Ludexv2026.11.01-65114139TiletumOfficial rulebook ↗

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Cards & Components

Every Tiletum tile, card, token and board with a picture and what it does: all Bonus, Contract, Character, Cathedral, Cost, Town and Fair tiles, the solo cards, the promos and every Prospect for Silver component.

Tile, token, board and card pictures are scans of the printed components from the public Tiletum [+ Expansion] Tabletop Simulator mod; icons, Fair tiles, Stone Tablets, pieces and the promo cards come from Board&Dice’s rulebooks. Effects are in our own words; the rulebook appendix wins. A tile marked 3+ or 4 is used only with that many players. Lines tagged [Silver] belong to Prospect for Silver.

Boards

PictureDescription
The main boardMain board — score track, Action Wheel, Fair display, Turn Order track, Character and Contract offers, King track and the map of Europe (numbered tour). FAQ FAQ FAQ FAQ FAQ FAQ FAQ
The Action WheelAction Wheel — six segments for die values 1–6, each with its Action Points (7 minus the value); spend as many of those points as useful during that Action and lose the rest. Turning one step clockwise each Cleanup changes the die-to-Action pairing (Preparation). FAQ FAQ FAQ FAQ FAQ FAQ
A player boardPlayer board (4) — Contract spaces, six Buildings with Rooms on floors 1–3, Crest spaces, Storehouse and die spaces (numbered tour). FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ
The Cardinalbot boardCardinalbot board (back of a player board) — five two-Room Buildings, two Contract spaces, three reserved Food spaces, its Storehouse and die spaces (Solo). FAQ FAQ FAQ FAQ
The Prospector Action Wheel overlay[Silver] Main board overlay — the new King track and the Prospector Action Wheel beside the Action Wheel (Prospector Action Wheel).
Scoring overlay, Houses times Pillars or Mines side[Silver] Scoring overlay, side 1 — Completed Buildings, 4 Resources = 1, 2 Silver = 1, (Houses or Mines) × Pillars, Technology tiers 1/2/3 (Final scoring).
Scoring overlay, Pillars times Houses or Mines side[Silver] Scoring overlay, side 2 — as side 1, but (Pillars or Mines) × Houses.
The Technology board[Silver] Technology board — holds 3 Technology tiles; tiers I, II, III cost 1, 2, 3 Silver (Technologies).
Underground map I, side A[Silver] Underground map I, side A — the starting map (no cost on its start space) (Underground maps).
Underground map I, side B[Silver] Underground map I, side B — starting map, other side.
Underground map II, side A[Silver] Underground map II, side A — a new Prospector costs 1 Silver.
Underground map II, side B[Silver] Underground map II, side B — a new Prospector costs 1 Silver.
Underground map III, side A[Silver] Underground map III, side A — a new Prospector costs 2 Silver.
Underground map III, side B[Silver] Underground map III, side B — a new Prospector costs 2 Silver.

Cards

Solo Decree cards

13 cards that choose the Cardinalbot’s die. Four are used each game — the ones matching the four Fair tiles — plus Everlasting Fame and Worldly Riches. Its two dice set a position in this row: difference 0 uses the leftmost card; a position beyond the end stays on the last card. The die-colour priority is printed at the bottom of each card (The Cardinalbot’s turn) FAQ FAQ

PictureDescription
Decree card Glorious SpiresGlorious Spires — Fair: Cathedral tiles. 1) If it has more Pillars than Cathedral tiles: highest dark grey die. 2) Architect Action.
Decree card Friendly FacesFriendly Faces — Fair: Characters on floors 2–3. 1) Character Action. 2) Highest pink die.
Decree card Busy HandsBusy Hands — Fair: Buildings filled with Characters. 1) Character Action. 2) Highest pink die.
Decree card Noblesse ObligeNoblesse Oblige — Fair: Crests. 1) New Crest in reach: Architect Action. 2) New Crest in reach: Merchant Action. 3) New Crest in the Contract offer: Contract Action.
Decree card Proud PillarsProud Pillars — Fair: Pillars. 1) Architect Action. 2) If it has more Pillars than Houses: Merchant Action.
Decree card Family AlliancesFamily Alliances — Fair: Contract + Crest sets. 1) With an unfulfilled Contract: the most required of blue/light grey or yellow (highest of that colour). 2) New Crest in reach: Merchant Action. 3) New Crest in reach: Architect Action. 4) Contract Action.
Decree card Mercantile EmpireMercantile Empire — Fair: Houses. 1) Merchant Action.
Decree card Buildings are ForeverBuildings are Forever — Fair: House + Pillar sets. 1) If more Pillars than Houses: Merchant Action. 2) Architect Action. 3) If more Pillars than Cathedral tiles: highest dark grey die.
Decree card Church CommunitiesChurch Communities — Fair: Contract + Cathedral sets. 1) If more Pillars than Cathedral tiles: highest dark grey die. 2) With an unfulfilled Contract: most required of blue/light grey or yellow. 3) Architect Action. 4) Contract Action.
Decree card Business is BusinessBusiness is Business — Fair: fulfilled Contracts. 1) With an unfulfilled Contract: most required of blue/light grey or yellow. 2) Contract Action. 3) Highest blue or light grey die.
Decree card King and CountryKing and Country — Fair: the King track tile. 1) King Action.
Decree card Worldly RichesWorldly Riches — Always last in the row. 1) Highest die of any colour (most required Resource breaks ties). FAQ
Decree card Everlasting FameEverlasting Fame — End scoring (Houses × Pillars). 1) If Houses ≥ Pillars: Architect Action. 2) Merchant Action.

Solo Challenge cards

8 cards that strengthen the Cardinalbot: 1, 3 or 5 in play for easy, normal or hard (Challenge cards).

PictureDescription
Challenge card Deep CoffersDeep Coffers — One extra Resource of the die’s colour whenever it takes a die.
Challenge card Whispers in the King's EarWhispers in the King’s Ear — When it takes an Action Helper tile: one space up the King track.
Challenge card Favor at the CourtFavor at the Court — At setup and after each King phase, a marker below +5 goes to +5.
Challenge card Ecclesiastical IncomeEcclesiastical Income — When it takes an Action Helper tile: Victory Point equal to the tile’s Action Points.
Challenge card Very Special FriendsVery Special Friends — Miscellaneous Helper tiles give it 5 Gold; Bonus Contracts are kept as normal Contracts. FAQ
Challenge card Ready for ActionReady for Action — Its Bonus Action Point markers go +3, +2, +2, +1, +1 (like yours), and it starts with a random inactive Crest. FAQ
Challenge card Visitors to the CuriaVisitors to the Curia — When it places a Character: the Resources and Victory Point shown, and 1 Victory Point per Action Point, move or build icon.
Challenge card Resourceful ClergyResourceful Clergy — Resource and Victory Point Helper tiles give it what they show (“any” = its most required Resource).

Promo Starting cards

Four cards, one per player, replacing the starting Resources — each described on the Promos page. FAQ

PictureDescription
Starting card BruggeBrugge — see Starting cards.
Starting card VeneziaVenezia — see Starting cards.
Starting card ArlesArles — see Starting cards.
Starting card HamburgHamburg — see Starting cards.

Silver solo Decree cards

[Silver] 11 Decrees: three new ones, six replacements (marked with the pick icon), and Houses of Destiny / Pillars of History in place of Everlasting Fame (Cardinal of Silver).

PictureDescription
Silver Decree card Houses of DestinyHouses of Destiny — End scoring Pillars × (Houses or Mines). 1) If Pillars or Mines ≥ Houses: Merchant Action. 2) Whichever has more AP: Architect Action, or Prospector Action prospecting for Mines > Houses. FAQ
Silver Decree card Pillars of HistoryPillars of History — End scoring Houses × (Pillars or Mines). 1) If Houses or Mines ≥ Pillars: Architect Action. 2) Whichever has more AP: Merchant Action, or Prospector Action for Mines > Houses.
Silver Decree card Mothers of InventionMothers of Invention — Fair: Technology tiers (for the Cardinalbot: its King’s Surprise cards). 1) King Action. 2) Prospector Action for Mines.
Silver Decree card Provincial ProsperityProvincial Prosperity — Fair: Mine + Underground Pillar/House pairs. 1) If Mines > Pillars + Houses underground: Prospector Action for Pillars > Houses. 2) Prospector Action for Mines.
Silver Decree card Noblesse ObligeNoblesse Oblige — Fair: Crests. 1–3) New Crest in reach: Architect, then Merchant, then Prospector Action. 4) New Crest in the Contract offer: Contract Action.
Silver Decree card Proud PillarsProud Pillars — Fair: Pillars. 1) Architect Action. 2) Prospector Action for Pillars. 3) If more Pillars than Houses: Merchant Action.
Silver Decree card Glorious SpiresGlorious Spires — Fair: Cathedral tiles. 1) Ignoring underground, if more Pillars than Cathedral tiles: highest dark grey, then highest yellow die. 2) With a Pillar at an unbuilt Silver-cost Cathedral: King Action. 3) Whichever has more AP: Architect Action or Prospector Action for Pillars.
Silver Decree card Riches BelowRiches Below — Fair: Mines. 1) Prospector Action for Mines. 2) King Action.
Silver Decree card Church CommunitiesChurch Communities — Fair: Contract + Cathedral sets. 1) Ignoring underground, if more Pillars than Cathedral tiles: highest dark grey die. 2) With an unfulfilled Contract: most required of blue/light grey or yellow. 3) Whichever has more AP: Architect Action or Prospector Action for Pillars. 4) Contract Action.
Silver Decree card Buildings are ForeverBuildings are Forever — Fair: House + Pillar sets. 1) If more Pillars than Houses: Merchant Action. 2) Architect Action. 3) Prospector Action for Pillars > Houses. 4) Ignoring underground, if more Pillars than Cathedral tiles: highest dark grey die.
Silver Decree card Mercantile EmpireMercantile Empire — Fair: Houses. 1) Whichever has more AP: Merchant Action or Prospector Action for Houses.

Silver Challenge cards

PictureDescription
Silver Challenge card All that glitters[Silver] All that glitters — For Cathedrals, Gold, Silver and Stone are interchangeable; it spends Stone, then Gold, then Silver.
Silver Challenge card Snowball's Chance[Silver] Snowball’s Chance — Taking a die of value 6 also gives it 1 Silver Silver.
Silver Challenge card News of Travellers[Silver] News of Travellers — When it covers a Stone Tablet it resolves it: Silver instead of a Mine or Technology; Pillars on the highest-VP main-board Cathedral it lacks; Houses on the highest-VP space; Mines on the highest-Gold space.
Silver Challenge card Prospector's Guild[Silver] Prospector’s Guild — A die from the segment with the Prospector movement icon also gives it a 1-AP Prospector Action (Mine > Pillar > House).

King’s Surprise cards

[Silver] 12 solo cards the Cardinalbot buys with Silver after the King phase (Flow changes).

PictureDescription
King's Surprise card 1King’s Surprise 1 — 2 AP Contract Action, 2 of its most required Resource, 6 Victory Point.
King's Surprise card 2King’s Surprise 2 — 2 Silver Silver and 3 Victory Point per Mine it has built.
King's Surprise card 3King’s Surprise 3 — 5 Gold Gold, 2 AP Contract Action, 5 Victory Point.
King's Surprise card 4King’s Surprise 4 — A random Crest it does not have (from the unused tiles), 5 Victory Point.
King's Surprise card 5King’s Surprise 5 — 4 AP King Action, 3 of its most required Resource, 4 Victory Point.
King's Surprise card 6King’s Surprise 6 — 3 AP Character Action, 1 AP King Action, 6 Victory Point.
King's Surprise card 7King’s Surprise 7 — 2 AP Character Action, 2 AP King Action, 8 Victory Point.
King's Surprise card 8King’s Surprise 8 — 3 AP Contract Action, 2 AP King Action, 4 Victory Point.
King's Surprise card 9King’s Surprise 9 — 2 AP Merchant Action; a Pillar on the lowest-VP main-board Cathedral where it has none; 4 Victory Point.
King's Surprise card 10King’s Surprise 10 — 2 AP Architect Action; a House in a Fair Town (the earliest possible); 6 Victory Point.
King's Surprise card 11King’s Surprise 11 — 2 AP Prospector Action; a free Prospector on the third Underground map, or 6 Victory Point if it cannot.
King's Surprise card 12King’s Surprise 12 — 2 AP King Action, 4 of its most required Resource, 6 Victory Point.

Tiles

Action tiles

Optional variety tiles, not pictured face by face in the rulebook (photos of the sets below).

PictureDescription
The six Action tilesSix Action tiles — once you know the game, shuffle them and put one at random on each space around the Action Wheel, so each Action meets different die values. Not used in a first game (setup).
The expansion's six Action tiles[Silver] Six Action tiles for the overlay’s wheels; the expansion rulebook lists them but gives no separate rule — use them like the base set.

Bonus tiles

54 tiles, shuffled face down; one beside each Action, one by the King track and the rest on the map. Taking the tile beside the die costs no AP. Put every tile you take into a free Storehouse space first, even if you plan to use it now; a Helper leaves when used, and its Action must be completed before switching to another Helper. AP Helpers add to the die Action only when marked +1/+2/+3; the Joker is a separate one-point Action (Bonus tiles, Use a Helper). FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ

PictureDescription
Bonus tile backBack of every Bonus tile.
Bonus tile: JokerJoker — take any Action with 1 Action Point. This is a separate Action, so only the Action selected gets its printed bonus AP. (2 tiles; a third, marked 4, below.) FAQ FAQ
Bonus tile: Merchant 2Merchant — a Merchant Action with 2 AP.
Bonus tile: Merchant 3Merchant — a Merchant Action with 3 AP.
Bonus tile: Character 2Character — a Character Action with 2 AP.
Bonus tile: Character 3Character — a Character Action with 3 AP.
Bonus tile: Contract 2Contract — a Contract Action with 2 AP. FAQ
Bonus tile: Contract 3Contract — a Contract Action with 3 AP.
Bonus tile: Architect 2Architect — an Architect Action with 2 AP.
Bonus tile: Architect 3Architect — an Architect Action with 3 AP.
Bonus tile: King 2King — a King Action with 2 AP.
Bonus tile: King 3King — a King Action with 3 AP.
Bonus tile: +1 Action Point+1 — add 1 AP to the Action of your die (not to a Helper). (2 tiles.) FAQ
Bonus tile: +1 Action Point, 3++1 — as above. 3+ players.
Bonus tile: +2 Action Points, 3++2 — add 2 AP to the Action of your die. 3+ players. FAQ
Bonus tile: +2 Action Points, 4+2 — as above. 4 players.
Bonus tile: +3 Action Points+3 — add 3 AP to the Action of your die. FAQ
Bonus tile: die colourDie colour — use when you choose a die: take Resources of a type you choose instead of the die’s colour.
Bonus tile: die colour, 4Die colour — as above. 4 players.
Bonus tile: 3 GoldGain 3 Gold Gold.
Bonus tile: 4 Gold, 3+Gain 4 Gold Gold. 3+ players.
Bonus tile: 4 VPGain 4 Victory Point.
Bonus tile: 3 VP, 4Gain 3 Victory Point. 4 players.
Bonus tile: 2 Gold and 2 VPGain 2 Gold Gold and 2 Victory Point. (2 tiles.)
Bonus tile: any 2 ResourcesGain any 2 Resources (they may differ).
Bonus tile: any 2 Resources, 4Gain any 2 Resources. 4 players.
Bonus tile: any 3 ResourcesGain any 3 Resources. (2 tiles.)
Bonus tile: four ResourcesGain 1 Iron, 1 Wool, 1 Stone and 1 Food.
Bonus tile: four Resources, 4As above. 4 players.
Bonus tile: Building bonusBuilding bonus — choose a Building on your board and gain the bonus of every Character in it. FAQ
Bonus tile: Building bonus, 4Building bonus — as above. 4 players.
Bonus tile: Joker, 4Joker — any Action with 1 AP. 4 players.
Crest tile: blue fleur-de-lisCrest — blue shield, golden fleur-de-lis. (2 tiles.) Place a Crest. FAQ FAQ FAQ
Crest tile: red and yellow stripesCrest — red and yellow stripes.
Crest tile: red and yellow stripes, 3+Crest — red and yellow stripes. 3+ players.
Crest tile: black eagleCrest — black eagle on gold.
Crest tile: black eagle, 3+Crest — black eagle on gold. 3+ players.
Crest tile: golden lionCrest — golden lion on red. (2 tiles.)
Crest tile: red roseCrest — red rose on white.
Crest tile: red rose, 3+Crest — red rose on white. 3+ players.
Crest tile: golden chaliceCrest — golden chalice on grey.
Crest tile: golden chalice, 3+Crest — golden chalice on grey. 3+ players.
Bonus Contract: 2 IronContract — pay 2 Iron; score 2 Victory Point.
Bonus Contract: 3 IronContract — pay 3 Iron; score 4 Victory Point.
Bonus Contract: 2 WoolContract — pay 2 Wool; score 2 Victory Point.
Bonus Contract: 3 WoolContract — pay 3 Wool; score 4 Victory Point.
Bonus Contract: 1 Resource, 3+Contract — pay 1 Resource; score 1 Victory Point. 3+ players.
Bonus Contract: 3 identical Resources, 3+Contract — pay 3 identical Resources; score 3 Victory Point. 3+ players.
Bonus Contract: 1 Wool and 1 Iron, 4Contract — pay 1 Wool and 1 Iron; score 2 Victory Point. 4 players.

Contract tiles

26 tiles in the Contract offer: 20 Contracts and 6 Crests. The offer refills only at the end of your turn; fulfilled Contracts fill your leftmost open board space, and you cannot take another once all six are full. Contract exchanges can earn a bonus Resource on the first exchange that turn; any four Resources score 1 VP, regardless of type (Contract Action, Fulfil a Contract) FAQ FAQ FAQ FAQ FAQ

PictureDescription
Contract tile backBack of every Contract tile.
Contract: 5 identical ResourcesContract — pay 5 identical Resources; score 6 Victory Point.
Contract: 7 identical Resources, 4Contract — pay 7 identical Resources; score 10 Victory Point. 4 players.
Contract: 8 identical Resources, 4Contract — pay 8 identical Resources; score 13 Victory Point. 4 players.
Contract: 9 IronContract — pay 9 Iron; score 17 Victory Point.
Contract: 5 IronContract — pay 5 Iron; score 7 Victory Point and move one space up the King track.
Contract: 7 IronContract — pay 7 Iron; score 11 Victory Point and move one space up the King track.
Contract: 9 WoolContract — pay 9 Wool; score 17 Victory Point.
Contract: 5 WoolContract — pay 5 Wool; score 7 Victory Point and move your Merchant one space.
Contract: 7 WoolContract — pay 7 Wool; score 11 Victory Point and move your Merchant one space.
Contract: 2 identical and 2 IronContract — pay 2 identical Resources and 2 Iron; score 5 Victory Point.
Contract: 3 identical and 3 Iron, 4Contract — pay 3 identical Resources and 3 Iron; score 8 Victory Point. 4 players.
Contract: 2 identical and 2 Wool, 4Contract — pay 2 identical Resources and 2 Wool; score 5 Victory Point. 4 players.
Contract: 3 identical and 3 WoolContract — pay 3 identical Resources and 3 Wool; score 8 Victory Point.
Contract: 3 Wool and 1 IronContract — pay 3 Wool and 1 Iron; score 6 Victory Point.
Contract: 1 Wool and 3 Iron, 3+Contract — pay 1 Wool and 3 Iron; score 6 Victory Point. 3+ players.
Contract: 2 Wool and 2 IronContract — pay 2 Wool and 2 Iron; score 6 Victory Point.
Contract: 2 Wool and 5 IronContract — pay 2 Wool and 5 Iron; score 12 Victory Point.
Contract: 5 Wool and 2 Iron, 3+Contract — pay 5 Wool and 2 Iron; score 12 Victory Point. 3+ players.
Contract: 3 Wool and 3 Iron, 3+Contract — pay 3 Wool and 3 Iron; score 9 Victory Point and take a Character Action with 1 AP. 3+ players.
Contract: 5 Wool and 5 Iron, 3+Contract — pay 5 Wool and 5 Iron; score 16 Victory Point and take a Character Action with 1 AP. 3+ players.
Crest in the Contract pile: golden chaliceCrest — golden chalice.
Crest in the Contract pile: black eagleCrest — black eagle.
Crest in the Contract pile: red and yellow stripesCrest — red and yellow stripes.
Crest in the Contract pile: red roseCrest — red rose.
Crest in the Contract pile: golden lion, 3+Crest — golden lion. 3+ players.
Crest in the Contract pile: blue fleur-de-lis, 3+Crest — blue fleur-de-lis. 3+ players.

Character tiles

45 tiles, nine of each of five types. Take the top-left bonus immediately when the tile enters a Room; its bottom-right icon shows which Action a Completed Building boosts. Character bonuses are separate from die Action AP, and a Building’s Action bonus becomes available as soon as it is completed and crested (Character Action, Completed Buildings). FAQ FAQ FAQ FAQ FAQ FAQ

Contract type

The bearded merchant in a purple hat, scroll icon.

PictureDescription
Character tile backBack of every Character tile.
Contract type Character tileGain 2 Iron Iron.
Contract type Character tileGain 1 Gold Gold and 1 Iron Iron.
Contract type Character tileGain 1 Gold Gold and 1 Wool Wool.
Contract type Character tileGain 2 Wool Wool.
Contract type Character tileGain 3 Gold Gold. 3+ players.
Contract type Character tileTake a Contract Action with 1 AP and gain 1 Resource of your choice. 3+ players.
Contract type Character tileTake a Contract Action with 2 AP and gain 1 Resource of your choice.
Contract type Character tileTake a Contract Action with 2 AP and gain 1 Resource of your choice. 4 players.
Contract type Character tileTake a Contract Action with 3 AP.

Character type

The young man in a red cap, bust icon.

PictureDescription
Character type Character tileGain 1 Food Food.
Character type Character tileGain 1 Food Food. 3+ players.
Character type Character tileGain 2 Food Food.
Character type Character tileGain 2 Gold Gold.
Character type Character tileTake a Character Action with 1 AP.
Character type Character tileTake a Character Action with 1 AP. 3+ players.
Character type Character tileTake a Character Action with 1 AP. 4 players.
Character type Character tileTake a Character Action with 2 AP.
Character type Character tileYou may move your Architect one space and your Merchant one space.

Merchant type

The red-haired woman, cart icon.

PictureDescription
Merchant type Character tileGain 1 Iron Iron.
Merchant type Character tileGain 1 Wool Wool.
Merchant type Character tileGain 2 Gold Gold. 4 players.
Merchant type Character tileGain 3 Gold Gold.
Merchant type Character tileYou may move your Merchant one space.
Merchant type Character tileYou may move your Merchant one space. 3+ players.
Merchant type Character tileYou may move your Merchant one space twice.
Merchant type Character tilePlace a House where your Merchant is (a Town with a free House space and none of yours).
Merchant type Character tileMove your Merchant one space and/or place a House where it is, in either order. 3+ players.

King type

The noblewoman in a veil, crown icon.

PictureDescription
King type Character tileGain 2 Victory Point.
King type Character tileGain 2 Victory Point. 3+ players.
King type Character tileGain 2 Victory Point. 4 players.
King type Character tileGain 3 Victory Point.
King type Character tileTake a King Action with 1 AP. (2 tiles.)
King type Character tileTake a King Action with 1 AP. 3+ players.
King type Character tileTake a King Action with 2 AP.
King type Character tileYou may move your Architect one space and your Merchant one space.

Architect type

The young man in a flat cap, compass icon.

PictureDescription
Architect type Character tileGain 1 Stone Stone.
Architect type Character tileGain 1 Stone Stone. 3+ players.
Architect type Character tileGain 2 Stone Stone.
Architect type Character tileTake a King Action with 1 AP. 3+ players.
Architect type Character tileYou may move your Architect one space.
Architect type Character tileYou may move your Architect one space. 4 players.
Architect type Character tileYou may move your Architect one space twice.
Architect type Character tilePlace a Pillar where your Architect is (a Cathedral with a free space and none of yours).
Architect type Character tileMove your Architect one space and/or place a Pillar where it is, in either order.

Cathedral tiles

25 tiles in nine stacks, one per Cathedral on the map; sort each stack with the lowest value at the bottom. A tile with no number is worth 0. You take the top tile when you build a Cathedral. Each Cathedral can be built only once on your turn. FAQ

PictureDescription
Cathedral tile worth 0Cathedral tile, 0 Victory Point — stack A (3 tiles).
Cathedral tile worth 1Cathedral tile, 1 Victory Point — stack A (3 tiles).
Cathedral tile worth 5Cathedral tile, 5 Victory Point — stack A (3 tiles).
Cathedral tile worth 0Cathedral tile, 0 Victory Point — stack B (4 tiles).
Cathedral tile worth 2Cathedral tile, 2 Victory Point — stack B (4 tiles).
Cathedral tile worth 4Cathedral tile, 4 Victory Point — stack B (4 tiles).
Cathedral tile worth 7Cathedral tile, 7 Victory Point — stack B (4 tiles).
Cathedral tile worth 0Cathedral tile, 0 Victory Point — stack C (3 tiles).
Cathedral tile worth 2Cathedral tile, 2 Victory Point — stack C (3 tiles).
Cathedral tile worth 3Cathedral tile, 3 Victory Point — stack C (3 tiles).
Cathedral tile worth 1Cathedral tile, 1 Victory Point — stack D (2 tiles).
Cathedral tile worth 4Cathedral tile, 4 Victory Point — stack D (2 tiles).
Cathedral tile worth 1Cathedral tile, 1 Victory Point — stack E (3 tiles).
Cathedral tile worth 3Cathedral tile, 3 Victory Point — stack E (3 tiles).
Cathedral tile worth 7Cathedral tile, 7 Victory Point — stack E (3 tiles).
Cathedral tile worth 2Cathedral tile, 2 Victory Point — stack F (3 tiles).
Cathedral tile worth 5Cathedral tile, 5 Victory Point — stack F (3 tiles).
Cathedral tile worth 9Cathedral tile, 9 Victory Point — stack F (3 tiles).
Cathedral tile worth 0Cathedral tile, 0 Victory Point — stack G (3 tiles).
Cathedral tile worth 1Cathedral tile, 1 Victory Point — stack G (3 tiles).
Cathedral tile worth 4Cathedral tile, 4 Victory Point — stack G (3 tiles).
Cathedral tile worth 4Cathedral tile, 4 Victory Point — stack H (2 tiles).
Cathedral tile worth 8Cathedral tile, 8 Victory Point — stack H (2 tiles).
Cathedral tile worth 5Cathedral tile, 5 Victory Point — stack I (2 tiles).
Cathedral tile worth 9Cathedral tile, 9 Victory Point — stack I (2 tiles).

Construction Cost tiles

9 tiles, one under each Cathedral spot at random: the Stone you pay and the extra Victory Point you score when you build there (Build a Cathedral).

PictureDescription
Unavailable Cathedral tileUnavailable Cathedral — this Cathedral is not built this game: no Pillars there; return its Cathedral tiles to the box. FAQ
Construction Cost tile, 2 Stone for 2 VPPay 2 Stone Stone; score 2 Victory Point plus the Cathedral tile.
Construction Cost tile, 2 Stone for 3 VPPay 2 Stone Stone; score 3 Victory Point plus the Cathedral tile.
Construction Cost tile, 3 Stone for 4 VPPay 3 Stone Stone; score 4 Victory Point plus the Cathedral tile.
Construction Cost tile, 3 Stone for 5 VPPay 3 Stone Stone; score 5 Victory Point plus the Cathedral tile.
Construction Cost tile, 4 Stone for 6 VPPay 4 Stone Stone; score 6 Victory Point plus the Cathedral tile.
Construction Cost tile, 4 Stone for 7 VPPay 4 Stone Stone; score 7 Victory Point plus the Cathedral tile.
Construction Cost tile, 5 Stone for 9 VPPay 5 Stone Stone; score 9 Victory Point plus the Cathedral tile.
Construction Cost tile, 6 Stone for 12 VPPay 6 Stone Stone; score 12 Victory Point plus the Cathedral tile.

Town tiles

8 tiles: 3 are drawn at setup to show where the Fairs of rounds 2–4 are held (round 1 is always Tiletum) (Fair phase).

PictureDescription
Town tile BordeauxBordeaux.
Town tile StrasbourgStrasbourg.
Town tile ArlesArles.
Town tile VeronaVerona.
Town tile LeipzigLeipzig.
Town tile LondonLondon.
Town tile TroyesTroyes.
Town tile FrankfurtFrankfurt.

Fair tiles

11 tiles, 4 drawn at setup. Add the tile number to the number on the board, then multiply that sum by how many times you meet the condition. For example, a 3 + 3 Fair scored three times is 18 VP (Fair scoring) FAQ FAQ FAQ FAQ

PictureDescription
Fair tile 16 × each set of 1 House and 1 Pillar on the map.
Fair tile 25 × each set of 1 fulfilled Contract and 1 Cathedral tile.
Fair tile 33 × each fulfilled Contract on your player board.
Fair tile 43 × special: score tile + board once, then your King track value (this can be negative). Score it before the King track is reset.
Fair tile 56 × each set of 1 fulfilled Contract and 1 Crest on your player board.
Fair tile 62 × each House on the map.
Fair tile 73 × each Character on floors 2 and 3 (complete Building or not). FAQ
Fair tile 83 × each Crest tile on your player board — the Storehouse counts. FAQ
Fair tile 92 × each Pillar on the map.
Fair tile 105 × each Building completely filled with Characters (Crest or not; the pre-printed one counts). FAQ
Fair tile 114 × each Cathedral tile you own.

[Silver] The expansion removes Fair tile 4 (the King track) from the pool and adds three:

PictureDescription
Fair tile: Mines[Silver] 3 × each Mine you have on the maps.
Fair tile: Technology tiers[Silver] 3 × the sum of your current Technology tiers. The solo Cardinalbot counts its King’s Surprise cards instead.
Fair tile: Mine and Underground Pillar or House pairs[Silver] 5 × each pair of 1 Mine and 1 Underground Pillar or House (mix as you like).

Silver Bonus tiles

[Silver] 14 new Bonus tiles shuffled into the base pile (Prospect for Silver).

PictureDescription
Silver Bonus tile[Silver] Gain 1 Silver Silver. (2 tiles.)
Silver Bonus tile[Silver] Pay 2 Gold Gold to gain 1 Silver Silver.
Silver Bonus tile[Silver] Pay 2 Gold Gold to gain 1 Silver Silver. 3+ players.
Silver Bonus tile[Silver] Pay 1 Silver Silver to gain 5 identical Resources.
Silver Bonus tile[Silver] Gain 4 Gold Gold.
Silver Bonus tile[Silver] Gain 1 Mine Mine (from the general supply into yours).
Silver Bonus tile[Silver] Pay 2 Gold Gold to gain 1 Mine Mine.
Silver Bonus tile[Silver] Take a Prospector Action Prospector Action with 2 AP.
Silver Bonus tile[Silver] Take a Prospector Action with 2 AP. 4 players.
Silver Bonus tile[Silver] Take a King Action with 2 AP.
Silver Bonus tile[Silver] Take a King Action with 2 AP. 3+ players.
Silver Bonus tile[Silver] Contract — pay 4 Wool; score 6 Victory Point and take a Prospector Action with 1 AP.
Silver Bonus tile[Silver] Contract — pay 4 Iron; score 6 Victory Point and take a Prospector Action with 1 AP.

Silver Contract tiles

PictureDescription
Silver Contract tile[Silver] Contract — pay 3 identical Resources and 2 Wool; score 4 Victory Point and gain 1 Silver Silver.
Silver Contract tile[Silver] Contract — pay 3 identical Resources and 2 Iron; score 6 Victory Point and take a Prospector Action with 1 AP. 4 players.
Silver Contract tile[Silver] Contract — pay 2 Wool and 2 Iron; score 4 Victory Point and take a Prospector Action with 1 AP. 3+ players.
Silver Contract tile[Silver] Crest — the new mining family: a black tower and crossed hammers on blue and white.

Silver Character tiles

[Silver] A sixth Character type, the Prospector (white hood, crossed-hammers icon): a Completed Building of them boosts the Prospector Action.

PictureDescription
Prospector Character tile[Silver] Gain 2 Gold Gold. (2 tiles.)
Prospector Character tile[Silver] Gain 1 Silver Silver and 1 Gold Gold.
Prospector Character tile[Silver] Take a King Action with 1 AP.
Prospector Character tile[Silver] Take a King Action with 2 AP.
Prospector Character tile[Silver] Take a Prospector Action with 1 AP.
Prospector Character tile[Silver] Gain 1 Mine Mine (from the general supply). 3+ players.

One more Prospector tile repeats a face above (the scans show 7 distinct faces of the 9 tiles).

Underground Bonus tiles

[Silver] 27 tiles on the Underground maps, taken with the Prospector Action; never refilled (Prospector Action).

PictureDescription
Underground Bonus tile[Silver] Gain 1 Silver Silver. (2 tiles.)
Underground Bonus tile[Silver] Gain 1 Silver Silver. 3+ players.
Underground Bonus tile[Silver] Gain 1 Silver Silver. 4 players.
Underground Bonus tile[Silver] Gain 3 Gold Gold.
Underground Bonus tile[Silver] Gain 4 Gold Gold. 4 players.
Underground Bonus tile[Silver] Gain 5 Gold Gold.
Underground Bonus tile[Silver] Gain 6 Victory Point.
Underground Bonus tile[Silver] Gain any 3 Resources. (2 tiles.)
Underground Bonus tile[Silver] Add 3 AP to the Action of your die.
Underground Bonus tile[Silver] When you choose a die, take Resources of a type you choose instead of its colour, and add 1 AP to that Action.
Underground Bonus tile[Silver] Take a King Action with 2 AP. 3+ players.
Underground Bonus tile[Silver] Take a King Action with 3 AP.
Underground Bonus tile[Silver] Pay 1 Silver Silver: a Contract Action with 4 AP.
Underground Bonus tile[Silver] Pay 1 Silver Silver: a Merchant Action with 4 AP.
Underground Bonus tile[Silver] Pay 1 Silver Silver: an Architect Action with 4 AP.
Underground Bonus tile[Silver] Pay 1 Silver Silver: a Character Action with 4 AP.
Underground Bonus tile[Silver] Pay 1 Silver Silver: a King Action with 4 AP.
Underground Bonus tile[Silver] Pay 1 Silver Silver: an Action of your choice with 3 AP.
Underground Bonus tile[Silver] Contract — pay 1 Silver Silver; score 4 Victory Point. (read from the tile; not in the appendix)
Underground Bonus tile[Silver] Contract — pay 4 Gold Gold; score 4 Victory Point. (read from the tile)
Underground Bonus tile[Silver] Contract — pay 1 Silver Silver and 1 Gold Gold; score 5 Victory Point. 3+ players. (read from the tile)
Underground Bonus tile[Silver] Contract — pay 1 Silver Silver and 2 Gold Gold; score 6 Victory Point. (read from the tile)
Underground Bonus tile[Silver] Contract — pay 1 Silver Silver and 3 Gold Gold; score 7 Victory Point. (read from the tile)
Underground Bonus tile[Silver] Crest — the mining family.
Underground Bonus tile[Silver] Crest — the mining family. 3+ players.

Technology tiles

[Silver] 9 tiles, 3 in play. Tier I is at the bottom (1 Silver), tier III at the top (3 Silver) (Technologies).

PictureDescription
Architect Technology tile[Silver] Architect Technology — I: +1 AP on Architect Actions. II: contributing to a Cathedral also gives a King Action with 2 AP. III: Cathedrals cost 1 Silver or 2 Gold/Stone less (minimum 1).
Character Technology tile[Silver] Character Technology — I: placing a Crest costs 1 Food less. II: every Bonus Action Point marker is worth 1 more (swap in the +3/+4 markers). III: completing a Building gives you each of its Characters’ bonuses.
Contract Technology tile[Silver] Contract Technology — I: every Contract needs one Resource fewer (minimum 1). II: reveal 3 Contracts from the pile and take any for 2 AP each; the rest go to the bottom. III: each exchange gives one more bonus Resource.
Die Manipulation Technology tile[Silver] Die Manipulation Technology — I: changing a die by up to 3 costs only 2 Gold. II: a die unlike your others (colour and value) lets you move your Merchant, Architect or Prospector once. III: give up one Resource from the die for 1 Silver.
Joker Technology tile[Silver] Joker Technology — I: +1 AP on Joker Actions. II: a Joker Action also gives a King Action with 1 AP. III: split Joker AP between two Actions, and at once take a Joker Action with 2 AP.
King Technology tile[Silver] King Technology — I: King Actions give 2 Gold. II: at once and after every King phase, a King Action with 2 AP. III: on a King Action, reveal 2 Underground Bonus tiles, keep one.
Merchant Technology tile[Silver] Merchant Technology — I: +1 AP on Merchant Actions. II: placing a House gives the bonus of any one Character on your board. III: at once and in each King phase, 1 VP per House you have built.
Prospector Technology tile[Silver] Prospector Technology — I: +1 AP on Prospector Actions. II: placing a Mine gives 3 identical Resources. III: the Prospector movement point counts as 2 Prospector AP.
Resource Technology tile[Silver] Resource Technology — I: choose a Resource Bonus tile; that Resource counts as Gold for you. II: a die of that colour gives 2 more of that Resource. III: a die of that colour gives 2 bonus AP.

Underground Cathedral and Cost tiles

[Silver] 14 Cathedral tiles in five stacks for the Underground Cathedrals, and 6 cost tiles: Silver costs go on Silver-icon spots, Gold costs on Gold-icon spots (Setup changes).

PictureDescription
Underground Cathedral tile worth 4[Silver] Underground Cathedral tile, 4 Victory Point — stack A.
Underground Cathedral tile worth 7[Silver] Underground Cathedral tile, 7 Victory Point — stack A.
Underground Cathedral tile worth 12[Silver] Underground Cathedral tile, 12 Victory Point — stack A.
Underground Cathedral tile worth 2[Silver] Underground Cathedral tile, 2 Victory Point — stack B.
Underground Cathedral tile worth 5[Silver] Underground Cathedral tile, 5 Victory Point — stack B.
Underground Cathedral tile worth 9[Silver] Underground Cathedral tile, 9 Victory Point — stack B.
Underground Cathedral tile worth 3[Silver] Underground Cathedral tile, 3 Victory Point — stack C.
Underground Cathedral tile worth 7[Silver] Underground Cathedral tile, 7 Victory Point — stack C.
Underground Cathedral tile worth 6[Silver] Underground Cathedral tile, 6 Victory Point — stack D.
Underground Cathedral tile worth 9[Silver] Underground Cathedral tile, 9 Victory Point — stack D.
Underground Cathedral tile worth 0[Silver] Underground Cathedral tile, 0 Victory Point — stack E.
Underground Cathedral tile worth 2[Silver] Underground Cathedral tile, 2 Victory Point — stack E.
Underground Cathedral tile worth 4[Silver] Underground Cathedral tile, 4 Victory Point — stack E.
Underground Cathedral tile worth 7[Silver] Underground Cathedral tile, 7 Victory Point — stack E.
Underground Construction Cost tile[Silver] Pay 1 Silver Silver; score 3 Victory Point plus the Cathedral tile.
Underground Construction Cost tile[Silver] Pay 2 Silver Silver; score 5 Victory Point plus the Cathedral tile.
Underground Construction Cost tile[Silver] Pay 3 Silver Silver; score 8 Victory Point plus the Cathedral tile.
Underground Construction Cost tile[Silver] Pay 4 Gold Gold; score 5 Victory Point plus the Cathedral tile.
Underground Construction Cost tile[Silver] Pay 5 Gold Gold; score 5 Victory Point plus the Cathedral tile.
Underground Construction Cost tile[Silver] Pay 6 Gold Gold; score 5 Victory Point plus the Cathedral tile.

Stone Tablets

[Silver] Printed on the Underground maps; the first Prospector to cross one resolves it and covers it with an “X” tile (Stone Tablets).

PictureDescription
Stone Tablet 1[Silver] Put a Prospector on any Underground map without one of yours, free.
Stone Tablet 2[Silver] Take a King Action with 1 AP; you may pay 1 Silver Silver for 5 Victory Point.
Stone Tablet 3[Silver] Gain 5 Victory Point; you may pay 1 Silver Silver for a King Action with 3 AP.
Stone Tablet 4[Silver] Take a King Action with 1 AP; you may pay 1 Silver Silver for another King Action with 3 AP.
Stone Tablet 5[Silver] Pay 2 Gold Gold to build a Mine on a legal space of a map where you have a Prospector.
Stone Tablet 6[Silver] Advance on any Technology paying 2 Silver less (minimum 1).
Stone Tablet 7[Silver] Pay 2 Gold Gold to build a Pillar on a legal space of the main board or a map with your Prospector.
Stone Tablet 8[Silver] Pay 2 Gold Gold to build a House on a legal space of the main board or a map with your Prospector.

Resource Bonus tiles

[Silver] 4 tiles used only with the Resource Technology: each player who reaches its tier I picks one (Technology tiles).

PictureDescription
Resource Bonus tile food[Silver] Food Food — this Resource counts as Gold for you; dice of its colour give you more.
Resource Bonus tile iron[Silver] Iron Iron — this Resource counts as Gold for you; dice of its colour give you more.
Resource Bonus tile stone[Silver] Stone Stone — this Resource counts as Gold for you; dice of its colour give you more.
Resource Bonus tile wool[Silver] Wool Wool — this Resource counts as Gold for you; dice of its colour give you more.

Tantrum House Character tiles

Three promo Characters — pictured on the Promos page.

PictureDescription
Tantrum House Character tilePay 3 Gold: a Pillar on any Cathedral.
Tantrum House Character tilePay 3 Gold: a House in any Town.
Tantrum House Character tilePay 5 Gold: join the first player on the King track.

Tokens & pieces

PictureDescription
Gold tokenGold Gold — from yellow dice; pay 2 to buy any other Resource or to change a die by 1. FAQ FAQ
Food tokenFood Food — from pink dice; pays for Crests.
Wool tokenWool Wool — from light grey dice; Contracts.
Stone tokenStone Stone — from dark grey dice; Cathedrals.
Iron tokenIron Iron — from blue dice; Contracts.
Resource tokens of 1 and 5Resource tokens come in 1s and 5s; they are unlimited. FAQ
Corruption token 0Corruption 0 — nobody moves (Action phase). FAQ
Corruption token 1Corruption 1 — every King track marker moves 1 space down. FAQ
Corruption token 2Corruption 2 — every marker moves 2 spaces down. (6 tokens in all, two of each.) FAQ
Corruption token backBack of the Corruption tokens.
Bonus Action Points marker +1Bonus Action Points +1 (2 per player) — on an Action after completing a one-Room Building (Completed Buildings).
Bonus Action Points marker +2Bonus Action Points +2 (2 per player) — after completing a two-Room Building.
Bonus Action Points marker +3Bonus Action Points +3 (1 per player) — after completing the three-Room Building.
Silver Bonus Action Points marker +3[Silver] +3 — replaces a +2 with tier II of the Character Technology.
Silver Bonus Action Points marker +4[Silver] +4 — replaces the +3 with tier II of the Character Technology.
Action Point counterAction Point counter (20) — only to count the AP of your turn.
Compass Rose markerCompass Rose — the first player’s reminder.
+100 and +200 markers+100 / +200 marker, one per player. [Silver] adds +300/+400 tiles.
HousesHouses (8 per player): 5 on your roofs, 1 in Tiletum, 2 in supply (Merchant Action).
PillarsPillars (7 per player): 5 on Contract spaces, 2 in supply (Architect Action). [Silver] one more, on the last Contract space.
MerchantMerchant — travels the map to build Houses, collect tiles and attend Fairs. FAQ
ArchitectArchitect — travels the map to place Pillars and collect tiles.
Score, King and Turn Order markers3 markers per player: score track, King track, Turn Order track.
Mines[Silver] Mines (6 per player) — 1 on the starting map, 2 in supply, 3 earned on the King track (Prospector Action).
Prospectors[Silver] Prospectors (3 per player) — dig on the Underground maps.
Silver tokens[Silver] Silver Silver (28) — not a Resource (Silver).
X tile[Silver] “X” tile (15) — covers a Stone Tablet once used.
Technology markers[Silver] Technology markers (3 per player).

Icons

The symbols used across this guide, as printed on the components.

PictureDescription
Gold iconGold Gold
Food iconFood Food
Wool iconWool Wool
Stone iconStone Stone
Iron iconIron Iron
Victory Points iconVictory Point Victory Points
Architect Action iconArchitect Action Architect Action
Merchant Action iconMerchant Action Merchant Action
Character Action iconCharacter Action Character Action
Contract Action iconContract Action Contract Action
King Action iconKing Action King Action
Joker Action iconJoker Action Joker Action
[Silver] Silver iconSilver [Silver] Silver
[Silver] Mine iconMine [Silver] Mine
[Silver] Prospector Action iconProspector Action [Silver] Prospector Action
Rules

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