Ludexv2026.11.01-6511413918 IndiaOfficial rulebook ↗

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Tips & Strategy

How to teach 18 India, a first game, the certificate draft, Companies and trains, player counts, and the published advice — with links.

Advice, not rules: where a video or forum post and the rules differ, the rules win.

How to teach it

Host game

Keep a Company’s treasury separate from its Director’s cash. Before the first operation, ask the Director to name the track costs and the train they intend to buy from that treasury; personal money cannot top it up.

Rehearse one Company’s operation

Trace up to four contiguous yellow tiles in one direction, rather than splitting the lays between branches. Check terrain costs before placing them: the four-tile allowance does not make river, hill or mountain costs free.

Then follow the operation in order: track, station, run trains, handle revenue, trade trains, trade certificates. Run trains before buying trains, so a newly bought train does not earn revenue in that same operation. A Company can end without a train; there is no forced purchase, but its stock value moves one space left if it still owns none at the end of its operation.

At the next Stock Round, announce the Selling Turn before anyone buys: players get one selling opportunity at the start, rather than selling later to fund another purchase.

Your first game

Companies and trains

Player counts

Videos versus the rules

Sources

Rules

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