor (no Science) · requirement/cost: £ = die · 0 Prestige Points. Either remove a disc from your Player board to the box, or change one die on your Player board by 1 pip.
Partner card Mary SomervilleMary Somerville · Astronomy · requirement/cost: 1/2 · 0 Prestige Points. Gain 1 Innovation and £3; draw 1 Partner card. (FAQ).
Partner card William, Earl of LovelaceWilliam, Earl of Lovelace · Sponsor (no Science) · requirement/cost: £ = die · 0 Prestige Points. Gain 1 Brass and 2 Coal.

Tier 1 Partner cards

Ten cards, one dealt to each player at setup; the rest start the Meetings deck (setup). Gaining a Partner through another effect does not cycle the display. Keep at most eight cards: remove one before drawing a gained card (the FAQ allows doing this by the end of that turn) (FAQ, FAQ).

PictureDescription
Partner card Catherine MurrayCatherine Murray · Sponsor (no Science) · requirement/cost: die −1 · 2 Prestige Points. Gain £2 and 1 Coal for each card in your hand, up to 3 times; she does not count herself after being played (FAQ).
Partner card Charles WhetstoneCharles Whetstone · Physics · requirement/cost: 1/2 · 2 Prestige Points. Gain 1 Innovation; +2 Research on one track or +1 on two tracks; gain 2 Coal.
Partner card Dionysius LardnerDionysius Lardner · Mathematics · requirement/cost: 1/2/3 · 2 Prestige Points. Gain 1 Innovation, 1 Assignment and 1 Brass.
Partner card Joseph Marie JacquardJoseph Marie Jacquard · Engineering · requirement/cost: 2/3 · 0 Prestige Points. Gain 1 Innovation; change one die by 2 pips or two dice by 1 pip each; draw 2 Partner cards. (FAQ).
Partner card Mary SomervilleMary Somerville · Astronomy · requirement/cost: 3/4 · 1 Prestige Points. Spend 1 Innovation to take a Partner card from the display into your hand (no cost, no disc, no draw).
Partner card Sarah GuppySarah Guppy · Engineering · requirement/cost: 1/2 · 1 Prestige Points. Gain 1 Innovation, then 1 Brass and 1 Coal for each Partner card you discard (up to 3).
Partner card The 2nd Earl of ZetlandThe 2nd Earl of Zetland · Sponsor (no Science) · requirement/cost: die −1 · 2 Prestige Points. Move your Travel token up to 2 spaces to a Small City without the usual cost and gain its reward.
Partner card William CuffayWilliam Cuffay · Sponsor (no Science) · requirement/cost: £ = die · 2 Prestige Points. Gain 1 Brass for each card in your hand, up to 3 (the card shows cards in hand; the appendix says discarded — the designer sides with the card; FAQ).
Partner card William FrendWilliam Frend · Mathematics · requirement/cost: 2/3/4 · 2 Prestige Points. Gain 1 Book and £3.
Partner card Woronzow GreigWoronzow Greig · Sponsor (no Science) · requirement/cost: die −1 · 1 Prestige Points. Place a disc in any free Meeting room space (no cost, no reward); draw 2 cards. (FAQ).

Tier 2 Partner cards

Thirty cards that come into the Meetings display once the Tier 1 cards run out (Meetings). Gaining a Partner through another effect does not cycle the display; keep at most eight cards and remove one before drawing a gained card (it may wait until the end of that turn) (FAQ, FAQ).

PictureDescription
Partner card Andrew CrosseAndrew Crosse · Physics · requirement/cost: 2/3/4 · 3 Prestige Points. Gain 2 Brass and any 1 Study reward; build a Gear paying its cost.
Partner card Anna AtkinsAnna Atkins · Physics · requirement/cost: 3/4 · 2 Prestige Points. Spend 1 Innovation to stack a disc from your board on one of your discs in an action area, then take that area’s level I advanced action.
Partner card Arabella LawrenceArabella Lawrence · Sponsor (no Science) · requirement/cost: die −1 · 2 Prestige Points. Spend up to 3 Coal: each changes a die on your Player board by 1 pip; draw 1 card; gain 1 Brass. (FAQ).
Partner card Bryan DonkinBryan Donkin · Engineering · requirement/cost: 2/3/4 · 2 Prestige Points. Gain £3; swap a built Subtraction Gear for an Addition Gear from the supply. The removed Subtraction Gear leaves the game (FAQ).
Partner card Caroline HerschelCaroline Herschel · Astronomy · requirement/cost: 2/3/4 · 2 Prestige Points. Build an Addition Gear without paying its cost.
Partner card Charles BabbageCharles Babbage · Mathematics · requirement/cost: 2/3 · 2 Prestige Points. Gain 2 Innovation; spend 1 Book to gain a Program from the display.
Partner card Charles DickensCharles Dickens · Sponsor (no Science) · requirement/cost: £ = die · 4 Prestige Points. Draw 1 card; gain 2 Books. (FAQ).
Partner card David BrewsterDavid Brewster · Physics · requirement/cost: 1/2 · 2 Prestige Points. Gain 1 Innovation; spend 1 Coal and £3 to gain a Multiplier Gear.
Partner card Dean MahomedDean Mahomed · Sponsor (no Science) · requirement/cost: die −1 · 2 Prestige Points. Spend £4 to build an Addition Gear without its usual cost.
Partner card Elizabeth BlackwellElizabeth Blackwell · Sponsor (no Science) · requirement/cost: die −1 · 1 Prestige Points. Move free to the nearest University and place a disc (no reward), then move to the next Small City paying the usual cost and gain its reward.
Partner card George PeacockGeorge Peacock · Mathematics · requirement/cost: £ = die · 2 Prestige Points. Gain 1 Innovation; change dice by up to 3 pips in total, over up to 3 dice.
Partner card Harriet MartineauHarriet Martineau · Sponsor (no Science) · requirement/cost: £ = die · 2 Prestige Points. Gain 1 Innovation, then 1 Book and £1 for each card you discard (up to 4).
Partner card Isambard Kingdom BrunelIsambard Kingdom Brunel · Engineering · requirement/cost: 1/2/3 · 3 Prestige Points. Gain 1 Innovation; for each card you discard (up to 3), move free to a next Small City and gain that city’s reward (FAQ).
Partner card Janet TaylorJanet Taylor · Astronomy · requirement/cost: 3/4 · 2 Prestige Points. Gain 1 Innovation, 2 Brass, 2 Coal and £3; build a Gear paying its cost.
Partner card John HerschelJohn Herschel · Astronomy · requirement/cost: 2/3 · 3 Prestige Points. Gain 2 Innovation; draw 1 card; swap a die on your Player board with a Workshop die. (FAQ).
Partner card Joseph Marie JacquardJoseph Marie Jacquard · Engineering · requirement/cost: 2/3 · 2 Prestige Points. Gain 1 Innovation; spend £5 to gain 1 Program.
Partner card Katherine Clerk MaxwellKatherine Clerk Maxwell · Physics · requirement/cost: 2/3 · 1 Prestige Points. Gain 1 Book; take a Partner card from the display into your hand (no cost, no disc, no draw).
Partner card Lady Sarah-Ann PhilipsLady Sarah-Ann Philips · Sponsor (no Science) · requirement/cost: £ = die · 2 Prestige Points. Move one of your discs from a University to another University and gain that reward (no Travel cost or route restriction; FAQ).
Partner card Margaret Brodie StewartMargaret Brodie Stewart · Astronomy · requirement/cost: 2/3/4 · 1 Prestige Points. Gain 1 Innovation; move free to the nearest University and place a disc (no reward).
Partner card Maria CraigMaria Craig · Mathematics · requirement/cost: 1/2/3 · 1 Prestige Points. Spend 2 Innovation to gain 1 Steam without paying Coal.
Partner card Margaret Sarah CarpenterMargaret Sarah Carpenter · Sponsor (no Science) · requirement/cost: die −1 · 3 Prestige Points. Gain £1 and 1 Brass for each of your discs on Institutions and Universities (up to 4).
Partner card Michael FaradayMichael Faraday · Physics · requirement/cost: 2/3/4 · 2 Prestige Points. Gain 2 Innovation; for each card you discard (up to 4) change a die on your Player board by 1 pip.
Partner card Queen VictoriaQueen Victoria · Sponsor (no Science) · requirement/cost: £ = die · 2 Prestige Points. Use the effect of any Partner card in the display; draw 1 card. (FAQ).
Partner card Richard JonesRichard Jones · Engineering · requirement/cost: 2/3/4 · 3 Prestige Points. Gain 1 Innovation; spend 1 Book to place a disc on a free Lecture space (no reward, no Innovation).
Partner card Rosina ZornlinRosina Zornlin · Astronomy · requirement/cost: 3/4 · 2 Prestige Points. Place a disc in any free Meeting room space (no cost, no reward); gain 1 Book.
Partner card Sir George PhilipsSir George Philips · Engineering · requirement/cost: 1/2 · 2 Prestige Points. Spend 2 Coal to gain 1 Steam, instead of the usual Coal cost.
Partner card Sophia Elizabeth De MorganSophia Elizabeth De Morgan · Mathematics · requirement/cost: 2/3/4 · 3 Prestige Points. Take a Partner card from the display into your hand (no cost, no disc, no draw).
Partner card William KingWilliam King · Physics · requirement/cost: 1/2/3 · 2 Prestige Points. Gain 1 Innovation; discard 2 cards to move one of your main-board discs to any free disc space (not an Objective), without its reward.
Partner card William WhewellWilliam Whewell · Astronomy · requirement/cost: 1/2/3 · 3 Prestige Points. Gain 1 Innovation and 1 Book; discard up to 4 cards first, then gain that many Workshop bonuses (FAQ).
Partner card Wong FunWong Fun · Mathematics · requirement/cost: 2/3 · 2 Prestige Points. Gain 1 Innovation and 1 Workshop bonus; spend 1 Book to place a disc on a University (no reward).

Partner card back: Partner card back

Assignment cards

Thirty cards from Ada’s Study; the colour band decides the column below your board (Assignment cards). Taking one in Ada’s Study removes the rightmost displayed card once, after the main reward and before the advanced action. If that Assignment raises Research to level II, you can use that level II action immediately; two-colour cards let you choose Research colour independently from the column where you tuck them. A full Research track cannot take fixed-colour Research; only Research explicitly marked as optional may be redirected. Assignment and Program decks do not get reshuffled when exhausted (FAQ, FAQ). Other effects that gain an Assignment do not cycle this display (FAQ, FAQ, FAQ, FAQ).

Rulings that apply to every row below: When you play a card that draws cards, is it discarded before or after its effect?.

PictureDescription
Assignment card Assist with ExperimentAssist with Experiment · column: purple. +1 purple Research; gain 1 Innovation.
Assignment card Attend a PartyAttend a Party · column: yellow. +2 yellow Research.
Assignment card Attend a TalkAttend a Talk · column: any colour (wild). +1 Research on any track; draw 1 card, then discard this played card after its effect resolves.
Assignment card Attract a SponsorAttract a Sponsor · column: blue. +1 blue Research; gain £2.
Assignment card Construct a PrototypeConstruct a Prototype · column: green. +1 green Research; gain 1 Brass and 1 Innovation. Cost: discard 2 Partner cards.
Assignment card Consult an ExpertConsult an Expert · column: yellow. +1 yellow Research; gain 1 Innovation; draw 1 card, then discard this played card after its effect resolves.
Assignment card Contact a JournalistContact a Journalist · column: green or purple. Gain 1 Coal; +1 green or purple Research. Research colour is chosen independently from the column where you tuck it.
Assignment card Day at the RacesDay at the Races · column: yellow. +1 yellow Research; gain £2.
Assignment card Deal with SupplierDeal with Supplier · column: purple. +1 purple Research; gain 1 Brass or 1 Coal.
Assignment card Dinner at Ockham ParkDinner at Ockham Park · column: purple. +1 purple Research; discard 1 Partner card to draw 2, then discard this played card after its effect resolves. Only the lower half is pictured in the booklet — check the top against the physical component.
Assignment card Exhibition OpeningExhibition Opening · column: blue. +1 blue Research; discard 1 Partner card to draw 2, then discard this played card after its effect resolves.
Assignment card Find New PartsFind New Parts · column: green or blue. Gain 1 Brass; +1 green or blue Research. Research colour is chosen independently from the column where you tuck it.
Assignment card Impress a BenefactorImpress a Benefactor · column: green. +1 green Research; gain £2. Only the lower half is pictured in the booklet — check the top against the physical component.
Assignment card Join a New SocietyJoin a New Society · column: green. +1 green Research; discard 1 Partner card to draw 2, then discard this played card after its effect resolves.
Assignment card Lunch at the ClubLunch at the Club · column: yellow. +1 yellow Research; discard 1 Partner card to draw 2, then discard this played card after its effect resolves.
Assignment card Meet at a SocietyMeet at a Society · column: green. +1 green Research; gain £1; draw 1 card, then discard this played card after its effect resolves.
Assignment card Meet Prime MinisterMeet Prime Minister · column: yellow. +1 yellow Research; gain 1 Brass and 1 Coal. Cost: discard 2 Partner cards.
Assignment card Present at Dorset StPresent at Dorset St · column: green or yellow. +1 green or yellow Research; gain 1 Workshop bonus. Research colour is chosen independently from the column where you tuck it.
Assignment card Study Jacquard’s LoomStudy Jacquard’s Loom · column: purple. +2 purple Research.
Assignment card Visit a BookmakerVisit a Bookmaker · column: blue. +1 blue Research; gain £1 for every 2 blue Research you have (rounded down). Cost: discard 1 Partner card.
Assignment card Visit a CollegeVisit a College · column: blue. +2 blue Research.
Assignment card Visit a LibraryVisit a Library · column: any colour (wild). +1 Research on any track; gain 1 Book. Cost: discard 2 Partner cards.
Assignment card Visit a MuseumVisit a Museum · column: purple or blue. Gain 1 Workshop bonus; +1 blue or purple Research. Only the lower half is pictured in the booklet — check the top against the physical component. Research colour is chosen independently from the column where you tuck it.
Assignment card Visit a RelativeVisit a Relative · column: yellow or blue. Draw 1 card; +1 Research in either colour, chosen independently of the column used; discard this played card after its effect resolves,.
Assignment card Visit Textiles FactoryVisit Textiles Factory · column: blue. +1 blue Research; gain 1 Coal.
Assignment card Visit the CasinoVisit the Casino · column: any colour (wild). Gain £1 for each pip on your active die: on a Workshop turn this is the die you collected, and on an Actions turn it is the die you placed in the Mill (FAQ).
Assignment card Work on the EngineWork on the Engine · column: any colour (wild). +1 Research on any track; gain any 1 Workshop bonus.
Assignment card Work with BabbageWork with Babbage · column: yellow or purple. +1 yellow or purple Research; gain 1 Innovation. Research colour is chosen independently from the column where you tuck it.
Assignment card Write an ArticleWrite an Article · column: green. +2 green Research.
Assignment card Write Some EquationsWrite Some Equations · column: purple. Change one die on your Player board by 1 pip. Cost: discard 2 Partner cards.

Assignment card back: Assignment card back

Exhibitor cards

An activated Exhibitor stays in place; activation does not refill its space (FAQ).

[Exhibition] The 12 Exhibitor cards and Prince Albert (The Great Exhibition).

PictureDescription
Exhibitor Prince AlbertPrince Albert · £0 (printed on the board). Gain £6.
Exhibitor Charlotte BrontëCharlotte Brontë · £4. Pay £1 per Book, up to four Books.
Exhibitor Henry ColeHenry Cole · £6. Gain the reward of any Advancement of Science space, even with a disc on it; place no disc.
Exhibitor Charles DarwinCharles Darwin · £6. Move one of your Lecture discs exactly one level up in the same Institution and gain that reward; no Innovation.
Exhibitor Elizabeth FulhameElizabeth Fulhame · £6. Take any area’s level II advanced action (Institutions: from your highest disc).
Exhibitor James NasmithJames Nasmith · £6. Gain an Assignment; move up to 2 Assignments to columns where each is not already present (both may go into the same column), gaining +1 Research in each chosen column (FAQ).
Exhibitor Florence NightingaleFlorence Nightingale · £6. Gain any Southern or Central University’s reward; no disc, no movement.
Exhibitor Joseph PaxtonJoseph Paxton · £4. Draw an unused Exhibitor from the face-down stack, use it, box it.
Exhibitor Judy W. ReedJudy W. Reed · £6. Move free to any Small City and gain its reward.
Exhibitor Mary SeacoleMary Seacole · £6. Take any Publish action without a Book; it is not your turn’s Publish.
Exhibitor Li ShanlanLi Shanlan · £4. Pay £1 per pip to change any die by 1, up to six times.
Exhibitor J. M. W. TurnerJ. M. W. Turner · £6. Gain again the reward of a main-board space with your disc.
Exhibitor Mr XishengMr Xisheng · £6. Move one Research token level with another player’s token on that track; no Breakthroughs.
Exhibitor card backExhibitor card back.

Essen promo Starting Partners

These promo Starting Partners are shuffled into the Starting deck before dealing the usual starting cards (FAQ).

[Essen] Four Ada Lovelace cards (Essen Promo).

PictureDescription
Ada Lovelace promo: Addition Gear or move a ProgramGain 1 Innovation; gain an Addition Gear or move a Program in your machine (gain the new space’s bonus).
Ada Lovelace promo: discard for Brass and £2Gain 1 Innovation; 1 Brass and £2 per card discarded (up to 3).
Ada Lovelace promo: spend £5 for a PartnerSpend £5 to take a Partner card from the display into your hand.
Ada Lovelace promo: Institutions level I advanced actionGain 1 Innovation; take the Institutions level I advanced action from any of your discs.

Tiles

Program tiles

28 tiles from Ada’s Study; each scores its value if its line holds 3 dice meeting the condition (Program tiles). Read dice left-to-right, then top-to-bottom; grey dice remain grey rather than counting as any colour. Eight are pictured in the booklets and eight more in public BoardGameGeek photos; the other 12 appear in neither and their conditions are in no booklet — check them against the physical tiles (FAQ, FAQ).

PictureDescription
Program tile All YellowAll yellow · 8 Prestige Points. All three dice yellow.
Program tile All PurpleAll purple · 8 Prestige Points. All three dice purple.
Program tile 2 Purple Adjacent2 purple adjacent · 6 Prestige Points. Two purple dice next to each other in the line.
Program tile Only 3 or 4Only 3 or 4 · 8 Prestige Points. Every die shows 3 or 4.
Program tile Even DiceEven dice · 8 Prestige Points. All three dice even (any even values).
Program tile Greater than 3Greater than 3 · 8 Prestige Points. Every die shows more than 3.
Program tile Same Colour Even DiceSame colour, even dice · 10 Prestige Points. Three even dice of one colour.
Program tile All Same ColoursAll same colours · 6 Prestige Points. All three dice the same colour.
Program tile Odd DiceOdd dice · 8 Prestige Points. All three dice odd (any odd values). Photo: BGG image 9318855.
Program tile Less than 4Less than 4 · 10 Prestige Points. Every die shows less than 4 (each die, not the sum). Photo: BGG image 9318857.
Program tile AscendingAscending · 6 Prestige Points. Each die higher than the one before, left to right or top to bottom. Photo: BGG image 9349681.
Program tile Consecutive AscendingConsecutive ascending · 10 Prestige Points. A run going up by one: x, x+1, x+2. Photo: BGG image 9318857.
Program tile Consecutive DescendingConsecutive descending · 10 Prestige Points. A run going down by one: x, x−1, x−2. Photo: BGG image 9318857.
Program tile Consecutive NumbersConsecutive numbers · 10 Prestige Points. Each neighbour is one apart from the middle die (x±1, x, x±1), including 1-2-1 (FAQ). Photo: BGG image 9318857.
Program tile Different, No ConsecutivesDifferent, no consecutives · 10 Prestige Points. All three values must differ, and adjacent dice cannot differ by one; 2-5-3 works, while 1-4-1 repeats a value (FAQ). Photo: BGG image 9349681.
Program tile Any Except Green or BlueAny except green or blue · 6 Prestige Points. No green or blue die in the line. Photo: BGG image 9639855.

Objective tiles

The printed Travel Objective’s regions are South (orange), Central (blue), and Scotland (purple) (FAQ). You may claim an Objective in any area at the end of any turn, and need not keep meeting its condition after claiming it; a stacked disc still counts for an Alternative Objective (FAQ, FAQ). A completed-line Objective needs a Program, three dice and two Gears together in that same line (FAQ).

24 tiles, six per action area (frame colour: orange Meetings, purple Ada’s Study, green Institutions, blue Travel), each marked A or B; one per area replaces the printed Objective in a non-first game (Objectives). Every face is cut from the Tabletop Simulator mod’s tile sheet.

PictureDescription
Objective tile: Have 5 Partner cards with no Science, and 2 Programs placed.Meetings · Have 5 Partner cards with no Science, and 2 Programs placed.
Objective tile: Have discs in 3 different Meeting rooms.Meetings · Have discs in 3 different Meeting rooms.
Objective tile: Have the most discs in 2 Meeting rooms, and a disc on a North region University.Meetings · Have the most discs in 2 Meeting rooms, and a disc on a North region University.
Objective tile: Have 4 Partner cards of the same Science, and a disc in the Advancement of Science.Meetings · Have 4 Partner cards of the same Science, and a disc in the Advancement of Science.
Objective tile: Have 7 Partner cards of any Science, and have built 1 Addition and 1 Subtraction Gear.Meetings · Have 7 Partner cards of any Science, and have built 1 Addition and 1 Subtraction Gear.
Objective tile: Have discs in 2 different Meeting rooms, and 2 Lectures at the same level.Meetings · Have discs in 2 different Meeting rooms, and 2 Lectures at the same level.
Objective tile: Have one die of each main action colour in your Mill.Ada’s Study · Have one die of each main action colour in your Mill.
Objective tile: Meet the condition of 1 Program, and have discs on 2 Universities in the same region.Ada’s Study · Meet the condition of 1 Program, and have discs on 2 Universities in the same region.
Objective tile: Have built 3 Addition Gears.Ada’s Study · Have built 3 Addition Gears.
Objective tile: Have a completed line that also holds a Program (a Program, 3 dice and 2 Gears in one line).Ada’s Study · Have a completed line that also holds a Program (a Program, 3 dice and 2 Gears in one line); all five pieces must be in that same line (FAQ).
Objective tile: Have 3 Assignments of different colours, and 2 Lectures in the same Institution.Ada’s Study · Have 3 Assignments of different colours, and 2 Lectures in the same Institution.
Objective tile: Have placed 3 Programs, and 2 discs in the same Meeting room.Ada’s Study · Have placed 3 Programs, and 2 discs in the same Meeting room.
Objective tile: Have 2 Lectures at level 4 or higher, and a disc on a Central University.Institutions · Have 2 Lectures at level 4 or higher, and a disc on a Central University.
Objective tile: Have the highest disc in 2 different Institutions, and 3 Partner cards of the same Science.Institutions · Have the highest disc in 2 different Institutions, and 3 Partner cards of the same Science. You must be tied for or above every opponent in each of two Institutions when claiming (FAQ).
Objective tile: Have 2 Lectures in the same Institution, and a disc on Birmingham.Institutions · Have 2 Lectures in the same Institution, and a disc on Birmingham.
Objective tile: Have Lectures in 3 of the 4 Institutions.Institutions · Have Lectures in 3 of the 4 Institutions.
Objective tile: Have built a Multiplier Gear, and have the most discs across 2 different Institution levels.Institutions · Have built a Multiplier Gear, and have the most discs across 2 different Institution levels. Compare total discs across any two levels; being top in each individual level is not required (FAQ).
Objective tile: Have 2 Lectures at level 4 or lower, and 1 yellow Assignment.Institutions · Have 2 Lectures at level 4 or lower, and 1 yellow Assignment.
Objective tile: Have discs on Universities in 2 different regions, and 3 dice of the same value in your Mill.Travel · Have discs on Universities in 2 different regions, and 3 dice of the same value in your Mill.
Objective tile: Have a disc on St Andrews, and a Lecture at level 5 of an Institution.Travel · Have a disc on St Andrews, and a Lecture at level 5 of an Institution.
Objective tile: Have discs on Bristol and Manchester, and 2 Assignments in your purple column.Travel · Have discs on Bristol and Manchester, and 2 Assignments in your purple column.
Objective tile: Have a disc on 1 University in each region.Travel · Have a disc on 1 University in each region.
Objective tile: Have discs on Newport and Glasgow, and a disc in the leftmost Meeting room.Travel · Have discs on Newport and Glasgow, and a disc in the leftmost Meeting room.
Objective tile: Have discs on Leeds and on a University in another region, and a Lecture in the Royal Society.Travel · Have discs on Leeds and on a University in another region, and a Lecture in the Royal Society.

Objective tile back (B side shown): Objective tile back

Universities

19 University spaces: 4 Scottish printed on the map, plus 8 Southern and 7 Central tiles shuffled onto their spaces in a non-first game (Travel). Reference numbers and values from the appendix; the pictures are the spaces printed on the board. A University’s printed value scores once for each player; each disc scores 2 points per disc stacked above it. Thus, two of your discs under one opponent disc score 4+2 (FAQ).

PictureDescription
University Cambridge (Southern)No. 01 · Cambridge (Southern) · 1 Prestige Points. Take a Partner card from the display into your hand (no cost, no disc, no draw).
No picture of this face in the rule booklets — check against the physical component.No. 02 · Southern · 2 Prestige Points. Gain 2 Books.
No picture of this face in the rule booklets — check against the physical component.No. 03 · Southern · 1 Prestige Points. Play a Partner card from your hand without its cost.
No picture of this face in the rule booklets — check against the physical component.No. 04 · Southern · 2 Prestige Points. Gain an Addition Gear; change one die on your Player board by 1 pip.
University Oxford (Southern)No. 05 · Oxford (Southern) · 2 Prestige Points. Gain 3 Brass and 2 Innovation.
No picture of this face in the rule booklets — check against the physical component.No. 06 · Southern · 2 Prestige Points. Gain £6 and 2 Brass.
University Bristol (Southern)No. 07 · Bristol (Southern) · 2 Prestige Points. Gain 1 Coal per card in hand (up to 3); +2 Research on one track or +1 on two.
University Newport (Southern)No. 08 · Newport (Southern) · 2 Prestige Points. Gain an Assignment; draw 2 cards.
University Manchester (Central)No. 10 · Manchester (Central) · 2 Prestige Points. Gain an Addition Gear and build an Addition Gear without its cost. (FAQ).
No picture of this face in the rule booklets — check against the physical component.No. 11 · Central · 4 Prestige Points. Gain all 6 different Workshop bonuses.
No picture of this face in the rule booklets — check against the physical component.No. 12 · Central · 4 Prestige Points. Gain 2 Brass and 3 Coal; +3 Research, split as you like.
University Leeds (Central)No. 13 · Leeds (Central) · 3 Prestige Points. Gain 3 Innovation and 2 different Breakthrough rewards.
University Birmingham (Central)No. 14 · Birmingham (Central) · 2 Prestige Points. Play a Partner card from your hand without its cost; gain 2 Coal.
No picture of this face in the rule booklets — check against the physical component.No. 15 · Central · 2 Prestige Points. Swap a built Subtraction Gear for an Addition Gear; +2 Research on one track or +1 on two.
University Durham (Central)No. 16 · Durham (Central) · 3 Prestige Points. Place a disc in a free Meeting room space (no cost, no reward); gain 2 Brass. This reward does not also give a Partner card (FAQ); a full Meeting room cannot accept the disc (FAQ).
University Aberdeen (Scottish)No. 20 · Aberdeen (Scottish) · 3 Prestige Points. Build an Addition Gear without its cost; swap a die on your board with a Workshop die.
University Edinburgh (Scottish)No. 21 · Edinburgh (Scottish) · 3 Prestige Points. Gain 1 Steam without paying Coal.
University Glasgow (Scottish)No. 22 · Glasgow (Scottish) · 4 Prestige Points. Gain a Program from the display; draw 1 card.
University St Andrews (Scottish)No. 23 · St Andrews (Scottish) · 3 Prestige Points. Gain a Multiplier Gear from the display and any 1 Study reward.

University tile back (Southern): Southern University tile back

Gears

A blank Gear cost icon means 1; a larger number is printed only when the cost exceeds 1. Complete lines score using normal arithmetic precedence, left-to-right and top-to-bottom; a line may score below zero, and unbuilt Gears count against the penalty even when their spaces are covered by discs (FAQ, FAQ, FAQ, FAQ).

PictureDescription
Subtraction GearSubtraction Gear (8) · cost 1 Brass and 1 Coal. Subtracts the next die in a line. Each player starts with 2.
Addition GearAddition Gear (24) · cost 2 Brass and 1 Coal. Adds the next die. Each player starts with 1; the rest wait in Ada’s Study.
Multiplier GearMultiplier Gear (12) · each has its own cost (this one: 4 Brass and 2 Coal). Multiplies by the next die. Two are on display in the Meetings area — Gears. The Workshop Publish action or a Gear build cannot be taken before the main action (FAQ).

Alternative Objective tiles

[Objectives] 16 tiles; the booklet pictures these eight, the other eight are not pictured — check against the physical tiles (Alternative Objectives).

PictureDescription
Alternative Objective Visit Manchester and EdinburghTravel · Have discs on Manchester and Edinburgh — 6 / 4.
Alternative Objective Bristol and any Central regionTravel · Have discs on Bristol and any Central University, and have built a Multiplier Gear — 8 / 4.
Alternative Objective 25 Steam and 2 Subtraction GearsAda’s Study · Have 25 Steam and have built 2 Subtraction Gears — 10 / 6.
Alternative Objective Met criteria and Astronomical SocietyAda’s Study · A Program whose criteria are met, and a disc in the Astronomical Society — 6 / 4.
Alternative Objective British Government lecture and 2 blue AssignmentsInstitutions · Give a Lecture at the British Government and have 2 blue Assignments — 8 / 4.
Alternative Objective Same Institution and leftmost roomInstitutions · 2 discs in the same Institution and 2 in the leftmost Meeting room — 10 / 6.
Alternative Objective Meet in all 4 Meeting roomsMeetings · A disc in all four Meeting rooms — 10 / 6.
Alternative Objective Each ScienceMeetings · 2 Partner cards of each Science — 10 / 6.

Workshop Bonus tiles

One side of a Workshop Bonus tile is one bonus; take all rewards shown on that side (FAQ).

[Tiles] 6 double-sided tiles (12 faces); three faces are pictured in the booklet.

PictureDescription
Workshop Bonus tile: +1 dieChange a die by 1 pip.
Workshop Bonus tile: InnovationGain Innovation (check the amount against the physical tile).
Workshop Bonus tile: Coal and a cardGain 1 Coal and draw 2 Partner cards.

Tokens & pieces

Tokens

You may hold only one Assignment Scoring token per colour and one Science Scoring token per Science. If you already have a 2-point token of that colour or Science, you keep it rather than taking another (FAQ).

PictureDescription
Breakthrough tokenBreakthrough tokens (9) · one face pictured (gain Innovation). Shuffled onto the Research tracks in a non-first game (Research).
Breakthrough token backBreakthrough token back.
2-point Mathematics Science tokenScience Scoring token, 2 points, Mathematics — room majority (Science tokens).
2-point Physics Science tokenScience Scoring token, 2 points, Physics.
2-point Astronomy Science tokenScience Scoring token, 2 points, Astronomy.
2-point Engineering Science tokenScience Scoring token, 2 points, Engineering.
1-point Engineering Science tokenScience Scoring token, 1 point (3 per Science) — other players with a disc in the room, or tied players.
2-point purple Assignment tokenAssignment Scoring token, 2 points, purple — first to the top of the track (Research). The Silver Lady takes this token when her Assignment reaches the top (FAQ).
2-point blue Assignment tokenAssignment Scoring token, 2 points, blue.
2-point yellow Assignment tokenAssignment Scoring token, 2 points, yellow.
2-point green Assignment tokenAssignment Scoring token, 2 points, green.
1-point blue Assignment tokenAssignment Scoring token, 1 point (3 per colour, shown blue) — later players to the top.
1-point green Assignment tokenAssignment Scoring token, 1 point, green.

Other components

PictureDescription
Dice50 dice — 10 each of yellow, blue, green, purple and grey (Workshop). A Workshop die that reaches a Breakthrough gains it immediately, but its newly unlocked advanced action is available on a later Actions turn (FAQ). Grey dice can trigger advanced actions when Research is high enough, but do not count as a colour for Programs; two grey dice are the same colour. A 6 does not wrap to 1 when changed by one pip (FAQ, FAQ, FAQ). If a die has already been pushed out, Coal cannot change it; the extra Coal movement applies only to your just-drafted die, and the Workshop Publish choice follows the drafted die’s colour (FAQ, FAQ, FAQ).
Dice bagDice bag. If it runs out, return dice from the Mill to refill it; a tenth die cannot be drafted once you already have nine (FAQ, FAQ).
Coal36 Coal.
Brass36 Brass.
Books12 Books (“Notes”).
Coins48 coins of £1 and £5.
Player discs12 discs per player (Discs).
Research tokens4 Research tokens per player.
Travel token1 Travel token per player.
Innovation tokens4 Innovation tokens, one per player.
Steam tokens4 Steam tokens, one per player (Steam).
First Player tokenFirst Player token.
Player aid card8 Player Aid cards, two per player.
ScorepadScorepad (Final scoring).

Visitor tokens

Gain a Visitor space bonus only when drafting a grey die moves that Visitor onto an empty space; activating an Exhibitor moves the Visitor without granting that bonus (FAQ).

PictureDescription
Purple Visitor tokenPurple Visitor — marks which Exhibitor a purple die can activate (Gameplay).
Blue Visitor tokenBlue Visitor — marks which Exhibitor a blue die can activate (Gameplay).
Green Visitor tokenGreen Visitor — marks which Exhibitor a green die can activate (Gameplay).
Yellow Visitor tokenYellow Visitor — marks which Exhibitor a yellow die can activate (Gameplay).

Icons

To be added.

Rules

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