Cards & Components
Reference for Scoville boards, cards, tiles, tokens and icons.
The base-game faces below are from the Scoville Tabletop Simulator module, which matches the 2014 English rules and card counts. Face values are transcribed from the pictured cards. Expansion card faces are not included where public images are unreadable; see the expansion pages.
Boards
| Picture | Description |
|---|---|
![]() | Main field, market, Chili Cookoff, turn order, and City Hall. The field is a hexagonal grid; each planted plot can connect to neighbouring plots. |
Cards
Morning market cards
Pay the wanted peppers shown first; then take the listed reward. A slash means choose one of the pictured alternatives.
| Picture | Description |
|---|---|
![]() | Morning market 1: pay blue + green; gain brown; $3; 1 VP. |
![]() | Morning market 2: pay 2 yellow; gain brown; $2. |
![]() | Morning market 3: pay yellow + orange; gain brown; $3; 1 VP. |
![]() | Morning market 4: pay 2 yellow; gain 2 green; $2; 1 VP. |
![]() | Morning market 5: pay purple; gain $5. |
![]() | Morning market 6: pay green; gain brown; $5. |
![]() | Morning market 7: pay red + blue; gain purple; 1 VP. |
![]() | Morning market 8: pay 2 red; gain brown; $2. |
![]() | Morning market 9: pay red + orange; gain brown; $3; 1 VP. |
![]() | Morning market 10: pay yellow + blue; gain green; 1 VP. |
![]() | Morning market 11: pay yellow; gain brown; $3; 1 VP. |
![]() | Morning market 12: pay blue; gain $3; 1 VP. |
![]() | Morning market 13: pay red + yellow; gain orange; 1 VP. |
![]() | Morning market 14: pay yellow + purple; gain brown; $3; 1 VP. |
![]() | Morning market 15: pay blue + orange; gain brown; $3; 1 VP. |
![]() | Morning market 16: pay 2 blue; gain brown; $2. |
![]() | Morning market 17: pay orange; gain $5. |
![]() | Morning market 18: pay blue + purple; gain brown; $3; 1 VP. |
![]() | Morning market 19: pay 3 blue; gain 2 purple; $2; 1 VP. |
![]() | Morning market 20: pay 3 red; gain 2 orange; $2; 1 VP. |
![]() | Morning market 21: pay red + green; gain brown; $3; 1 VP. |
![]() | Morning market 22: pay yellow + green; gain brown; $3; 1 VP. |
![]() | Morning market 23: pay red; gain brown; $3; 1 VP. |
![]() | Morning market 24: pay red + purple; gain brown; $3; 1 VP. |
Afternoon market cards
| Picture | Description |
|---|---|
![]() | Afternoon market 1: pay brown + red; gain $4; 1 VP. |
![]() | Afternoon market 2: pay white + orange; gain black; 4 VP. |
![]() | Afternoon market 3: pay brown + green; gain $5; 2 VP. |
![]() | Afternoon market 4: pay 2 orange; gain 2 brown; 3 VP. |
![]() | Afternoon market 5: pay 2 purple; gain 2 brown; 3 VP. |
![]() | Afternoon market 6: pay brown + yellow; gain $4; 1 VP. |
![]() | Afternoon market 7: pay green + orange + purple; gain choose black or white; 4 VP. |
![]() | Afternoon market 8: pay black + green; gain white; 4 VP. |
![]() | Afternoon market 9: pay black + purple; gain white; 4 VP. |
![]() | Afternoon market 10: pay 2 brown; gain $7; 2 VP. |
![]() | Afternoon market 11: pay 3 purple; gain 2 brown; $2; 4 VP. |
![]() | Afternoon market 12: pay white + brown; gain black; 4 VP. |
![]() | Afternoon market 13: pay brown + purple; gain $5; 2 VP. |
![]() | Afternoon market 14: pay 2 green; gain 2 brown; 3 VP. |
![]() | Afternoon market 15: pay black + brown; gain white; 4 VP. |
![]() | Afternoon market 16: pay white + black; gain phantom; 5 VP. |
![]() | Afternoon market 17: pay brown + orange; gain $5; 2 VP. |
![]() | Afternoon market 18: pay brown + blue; gain $4; 1 VP. |
![]() | Afternoon market 19: pay green + orange + purple; gain choose black or white; 4 VP. |
![]() | Afternoon market 20: pay 3 orange; gain 2 brown; $2; 4 VP. |
![]() | Afternoon market 21: pay white + green; gain black; 4 VP. |
![]() | Afternoon market 22: pay black + orange; gain white; 4 VP. |
![]() | Afternoon market 23: pay 3 green; gain 2 brown; $2; 4 VP. |
![]() | Afternoon market 24: pay white + purple; gain black; 4 VP. |
Auction cards
Take the pepper bundle shown after turn order is set.
| Picture | Description |
|---|---|
![]() | Morning auction card 1: take 2 yellow. |
![]() | Morning auction card 2: take 2 blue. |
![]() | Morning auction card 3: take red + yellow. |
![]() | Morning auction card 4: take red + blue. |
![]() | Morning auction card 5: take yellow + blue. |
![]() | Morning auction card 6: take 2 red. |
![]() | Morning auction card 7: take purple. |
![]() | Morning auction card 8: take red. |
![]() | Morning auction card 9: take green. |
![]() | Morning auction card 10: take orange. |
![]() | Morning auction card 11: take blue. |
![]() | Morning auction card 12: take yellow. |
![]() | Afternoon auction card 1: take purple. |
![]() | Afternoon auction card 2: take orange. |
![]() | Afternoon auction card 3: take green. |
![]() | Afternoon auction card 4: take black. |
![]() | Afternoon auction card 5: take white. |
![]() | Afternoon auction card 6: take 2 purple. |
![]() | Afternoon auction card 7: take 2 orange. |
![]() | Afternoon auction card 8: take 2 green. |
![]() | Afternoon auction card 9: take green + purple. |
![]() | Afternoon auction card 10: take orange + purple. |
![]() | Afternoon auction card 11: take green + orange. |
![]() | Afternoon auction card 12: take red + yellow + blue. |
Recipe cards
Pay the listed peppers to the supply and keep the recipe; its points count at game end.
| Picture | Description |
|---|---|
![]() | Recipe 1, Fair to Middlin’: pay purple, orange, blue; score 5 VP. |
![]() | Recipe 2, Four Score and Seven Tears Ago: pay black, white, brown, orange; score 13 VP. |
![]() | Recipe 3, Minstrel Molten Mouth: pay green, orange, yellow; score 5 VP. |
![]() | Recipe 4, Appalachian Jeb’s Rustic Heat: pay 5 brown; score 15 VP. |
![]() | Recipe 5, Volcanow!: pay phantom, 3 black; score 18 VP. |
![]() | Recipe 6, Born to be Mild: pay purple, yellow; score 3 VP. |
![]() | Recipe 7, The 80k Burner: pay 2 black, 2 white, green, orange, purple; score 22 VP. |
![]() | Recipe 8, J’s Juicy Morse Chili: pay white, 2 green, 2 blue; score 10 VP. |
![]() | Recipe 9, Uncle Zeke’s Slammin’ Bellywarmer: pay white, brown, purple, blue; score 10 VP. |
![]() | Recipe 10, The Flux Capsaicinator: pay 2 phantom, black, white, red, yellow, blue; score 23 VP. |
![]() | Recipe 11, Dude, Where’s My Tongue?: pay brown, green, orange, purple, red, yellow, blue; score 12 VP. |
![]() | Recipe 12, Bell Wether Pepper: pay green, red, yellow; score 4 VP. |
![]() | Recipe 13, No Mild Left Behind: pay orange, blue; score 3 VP. |
![]() | Recipe 14, Chili Chili Bang Bang: pay brown, red, yellow, blue; score 6 VP. |
![]() | Recipe 15, The Spice Must Flow: pay black, white, purple, red, blue; score 12 VP. |
![]() | Recipe 16, Five in the Bowl: pay 2 black, 2 brown, 2 red; score 16 VP. |
![]() | Recipe 17, The Spirit of Scoville: pay phantom, 3 white; score 18 VP. |
![]() | Recipe 18, Bump in the Night: pay 2 phantom, 2 brown, 2 green; score 22 VP. |
![]() | Recipe 19, The Belfort Blast Furnace: pay 2 white, 2 brown, 2 red; score 16 VP. |
![]() | Recipe 20, Baby Steps: pay black, brown, yellow; score 8 VP. |
![]() | Recipe 21, Wilbur’s Last Stand: pay 4 phantom; score 24 VP. |
![]() | Recipe 22, Jal Ap Eno Business: pay 2 brown, yellow, blue; score 7 VP. |
![]() | Recipe 23, Two Alarm Tots: pay green, purple, red; score 5 VP. |
![]() | Recipe 24, The Buck Stops Here: pay white, green, orange, purple; score 10 VP. |
![]() | Recipe 25, This One Goes to Eleven: pay phantom, black, white, brown; score 17 VP. |
![]() | Recipe 26, Phantom-nom-nom: pay 3 phantom, 2 brown; score 24 VP. |
![]() | Recipe 27, C18H27NO3: pay 2 phantom, black, white; score 20 VP. |
![]() | Recipe 28, Bosun Knows Best: pay black, green, orange, purple; score 10 VP. |
![]() | Recipe 29, Chuck’s Breakfast: pay 2 brown, yellow; score 6 VP. |
![]() | Recipe 30, 106 Diastolic: pay black, 2 purple, yellow; score 9 VP. |
Expansion and promo cards
The Labs expansion adds 12 market cards and 12 recipes. The 2018 Dice Tower promo adds recipe cards.
Tiles
| Picture | Description |
|---|---|
![]() | Plant one additional pepper this round; you can claim at most one City Hall plaque in a round. |
![]() | Move one additional step during harvest, for up to four steps. |
![]() | Reverse direction once during harvest; this does not add a step. |
Tokens & pieces
City Hall has 12 award plaques across its colour stacks. The module supplies ten distinct plaque faces, shown below. Take the top matching plaque when your planting qualifies; its printed points count at the end.
| Picture | Description |
|---|---|
![]() | Award plaque face 1: brown pepper, 3 points. |
![]() | Award plaque face 2: brown pepper, 4 points. |
![]() | Award plaque face 3: orange pepper, 5 points. |
![]() | Award plaque face 4: white pepper, 5 points. |
![]() | Award plaque face 5: white pepper, 7 points. |
![]() | Award plaque face 6: black pepper, 6 points. |
![]() | Award plaque face 7: black pepper, 9 points. |
![]() | Award plaque face 8: phantom pepper, 8 points. |
![]() | Award plaque face 9: phantom pepper, 12 points. |
![]() | Award plaque face 10: striped pepper, 2 points; claim it with a green, orange or purple planting. |
|
| Pepper pieces come in red, yellow, blue, green, orange, purple, brown, white, black and phantom. Place them on plots, collect them from auctions and rewards, spend them on recipes and orders, or sell them. Player pieces also include a farmer, marker, screen and player aid. The Labs expansion adds lab boards, pepper chits and extra peppers; its unreadable card faces are described on the Labs page.
Icons
| Picture | Description |
|---|---|
| VP | Victory point: add this to your end-game score. |
| $ | Coins: spend them on turn-order bids and recipe purchases, or count them in final scoring as the rules direct. |
| Cross-breeding chart | The pair of planted colors determines which pepper is harvested at a notch. |
| City Hall plaque | A one-time award for planting a qualifying pepper color; the plaque’s value scores at the end. |



















































































































