Ludexv2026.11.01-65114139The Great LibraryOfficial rulebook ↗

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Game End and Scoring

End triggers, final scoring, and tie breaks from The Great Library's current English rules.

End triggers

The game end is triggered during Execution when the second Event is triggered or when two or fewer empty Library spaces remain. An empty space is one without a Manuscript, Great Work or Craft; a space with a Library Location tile counts as empty.

Once triggered, continue until the end of the current round. If the second Event triggered the end, every player then takes one more turn before scoring. If the Library threshold triggered it, score immediately after the round. If the second Event is triggered during End of Generation, each player takes one turn in the next Execution phase, then scores. The end is triggered only once; if the Event trigger caused it, a later Library threshold does not shorten the game.

Score each player

  1. Pinax: For each Pinax tile, score 3, 6, 10 or 15 Renown for one, two, three or four of your Seals on translated Manuscripts, Great Works or Crafts in the matching pattern. Rotate the Pinax tile in 90-degree steps if useful. Remove each Seal used to score so a Library tile cannot count for another Pinax.
  2. School: Add the Knowledge values on your Scribes in the School and score 1 Renown per two. A Young Scribe’s Knowledge value is not doubled.
  3. Invited Scholars: Score the Renown printed on the back of each invited Scholar card in your Workshop.
  4. Supplies: Add your King’s Grace and Research tokens to Crate resources in your Ships and supply; score 1 Renown per three. Score 2 Renown for each Translation Stone in your supply or Royal Ships.
  5. Add all Renown already earned during play.

Tie breaks

The tie-break order is: most Seals removed from a player’s Workshop; then most invited Scholar cards; then most fulfilled King’s Requests. If still tied, players share the victory.

Easy-to-miss rules

Sources

Rules

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