Ludexv2026.11.01-65114139ScovilleOfficial rulebook ↗

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Cards & Components

Reference for Scoville boards, cards, tiles, tokens and icons.

The base-game faces below are from the Scoville Tabletop Simulator module, which matches the 2014 English rules and card counts. Face values are transcribed from the pictured cards. Expansion card faces are not included where public images are unreadable; see the expansion pages.

Boards

PictureDescription
Scoville boardMain field, market, Chili Cookoff, turn order, and City Hall. The field is a hexagonal grid; each planted plot can connect to neighbouring plots.

Cards

Morning market cards

Pay the wanted peppers shown first; then take the listed reward. A slash means choose one of the pictured alternatives.

PictureDescription
Morning market card 1Morning market 1: pay blue + green; gain brown; $3; 1 VP.
Morning market card 2Morning market 2: pay 2 yellow; gain brown; $2.
Morning market card 3Morning market 3: pay yellow + orange; gain brown; $3; 1 VP.
Morning market card 4Morning market 4: pay 2 yellow; gain 2 green; $2; 1 VP.
Morning market card 5Morning market 5: pay purple; gain $5.
Morning market card 6Morning market 6: pay green; gain brown; $5.
Morning market card 7Morning market 7: pay red + blue; gain purple; 1 VP.
Morning market card 8Morning market 8: pay 2 red; gain brown; $2.
Morning market card 9Morning market 9: pay red + orange; gain brown; $3; 1 VP.
Morning market card 10Morning market 10: pay yellow + blue; gain green; 1 VP.
Morning market card 11Morning market 11: pay yellow; gain brown; $3; 1 VP.
Morning market card 12Morning market 12: pay blue; gain $3; 1 VP.
Morning market card 13Morning market 13: pay red + yellow; gain orange; 1 VP.
Morning market card 14Morning market 14: pay yellow + purple; gain brown; $3; 1 VP.
Morning market card 15Morning market 15: pay blue + orange; gain brown; $3; 1 VP.
Morning market card 16Morning market 16: pay 2 blue; gain brown; $2.
Morning market card 17Morning market 17: pay orange; gain $5.
Morning market card 18Morning market 18: pay blue + purple; gain brown; $3; 1 VP.
Morning market card 19Morning market 19: pay 3 blue; gain 2 purple; $2; 1 VP.
Morning market card 20Morning market 20: pay 3 red; gain 2 orange; $2; 1 VP.
Morning market card 21Morning market 21: pay red + green; gain brown; $3; 1 VP.
Morning market card 22Morning market 22: pay yellow + green; gain brown; $3; 1 VP.
Morning market card 23Morning market 23: pay red; gain brown; $3; 1 VP.
Morning market card 24Morning market 24: pay red + purple; gain brown; $3; 1 VP.

Afternoon market cards

PictureDescription
Afternoon market card 1Afternoon market 1: pay brown + red; gain $4; 1 VP.
Afternoon market card 2Afternoon market 2: pay white + orange; gain black; 4 VP.
Afternoon market card 3Afternoon market 3: pay brown + green; gain $5; 2 VP.
Afternoon market card 4Afternoon market 4: pay 2 orange; gain 2 brown; 3 VP.
Afternoon market card 5Afternoon market 5: pay 2 purple; gain 2 brown; 3 VP.
Afternoon market card 6Afternoon market 6: pay brown + yellow; gain $4; 1 VP.
Afternoon market card 7Afternoon market 7: pay green + orange + purple; gain choose black or white; 4 VP.
Afternoon market card 8Afternoon market 8: pay black + green; gain white; 4 VP.
Afternoon market card 9Afternoon market 9: pay black + purple; gain white; 4 VP.
Afternoon market card 10Afternoon market 10: pay 2 brown; gain $7; 2 VP.
Afternoon market card 11Afternoon market 11: pay 3 purple; gain 2 brown; $2; 4 VP.
Afternoon market card 12Afternoon market 12: pay white + brown; gain black; 4 VP.
Afternoon market card 13Afternoon market 13: pay brown + purple; gain $5; 2 VP.
Afternoon market card 14Afternoon market 14: pay 2 green; gain 2 brown; 3 VP.
Afternoon market card 15Afternoon market 15: pay black + brown; gain white; 4 VP.
Afternoon market card 16Afternoon market 16: pay white + black; gain phantom; 5 VP.
Afternoon market card 17Afternoon market 17: pay brown + orange; gain $5; 2 VP.
Afternoon market card 18Afternoon market 18: pay brown + blue; gain $4; 1 VP.
Afternoon market card 19Afternoon market 19: pay green + orange + purple; gain choose black or white; 4 VP.
Afternoon market card 20Afternoon market 20: pay 3 orange; gain 2 brown; $2; 4 VP.
Afternoon market card 21Afternoon market 21: pay white + green; gain black; 4 VP.
Afternoon market card 22Afternoon market 22: pay black + orange; gain white; 4 VP.
Afternoon market card 23Afternoon market 23: pay 3 green; gain 2 brown; $2; 4 VP.
Afternoon market card 24Afternoon market 24: pay white + purple; gain black; 4 VP.

Auction cards

Take the pepper bundle shown after turn order is set.

PictureDescription
Morning auction card 1Morning auction card 1: take 2 yellow.
Morning auction card 2Morning auction card 2: take 2 blue.
Morning auction card 3Morning auction card 3: take red + yellow.
Morning auction card 4Morning auction card 4: take red + blue.
Morning auction card 5Morning auction card 5: take yellow + blue.
Morning auction card 6Morning auction card 6: take 2 red.
Morning auction card 7Morning auction card 7: take purple.
Morning auction card 8Morning auction card 8: take red.
Morning auction card 9Morning auction card 9: take green.
Morning auction card 10Morning auction card 10: take orange.
Morning auction card 11Morning auction card 11: take blue.
Morning auction card 12Morning auction card 12: take yellow.
Afternoon auction card 1Afternoon auction card 1: take purple.
Afternoon auction card 2Afternoon auction card 2: take orange.
Afternoon auction card 3Afternoon auction card 3: take green.
Afternoon auction card 4Afternoon auction card 4: take black.
Afternoon auction card 5Afternoon auction card 5: take white.
Afternoon auction card 6Afternoon auction card 6: take 2 purple.
Afternoon auction card 7Afternoon auction card 7: take 2 orange.
Afternoon auction card 8Afternoon auction card 8: take 2 green.
Afternoon auction card 9Afternoon auction card 9: take green + purple.
Afternoon auction card 10Afternoon auction card 10: take orange + purple.
Afternoon auction card 11Afternoon auction card 11: take green + orange.
Afternoon auction card 12Afternoon auction card 12: take red + yellow + blue.

Recipe cards

Pay the listed peppers to the supply and keep the recipe; its points count at game end.

PictureDescription
Recipe 1: Fair to Middlin’Recipe 1, Fair to Middlin’: pay purple, orange, blue; score 5 VP.
Recipe 2: Four Score and Seven Tears AgoRecipe 2, Four Score and Seven Tears Ago: pay black, white, brown, orange; score 13 VP.
Recipe 3: Minstrel Molten MouthRecipe 3, Minstrel Molten Mouth: pay green, orange, yellow; score 5 VP.
Recipe 4: Appalachian Jeb’s Rustic HeatRecipe 4, Appalachian Jeb’s Rustic Heat: pay 5 brown; score 15 VP.
Recipe 5: Volcanow!Recipe 5, Volcanow!: pay phantom, 3 black; score 18 VP.
Recipe 6: Born to be MildRecipe 6, Born to be Mild: pay purple, yellow; score 3 VP.
Recipe 7: The 80k BurnerRecipe 7, The 80k Burner: pay 2 black, 2 white, green, orange, purple; score 22 VP.
Recipe 8: J’s Juicy Morse ChiliRecipe 8, J’s Juicy Morse Chili: pay white, 2 green, 2 blue; score 10 VP.
Recipe 9: Uncle Zeke’s Slammin’ BellywarmerRecipe 9, Uncle Zeke’s Slammin’ Bellywarmer: pay white, brown, purple, blue; score 10 VP.
Recipe 10: The Flux CapsaicinatorRecipe 10, The Flux Capsaicinator: pay 2 phantom, black, white, red, yellow, blue; score 23 VP.
Recipe 11: Dude, Where’s My Tongue?Recipe 11, Dude, Where’s My Tongue?: pay brown, green, orange, purple, red, yellow, blue; score 12 VP.
Recipe 12: Bell Wether PepperRecipe 12, Bell Wether Pepper: pay green, red, yellow; score 4 VP.
Recipe 13: No Mild Left BehindRecipe 13, No Mild Left Behind: pay orange, blue; score 3 VP.
Recipe 14: Chili Chili Bang BangRecipe 14, Chili Chili Bang Bang: pay brown, red, yellow, blue; score 6 VP.
Recipe 15: The Spice Must FlowRecipe 15, The Spice Must Flow: pay black, white, purple, red, blue; score 12 VP.
Recipe 16: Five in the BowlRecipe 16, Five in the Bowl: pay 2 black, 2 brown, 2 red; score 16 VP.
Recipe 17: The Spirit of ScovilleRecipe 17, The Spirit of Scoville: pay phantom, 3 white; score 18 VP.
Recipe 18: Bump in the NightRecipe 18, Bump in the Night: pay 2 phantom, 2 brown, 2 green; score 22 VP.
Recipe 19: The Belfort Blast FurnaceRecipe 19, The Belfort Blast Furnace: pay 2 white, 2 brown, 2 red; score 16 VP.
Recipe 20: Baby StepsRecipe 20, Baby Steps: pay black, brown, yellow; score 8 VP.
Recipe 21: Wilbur’s Last StandRecipe 21, Wilbur’s Last Stand: pay 4 phantom; score 24 VP.
Recipe 22: Jal Ap Eno BusinessRecipe 22, Jal Ap Eno Business: pay 2 brown, yellow, blue; score 7 VP.
Recipe 23: Two Alarm TotsRecipe 23, Two Alarm Tots: pay green, purple, red; score 5 VP.
Recipe 24: The Buck Stops HereRecipe 24, The Buck Stops Here: pay white, green, orange, purple; score 10 VP.
Recipe 25: This One Goes to ElevenRecipe 25, This One Goes to Eleven: pay phantom, black, white, brown; score 17 VP.
Recipe 26: Phantom-nom-nomRecipe 26, Phantom-nom-nom: pay 3 phantom, 2 brown; score 24 VP.
Recipe 27: C18H27NO3Recipe 27, C18H27NO3: pay 2 phantom, black, white; score 20 VP.
Recipe 28: Bosun Knows BestRecipe 28, Bosun Knows Best: pay black, green, orange, purple; score 10 VP.
Recipe 29: Chuck’s BreakfastRecipe 29, Chuck’s Breakfast: pay 2 brown, yellow; score 6 VP.
Recipe 30: 106 DiastolicRecipe 30, 106 Diastolic: pay black, 2 purple, yellow; score 9 VP.

Expansion and promo cards

The Labs expansion adds 12 market cards and 12 recipes. The 2018 Dice Tower promo adds recipe cards.

Tiles

PictureDescription
Extra planting tilePlant one additional pepper this round; you can claim at most one City Hall plaque in a round.
Extra harvest step tileMove one additional step during harvest, for up to four steps.
Reverse movement tileReverse direction once during harvest; this does not add a step.

Tokens & pieces

City Hall has 12 award plaques across its colour stacks. The module supplies ten distinct plaque faces, shown below. Take the top matching plaque when your planting qualifies; its printed points count at the end.

PictureDescription
Award plaque 1Award plaque face 1: brown pepper, 3 points.
Award plaque 2Award plaque face 2: brown pepper, 4 points.
Award plaque 3Award plaque face 3: orange pepper, 5 points.
Award plaque 4Award plaque face 4: white pepper, 5 points.
Award plaque 5Award plaque face 5: white pepper, 7 points.
Award plaque 6Award plaque face 6: black pepper, 6 points.
Award plaque 7Award plaque face 7: black pepper, 9 points.
Award plaque 8Award plaque face 8: phantom pepper, 8 points.
Award plaque 9Award plaque face 9: phantom pepper, 12 points.
Award plaque 10Award plaque face 10: striped pepper, 2 points; claim it with a green, orange or purple planting.

| The ten pepper varieties named in the rulebook | Pepper pieces come in red, yellow, blue, green, orange, purple, brown, white, black and phantom. Place them on plots, collect them from auctions and rewards, spend them on recipes and orders, or sell them. Player pieces also include a farmer, marker, screen and player aid. The Labs expansion adds lab boards, pepper chits and extra peppers; its unreadable card faces are described on the Labs page.

Icons

PictureDescription
VPVictory point: add this to your end-game score.
$Coins: spend them on turn-order bids and recipe purchases, or count them in final scoring as the rules direct.
Cross-breeding chartThe pair of planted colors determines which pepper is harvested at a notch.
City Hall plaqueA one-time award for planting a qualifying pepper color; the plaque’s value scores at the end.
Rules

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