Final Scoring
Count every final Wealth Point category and break ties.
End of game
The game ends after Regulation in round four. Before scoring, each player may complete any face-up Silk Road Caravan they own, including one obtained from an Imperial Palace request.

Score categories
- Yangtze Transport Capacity: 2 WP per level reached.
- Workshops: 1 WP per Level I, 3 per Level II and 5 per Level III Workshop you own.
- Goods: 1 WP for each Good you produced that remains in a Workshop or Ship.
- Foreign Markets: score each exported Good at its printed demand value. Then multiply the number of distinct destinations where you delivered Goods by your Negotiation level.
- Caravan Escort: score the WP shown beside the spaces where your Overseers remain.
- Silk Road Caravans: add the WP on each completed Caravan you collected; incomplete Caravans score nothing.
- Corrupt Administration: most Overseers there scores 4 WP; if tied, each tied leader scores 2.
- City Entrance: 2 WP if you have at least two Overseers in either or both Entrance spaces.
- Yínzi: convert Sapeques to Yínzi at the current rate; score 1 WP per Yínzi held.
- Misfortune: lose 2 WP per tile.
The player with the most WP wins. A tie is won by the tied player earlier on the Turn Order track.